1,578
editsSome clean-up edits.
mNo edit summary |
(Some clean-up edits.) |
||
Line 10: | Line 10: | ||
=== Act One === | === Act One === | ||
True to her personality, Lae'zel starts as forward and aggressively with romance as she does fights on the battlefield.{{ref|After spending their first night with Lae'zel, if the player character says, "Last night was wonderful, I really enjoyed myself." Lae'zel matter-of-factly answers with, "Of course you did. I'm as extraordinary in bed as I am on the battlefield."}} She is possessive, private {{ref|Lae'zel will, if asked for a kiss, state she does not like public displays of affection, but can nevertheless be convinced to give | True to her personality, Lae'zel starts as forward and aggressively with romance as she does fights on the battlefield.{{ref|After spending their first night with Lae'zel, if the player character says, "Last night was wonderful, I really enjoyed myself." Lae'zel matter-of-factly answers with, "Of course you did. I'm as extraordinary in bed as I am on the battlefield."}} She is possessive, private {{ref|If Lae'zel's relationship with the player character has become a committed one, Lae'zel will, if asked for a kiss, state she does not like public displays of affection, but can nevertheless be convinced to give one with a successful [[persuasion]] or [[intimidation]] check. She can be asked to do this as often as desired.}}, jealous {{ref|At the teifling victory party after successfully defending the Emerald Grove, if the player character accepts an offer of night romance with another, Lae'zel derisively comments it is their loss they did not accept a night with her instead.}} and unwilling to share the player character with others. At first only about sex, if romance is allowed to progress, Lae'zel's perception of the player character slowly evolves, eventually seeing them as a peer, then partner; she becomes genuine, passionate and loyal in her affections towards the player character. | ||
Romance with Lae'zel can begin if If the player character has at least medium (20) [[approval]] with her. At this threshold an exclamation icon [!] may appear above her head. If spoken with, she states she misjudged the player character, that they have proven their courage, and offers a night of sensual pleasure. If the player character begins a romance with another companion (where an evening cut-scene occurs) first, this scenario will not take place and she cannot be romanced unless the prior relationship is ended first. Instead, she will only mention her interest with some regret. Also, if the beginning stages of romance are started with two other companions even before a night scene occurs, Lae'zel ultimately dismisses any advance by the player character, stating she prefers "fresh meat". | Romance with Lae'zel can begin if If the player character has at least medium (20) [[approval]] with her. At this threshold an exclamation icon [!] may appear above her head. If spoken with, she states she misjudged the player character, that they have proven their courage, and she is aroused by their scent. She then offers a night of sensual pleasure. If the player character begins a romance with another companion (where an evening cut-scene occurs) first, this scenario will not take place and she cannot be romanced unless the prior relationship is ended first. Instead, she will only mention her interest with some regret. Also, if the beginning stages of romance are started with two other companions even before a night scene occurs, Lae'zel ultimately dismisses any advance by the player character, stating she prefers "fresh meat". | ||
If romance has not been closed off, the player character may agree to, decline, or mock her offer. If the player character answers by telling Lae'zel they have always wanted a "hot githyanki girlfriend", she clarifies her intentions: "I won't be your'' 'girlfriend' '', but I ''will'' be your lay. Yes or no?" | If romance has not been closed off, the player character may agree to, decline, or mock her offer - with corresponding changes in approval. If the player character answers by telling Lae'zel they have always wanted a "hot githyanki girlfriend", she clarifies her intentions: "I won't be your'' 'girlfriend' '', but I ''will'' be your lay. Yes or no?" | ||
Additionally, the night celebration (regardless of side or approval) offers another opportunity to romance Lae'zel. However, if the party sided with the tieflings, the night celebration offers an opportunity to romance ''any'' one companion, | Additionally, the night celebration (regardless of side or approval) offers another opportunity to romance Lae'zel. However, if the party sided with the tieflings, the night celebration offers an opportunity to romance ''any'' one companion, Lae'zel being one of them.{{ref|Normally, the player character cannot have the beginning stages of romance with more than two companions. They also cannot have a beginning romance with Shadowheart ''and'' Lae'zel, unless Shadowheart is selected first and the evening cut-scene with her has not yet occurred. However, if the party elected to save the [[Tiefling|tieflings]] from the goblin raid at the [[Emerald Grove]], the night celebration presents a unique opportunity to start romance with up to three companions at once. Specifically, if the player character is not actively romancing any companion, and approval with other companions is high enough, the night celebration dialogue is scripted to allow the player character the opportunity to start a romance with one of any of their companions (but only one), even if previously refused (but not one already ended). This is because, at the night celebration, a check is only made for the prior occurrence of at least one evening romance cut-scene with a(nother) companion. If none has, the player character may start a third beginning romance here. To be clear: the '''first two romances must be started ''before'' long resting and the night celebration begins''', but can be done on the same "day", and even right after each other, and if one wants Shadowheart and Lae'zel to be included in this trio of budding romances, the player character must '''start the romace with Shadowheart first'''. After the first two romances are queued to begin, when the night celebration starts, the player character may approach a third companion and agree to meet with them later in the evening; the remaining queued romance scenes (and their progressions) still proceed with subsequent long rests.}} | ||
