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[[File:Szarrs Palace.jpg|thumb|Outside view of Szarr Palace]]
{{Location page
[[File:Map_Szarr_Palace_A_Terrain_Tex.webp|thumb|The map screen showing the ground floor of Szarr Palace.]]
| prefix = The
The Szarr Palace is a [[location]] and home of [[Cazador Szarr]], located in the [[Lower City]] in [[Baldur's Gate]].
| name = Szarr Palace
| alt name =
| image = Szarrs Palace.jpg
| image description = Outside view of Szarr Palace
| act = three
| summary = It is the home of [[Cazador Szarr]] and explored in the quest {{Quest|Investigate Cazador's Palace}}.
| region prefix = the
| region = Upper City
| north =
| west = Bloomridge Park
| east = Devil's Fee
| south = Central Watch Tower
}}
== Accessing the Szarr Palace ==
Although being in the [[Upper City]], the Szarr Palace only can be accessed from the [[Lower City]] by climbing stairs in the Central Watch Tower at the Lower City Central Wall [[Waypoint]] at {{Coords|-53|-64}}.
 
The party must walk north on the wall and can then enter the Szare Palace South Tower door. If {{CharLink|Astarion}} is in the party, he mentions, that the party can sneak inside through it.
 
Three {{SAI|Charm Person|charmed}} guards are at the top of the ladder in the South Tower. They can be persuaded to let the party continue with {{Skill|Intimidation}} or {{Skill|Deception}} checks, with Astarion or [[Rogue]]s getting Advantage on the {{Skill|Deception}} check. Alternatively, casting {{SAI|Calm Emotions}} on the guards cancels the charm effect and causes them to leave the area.
 
If Astarion is in the party, choosing him to start the dialogue with the charmed guards will result in them reacting to the party peacefully. They are astonished seeing the spawn outside the palace on the cusp of the ceremony beginning, and hurry him to participate.
 
If spoken to, several Giant Rats in this room warn the party, that many others have entered, but were later found dead from the "large hairy fangy ones".
 
The stairs lead to the door to the empty Upper Tower and the Szarr Palace ramparts, which Astarion calls out as suspicious. The party can enter the palace proper through the Szarr Palace door.  


== Accessing the Szarr Palace ==
In the palace fast travelling and resting is not possible.
The Szarr Palace can be accessed by climbing the central watch tower at the Lower City Central Wall [[Waypoint]]. Head north on the ramparts, climbing another watch tower and again heading north until arriving at the Szarr Palace's door.


== Locations ==
== Locations ==
[[File:Map_Szarr_Palace_A_Terrain_Tex.webp|thumb|The map screen showing the ground floor of Szarr Palace.]]
=== Upper Floor ===
=== Upper Floor ===
Directly across from the entrance, the party can find an {{cond|Arcane Lock|arcane locked}} Sinister Door which leads to the [[#Ballroom|ballroom]]. In order to enter, the party must find and collect the {{RarityItem|Kozakuran Dictionary}} and the {{RarityItem|Szarr Family Ring}} in the palace.
Directly across from the entrance, the party can find an {{cond|Arcane Lock|arcane locked}} '''Sinister Door''' which leads to the [[#Ballroom|Ballroom]]. In order to enter, the party must find and collect the {{SmRarityItem|Kozakuran Dictionary}} and the {{SmRarityItem|Szarr Family Ring}} in the palace.


==== Chamberlain's Suite ====
==== Chamberlain's Suite ====
Past a curtain and continuing east there is the Chamberlain's bedroom and an office. The office desk contains the {{RarityItem|Mysterious Elixir}}. In the corner of the two rooms is a secret room, which can be accessed through illusory walls situated both in the bedroom and office. In the secret room, the dead body of a Werewolf named Lurianna Sauvage can be found along with the [[Chamberlain's Private Room Key]].
Past a curtain and continuing east there is the Chamberlain's bedroom and an office. The office desk contains a {{SmRarityItem|Mysterious Elixir}}. In the corner of the two rooms is a secret room, which can be accessed through illusory walls situated both in the bedroom and office. In the secret room, the dead body of a werewolf named {{CharLink|Lurianna Sauvage}} can be found along with the {{SmRarityItem|Chamberlain's Private Room Key}}.
 
=== Lower Floor ===
The lower floor of the Palace consists of a guest room in the south, the kennels, a dormitory and the favoured spawn bedchamber in the north-east corner.
 
====Guest Room====
In the southern bedroom is the cursed corpse of {{CharLink|Victoria}}, {{CharLink|Leon|Leon's}} young daughter. Approaching the corpse will afflict party members with {{Condition inline|Vitality Drain}}, causing {{DamageText|4d6+4|Necrotic}} per turn and halving movement speed. Casting {{SAI|Remove Curse}} on Victoria's body ends the {{Condition inline|Sapping Curse}} and make the room safe to traverse. It is also possible to use an {{SmRarityItem|Elixir of Necrotic Resistance}} to mitigate the damage. Alternatively, the party can use {{SAI|Jump}} or {{SAI|Fly}} to bypass the hazard entirely.
 
