24,142
editsno edit summary
HiddenDragon (talk | contribs) mNo edit summary |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
| controller icon = Hamarhraft Unfaded.png | | controller icon = Hamarhraft Unfaded.png | ||
| icon = Hamarhraft Unfaded Icon.png | | icon = Hamarhraft Unfaded Icon.png | ||
| description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls| | | description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls|Maul]] that deals {{DamageColor|Thunder|Thunder}} damage in an area around the wielder when they land a [[Jump]]. | ||
| seo description = Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a jump. | | seo description = Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a jump. | ||
| quote = The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions. | | quote = The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions. | ||
Line 23: | Line 23: | ||
| special = | | special = | ||
| weapon actions = Backbreaker, Concussive Smash, Tenacity | | weapon actions = Backbreaker, Concussive Smash, Tenacity | ||
| where to find = | | where to find = In a gilded chest in one of the burning rooms on the top floor of the inn | ||
| where to find location = Waukeen's Rest | | where to find location = Waukeen's Rest | ||
| where to find x = -85 | | where to find x = -85 | ||
| where to find y = 631 | | where to find y = 631 | ||
| notes = * Because | | notes = * If long resting after saving {{CharLink|Florrick}} and {{CharLink|Benryn}}, the fire in the building is extinguished and the chest is destroyed, but the weapon inside is still intact and can be picked up. | ||
* | * Because {{Pass|Shockwave}} triggers on every {{SAI|Jump}} taken during a turn, wielding this weapon while using {{Cond|Step of the Wind}} allows for many triggers of Shockwave in one turn. | ||
* {{Pass|Shockwave}} does not require a jump in order to trigger. It can also trigger when landing from {{SAI|Fly}} and actions with a similar effect but different name. | |||
}} | }} | ||