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| notes = * If long resting after saving {{CharLink|Florrick}} and {{CharLink|Benryn}}, the fire in the building is extinguished and the chest is destroyed, but the weapon inside is still intact and can be picked up. | | notes = * If long resting after saving {{CharLink|Florrick}} and {{CharLink|Benryn}}, the fire in the building is extinguished and the chest is destroyed, but the weapon inside is still intact and can be picked up. | ||
* Because | * Because {{Pass|Shockwave}} triggers on every {{SAI|Jump}} taken during a turn, wielding this weapon while using {{Cond|Step of the Wind}} allows for many triggers of Shockwave in one turn. | ||
* | * {{Pass|Shockwave}} does not require a jump in order to trigger. It can also trigger when landing from {{SAI|Fly}} and actions with a similar effect but different name. | ||
}} | }} | ||