If the player character agrees to her offer, Lae'zel approaches just before a long rest occurs. She tells the player character "I've come to sate you and be sated. ''I'' lead. ''You'' follow." They follow her to the alter room threshold and she soon reappears, naked. Lae'zel, aggressive and used to being in control, demands the player character submit. | If the player character agrees to her offer, Lae'zel approaches just before a long rest occurs. She tells the player character, "I've come to sate you and be sated. ''I'' lead. ''You'' follow." They follow her to the alter room threshold and she soon reappears, naked. Lae'zel, aggressive and used to being in control, then demands the player character submit. | ||
A rough sexual scene occurs if any of these options are chosen: | A rough sexual scene occurs if any of these options are chosen: | ||
Line 41: | Line 41: | ||
=== Act Two === | === Act Two === | ||
After multiple long rests within the [[Shadow-Cursed Lands]], if approval with the player character is high enough and her personal quest in [[Crèche Y'llek]] has been completed, she approachs them while sleeping, confesses she is obsessed with them and feels uneasy about it. She demands they prove their martial prowess in a duel to show her they are worthy of her obsession. Accepting the duel initiates combat between the two {{ref|Depending on character level, game Difficulty level, equipment and tactics used, Lae'zel may be difficult to defeat. If besting her is desired, it may be helpful to leave her with only rudimentary equipment and/or diminshed hit points prior to long rests, when combat is anticipated.}} and concludes when either party reaches sufficiently low hit points.{{ref| | After multiple long rests within the [[Shadow-Cursed Lands]], if approval with the player character is high enough and her personal quest in [[Crèche Y'llek]] has been completed, she approachs them while sleeping, confesses she is obsessed with them and feels uneasy about it. She demands they prove their martial prowess in a duel to show her they are worthy of her obsession. Accepting the duel initiates combat between the two {{ref|Depending on character level, game Difficulty level, equipment and tactics used, Lae'zel may be difficult to defeat. If besting her is desired, it may be helpful to leave her with only rudimentary equipment and/or diminshed hit points prior to long rests, when combat is anticipated.}} and concludes when either party reaches sufficiently low hit points.{{ref|It is possible to [[Downed (Condition)|down]] Lae'zel if sufficient damage is done while she is on the threshold of defeat. If this happens, the player character cries out in anguished surprise, "By the gods, not Lae'zel!" If downed, or if she is allowed to die, the post combat cut-scene does not occur, the player character is automatically bonded with Lae'zel, and other romances are ended. Lae'zel must then be [[revivify|revived]] by spell, [[scrolls|scroll]], or with {{CharLink|Withers}}.}} Using certain potions in combat (and potentially other items such as coatings or scrolls{{verify}}) prompts disapproving overhead remarks from her, but this does not affect approval or the results. | ||
Regardless of who wins, the player character has the option to progress their romance with her after the fight. If they win, she is amazed by their skill in combat, saying they are "jhe'stil." If they lose, she finds herself still unable to dispense with her feelings and vows to protect them. In either case, she asks the player character to confirm their affection towards her; if confirmed, Lae'zel declares the player character "Zhak vo'n'ash duj", "source of my bruises". This fully partners them with Lae'zel and ends any other ongoing affairs. | Regardless of who wins, the player character has the option to progress their romance with her after the fight. If they win, she is amazed by their skill in combat, saying they are ''"jhe'stil."'' If they lose, she finds herself still unable to dispense with her feelings and vows to protect them. In either case, she asks the player character to confirm their affection towards her; if confirmed, Lae'zel declares the player character ''"Zhak vo'n'ash duj"'', ''"source of my bruises"''. This fully partners them with Lae'zel and ends any other ongoing affairs. | ||
=== Act Three === | === Act Three === | ||
After being in [[Baldur's Gate]] for a time and after several long rests, she takes the player character to the rooftops to watch the sun together, talking about how she used to despise this world and loathe everything about it, but because the player character has shown her beauty where she would not have seen it, they can share affection together. She asks them to stay with her "when this is all over", which the player character can accept or reject. | |||
If choosing the "Destroy the Brain" ending, Lae'zel's story can have multiple resolutions based on decisions in several quests connected to her. | If choosing the "Destroy the Brain" ending, Lae'zel's story can have multiple resolutions based on decisions in several quests connected to her. | ||
Line 56: | Line 56: | ||
'''Tasked to kill Orpheus by Vlaakith''' | '''Tasked to kill Orpheus by Vlaakith''' | ||
If Lae'zel remains loyal to Vlaakith after meeting Voss near the Crèche in Act 1 and after talking to Vlaakith in Act 3, she is commanded to kill Orpheus. If freed after the Emperor abandons the party due to the player character's, they must persuade her | If Lae'zel remains loyal to Vlaakith after meeting Voss near the Crèche in Act 1 and after talking to Vlaakith in Act 3, she is commanded to kill Orpheus. If freed after the Emperor abandons the party due to the player character's choices, they must persuade her Orpheus is needed. After the final battle, Lae'zel tries to kill him; the player character is given the option to watch it happen, not look while it is happening or attack her. The third option kills Lae'zel, while the other two result in maintaining the romance. | ||
'''Emperor as Ally''' | '''Emperor as Ally''' |