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Hamarhraft
		
		
		
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Hamarhraft is an uncommon Maul that deals Thunder damage in an area around the wielder when they land a Jump.

The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
Properties
- Damage
 2d6 (2~12) + Strength modifier Bludgeoning 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Mauls
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Consumable by Gale
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 65 gp
-  UIDMAG_Mobility_ExplosionOnJump_MaulUUIDefb003c3-af98-43d7-bcf4-af29702fb531
Special
The holder of this item gains:
- Shockwave
- When the wearer , they deal 1d4 damage in a 3 m / 10 ft radius upon landing.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
- Put extra force behind your strike to possibly knock your enemy . ( Recharge: Short rest.)
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly them. ( Recharge: Short rest.)
Where to find
- Waukeen's Rest X: -85 Y: 631: In a gilded chest in one of the burning rooms on the top floor of the inn
Notes
- If long resting after saving Florrick and Benryn, the fire in the building is extinguished and the chest is destroyed, but the weapon inside is still intact and can be picked up.
- Because Shockwave triggers on every Jump taken during a turn, wielding this weapon while using Step of the Wind allows for many triggers of Shockwave in one turn.
- Shockwave does not require a jump in order to trigger. It can also trigger when landing from Fly and actions with a similar effect but different name.
External links[edit | edit source]
- Hamarhraft on the Forgotten Realms Wiki





