Inside the Mahogany Wardrobe near the bed is the {{SmRarityItem|Kozakuran Dictionary}}, which is needed to open the Sinister Door leading to the ballroom. In a locked chest in this room the party can find the {{SmRarityItem|Helmet of Grit}}.
 
====Kennels====
Behind a hidden door are the kennels, where the party can encounter the skeleton {{CharLink|Godey}}. The party can either persuade or fight Godey to obtain the {{SmRarityItem|Szarr Family Ring}} required to open the Sinister Door.


====Ballroom====
=== Ballroom ===
The ballroom is being guarded by [[Gheris Hhune]] and several [[Werewolf|werewolves]], [[Wolf|wolves]], [[Bat|bats]], and [[Rat|rats]]. They cannot be reasoned with and will always fight the party. A passage to the left contains an elevator leading to [[Cazador's Dungeon]]. There are two side rooms to the ballroom as well: a room leading to the attic and a hidden dining room. Pressing the button in either room will seal one room and open the other.
After unlocking, the '''Sinister Door''' the party can enter a ballroom, which is guarded by {{CharLink|Gheris Hhune}} and several [[Werewolf|werewolves]], [[Wolf|wolves]], [[Bat|bats]], and [[Rat|rats]]. They cannot be reasoned with and are always hostile.


In the hidden dining room in northwest corner, the [[Counting House Safe n°1 Key]] can be found in an Opulent Chest {{Coords|-1308|1020}}. Underneath this Opulent Chest is a hidden locked trapdoor (unlocked by the [[Silver Key (Szarr Palace)|Silver Key]] found in the attic area), which leads to a secret puzzle area. The locked door in the first room can be bypassed by placing items (the nearby metal crates) on the two pressure plates. There are four pressure plates in the following room, which are tied to noxious gas and flame traps; activating the four pressure plates will lock the door behind the party and open the door ahead. Beyond is an opulent chest, surrounded by traps, which contains some random loot and a book, [[Dawsen Kiltmaker's Confession]].
There are three rooms connected to this ballroom, with the first two each containing a button which seals that room and opens the other one:


=== Lower Floor ===
In the ''northeast corner'', an open door leads to a room with a ladder to the attic. The button in this room opens the northwest corner room.
Located on the lower floor of the Palace is a guest room in the south, the kennels, a dormitory and the favoured spawn bedchamber in the north-east corner.


====Guest Room====
In the ''northwest corner'' is a dining room, where the {{SmRarityItem|Counting House Safe n°1 Key}} can be found in an opulent chest at {{Coords|-1308|1020}}. Underneath this opulent chest is a hidden locked trapdoor (unlocked by the {{SmRarityItem|Silver Key (Szarr Palace)|Silver Key}} found in the attic area), which leads to a secret puzzle area.  
In the southern bedroom is the [[Cursed (Condition Type)|cursed]] corpse of [[Victoria]], [[Leon|Leon's]] young daughter. Approaching the corpse will afflict party members with {{Condition inline|Vitality Drain}}, causing {{DamageText|4d6+4|Necrotic}} per turn and halving movement speed. Casting {{SAI|Remove Curse}} on Victoria's body will end the {{Condition inline|Sapping Curse}} and make the room safe to traverse. Alternatively, an [[Elixir of Necrotic Resistance]] can be used to mitigate the damage, or [[Jump]]/[[Flight (Condition)|Flight]] to bypass the hazard entirely.


Inside the Mahogany Wardrobe near the bed is the {{RarityItem|Kozakuran Dictionary}}, which is needed to open the Sinister Door leading to the ballroom. In a locked chest in this room the party can find the [[Helmet of Grit]].  
In the ''southwest corner'' is an unlocked door, which leads Cazador's office and to a room with an elevator, which can be used to descend to {{Loc|Cazador's Dungeon}}. There the {{Quest|Investigate Cazador's Palace}} quest can be continued.


====The Kennels====
=== Secret puzzle area ===
Behind a hidden door are the kennels, where the party can encounter the skeleton [[Godey]]. The party can either persuade or fight Godey to obtain the {{RarityItem|Szarr Family Ring}} required to open the Sinister Door.
The locked door in the first room in the puzzle area can be bypassed by placing items (for excample the nearby metal crates) on the two pressure plates. There are four pressure plates in the following room, which are tied to noxious gas and flame traps; activating the four pressure plates locks the door behind the party and opens the door ahead. Beyond is another opulent chest, surrounded by traps, which contains some random loot and {{SmRarityItem|Dawsen Kiltmaker's Confession}}.


