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{{WeaponPage | {{WeaponPage | ||
| image = Hamarhraft Icon.png | |||
| image = Hamarhraft Icon.png | | controller icon = Hamarhraft Unfaded.png | ||
| icon = Hamarhraft Unfaded Icon.png | | icon = Hamarhraft Unfaded Icon.png | ||
| description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls| | | description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls|Maul]] that deals {{DamageColor|Thunder|Thunder}} damage in an area around the wielder when they land a [[Jump]]. | ||
| seo description = Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a jump. | | seo description = Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a jump. | ||
| quote = | | quote = The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions. | ||
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions. | | category = martial | ||
| category = martial | | melee or ranged = melee | ||
| melee or ranged = melee | | handedness = two-handed | ||
| handedness = two-handed | | type = Mauls | ||
| type = Mauls | | rarity = uncommon | ||
| rarity = uncommon | | damage = 2d6 | ||
| damage type = Bludgeoning | |||
| damage = 2d6 | |||
| damage type = Bludgeoning | |||
| heavy = yes | | heavy = yes | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 4.5 | | weight kg = 4.5 | ||
| weight lb = 9.0 | | weight lb = 9.0 | ||
| price = 65 | | price = 65 | ||
| uid = MAG_Mobility_ExplosionOnJump_Maul | | uid = MAG_Mobility_ExplosionOnJump_Maul | ||
| uuid = efb003c3-af98-43d7-bcf4-af29702fb531 | | uuid = efb003c3-af98-43d7-bcf4-af29702fb531 | ||
| | | passives = Shockwave | ||
| special = | |||
| weapon actions = Backbreaker, Concussive Smash, Tenacity | |||
| weapon actions = Backbreaker, Concussive Smash | | where to find = In a gilded chest in one of the burning rooms on the top floor of the inn | ||
| where to find = | | where to find location = Waukeen's Rest | ||
| where to find x = -85 | |||
* | | where to find y = 631 | ||
| notes = * If long resting after saving {{CharLink|Florrick}} and {{CharLink|Benryn}}, the fire in the building is extinguished and the chest is destroyed, but the weapon inside is still intact and can be picked up. | |||
* Because {{Pass|Shockwave}} triggers on every {{SAI|Jump}} taken during a turn, wielding this weapon while using {{Cond|Step of the Wind}} allows for many triggers of Shockwave in one turn. | |||
* {{Pass|Shockwave}} does not require a jump in order to trigger. It can also trigger when landing from {{SAI|Fly}} and actions with a similar effect but different name. | |||
}} | }} | ||