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Although being in the [[Upper City]], the Szarr Palace only can be accessed from the [[Lower City]] by climbing stairs in the Central Watch Tower at the Lower City Central Wall [[Waypoint]] at {{Coords|-53|-64}}. | Although being in the [[Upper City]], the Szarr Palace only can be accessed from the [[Lower City]] by climbing stairs in the Central Watch Tower at the Lower City Central Wall [[Waypoint]] at {{Coords|-53|-64}}. | ||
The party must walk north on the wall and can then enter the Szare Palace South Tower door. If Astarion is in the party, he | The party must walk north on the wall and can then enter the Szare Palace South Tower door. If {{CharLink|Astarion}} is in the party, he mentions, that the party can sneak inside through it. | ||
Three {{SAI|Charm Person|charmed}} guards are at the top of the ladder in the South Tower. They can be persuaded to let the party continue with {{Skill|Intimidation}} or {{Skill|Deception}} checks, with Astarion or [[Rogue]]s getting Advantage on the {{Skill|Deception}} check. Alternatively, casting {{SAI|Calm Emotions}} on the guards cancels the charm effect and causes them to leave the area. | Three {{SAI|Charm Person|charmed}} guards are at the top of the ladder in the South Tower. They can be persuaded to let the party continue with {{Skill|Intimidation}} or {{Skill|Deception}} checks, with Astarion or [[Rogue]]s getting Advantage on the {{Skill|Deception}} check. Alternatively, casting {{SAI|Calm Emotions}} on the guards cancels the charm effect and causes them to leave the area. | ||
If Astarion is in the party, choosing him to start the dialogue with the charmed guards will result in them reacting to the party peacefully. They are astonished seeing the spawn outside the palace on the cusp of the ceremony beginning, and hurry him to participate. | |||
If spoken to, several Giant Rats in this room warn the party, that many others have entered, but were later found dead from the "large hairy fangy ones". | If spoken to, several Giant Rats in this room warn the party, that many others have entered, but were later found dead from the "large hairy fangy ones". | ||
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====Guest Room==== | ====Guest Room==== | ||
In the southern bedroom is the | In the southern bedroom is the cursed corpse of {{CharLink|Victoria}}, {{CharLink|Leon|Leon's}} young daughter. Approaching the corpse will afflict party members with {{Condition inline|Vitality Drain}}, causing {{DamageText|4d6+4|Necrotic}} per turn and halving movement speed. Casting {{SAI|Remove Curse}} on Victoria's body ends the {{Condition inline|Sapping Curse}} and make the room safe to traverse. It is also possible to use an {{SmRarityItem|Elixir of Necrotic Resistance}} to mitigate the damage. Alternatively, the party can use {{SAI|Jump}} or {{SAI|Fly}} to bypass the hazard entirely. | ||
Inside the Mahogany Wardrobe near the bed is the {{SmRarityItem|Kozakuran Dictionary}}, which is needed to open the Sinister Door leading to the ballroom. In a locked chest in this room the party can find the {{SmRarityItem|Helmet of Grit}}. | Inside the Mahogany Wardrobe near the bed is the {{SmRarityItem|Kozakuran Dictionary}}, which is needed to open the Sinister Door leading to the ballroom. In a locked chest in this room the party can find the {{SmRarityItem|Helmet of Grit}}. | ||
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=== Ballroom === | === Ballroom === | ||
After unlocking, the '''Sinister Door''' the party | After unlocking, the '''Sinister Door''' the party can enter a ballroom, which is guarded by {{CharLink|Gheris Hhune}} and several [[Werewolf|werewolves]], [[Wolf|wolves]], [[Bat|bats]], and [[Rat|rats]]. They cannot be reasoned with and are always hostile. | ||
There are three rooms connected to this ballroom, with the first two each containing a button which seals that room and opens the other one: | There are three rooms connected to this ballroom, with the first two each containing a button which seals that room and opens the other one: |