===Attic===
===Attic===
Accessible through a ladder in a side room in the north-eastern corner of the ballroom {{coords|-1262|1019}}.  
Accessible through a ladder in a side room in the north-eastern corner of the ballroom at {{coords|-1262|1019}}. The attic contains several lore-related letters from [[Amanita Szarr]]. A Silver Key can be found in a chest on the top-most floor, after progressing through several additional rooms and climbing a ladder.
 
The attic contains several lore-related letters from [[Amanita Szarr]]. A [[Silver_Key (Szarr Palace)|Silver Key]] can be found in a chest on the top-most floor, after progressing through several additional rooms and climbing a ladder.


==Related locations==
==Related locations==
*[[Cazador's Dungeon]]
* {{Loc|Cazador's Dungeon}}


==Related quests==
==Related quests==
*[[The Pale Elf]]
* {{Quest|Investigate Cazador's Palace}}
*[[Investigate Cazador's Palace]]
* {{Quest|The Pale Elf}}


==Notable loot==
== Notable loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*{{RarityItem|Kozakuran Dictionary}} - in the guest room, inside a mahogany wardrobe next to the bed{{Coords|-1291|957}}  
*{{MdRarityItem|Chamberlain's Private Room Key}}
*{{RarityItem|Helmet of Grit}} - in the guest room, in a locked ornate chest
*{{MdRarityItem|Counting House Safe n°1 Key}} - in a hidden room off the ballroom, in an opulent chest {{Coords|-1308|1020}}
*{{RarityItem|Chamberlain's Private Room Key}}
*{{MdRarityItem|Helmet of Grit}} - in the guest room, in a locked ornate chest
*{{RarityItem|Szarr Family Ring}}
*{{MdRarityItem|Silver Key (Szarr Palace)|alias=Silver Key}} - in the attic, in a wooden chest {{Coords|-738|1063}}
*{{RarityItem|Silver Key (Szarr Palace)|alias=Silver Key}} - in the attic, in a wooden chest{{Coords|-738|1063}}
*{{MdRarityItem|Szarr Family Ring}}
*{{RarityItem|Counting House Safe n°1 Key}} - in a hidden room off the ballroom, in an opulent chest {{Coords|-1308|1020}}
 
=== Literature ===
* {{MdRarityItem|Kozakuran Dictionary}} - in the guest room, inside a mahogany wardrobe next to the bed {{Coords|-1291|957}}  
* {{MdRarityItem|Sheet Music (Szarr Palace)}} - in the ballroom, at the piano {{coords|-1269|1002}}


==Notable NPCs==
==Notable characters==
*[[Gheris Hhune]]
* {{MdCharLink|Gheris Hhune}}
*[[Godey]]
* {{MdCharLink|Godey}}


== Notes ==
== Notes ==
* The secret area in the ballroom used to have a puzzle with levers which nobody was able to solve. [[Patch 5]] may refer to this puzzle in the patch notes: "Fixed the puzzle in Cazador's Palace." The current patch has changed the puzzle by removing the levers and implementing a series of pressure plates.
{{notebegin}}
* The secret area in the ballroom used to have a puzzle with levers which nobody was able to solve. The patch notes of Patch #5 may refer to this puzzle: "Fixed the puzzle in Cazador's Palace." This was changed later by removing the levers and implementing a series of pressure plates. With a later Patch the chest within the room got more items.
* Casting {{SAI|Calm Emotions}} on the charmed guards will free them from their mental enslavement and cause them to leave the area.
* Casting {{SAI|Calm Emotions}} on the charmed guards will free them from their mental enslavement and cause them to leave the area.
* If Astarion is in the party, he gains a status called Curse of the Sired for the duration of his stay in the Palace. Curse of the Sired gives Astarion disadvantage on all saving throws "while in a place of trauma". The condition can be overwritten by the [[Sweet Stone Features (Condition)|Sweet Stone Features]] condition gained from the [[True Hero of Baldur's Gate]] statue as long as it is Astarion who is depicted by the statue. Astarion in this case suffers no penalty from Curse of the Sired and gets to keep the benefits of Sweet Stone Features even while in the Palace.
* If {{CharLink|Astarion}} is in the party, he gains a status called {{Cond|Curse of the Sired}} for the duration of his stay in the Palace. Curse of the Sired gives Astarion disadvantage on all saving throws "while in a place of trauma". The condition can be overwritten by the [[Sweet Stone Features (Condition)|Sweet Stone Features]] condition gained from the [[True Hero of Baldur's Gate]] statue as long as it is Astarion who is depicted by the statue. Astarion in this case suffers no penalty from Curse of the Sired and gets to keep the benefits of Sweet Stone Features even while in the Palace.
{{noteend}}
{{Szarr Palace}}
[[Category:Locations]]
[[Category:Act Three Locations]]

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