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| resistances = Poison resistance full | | resistances = Poison resistance full | ||
| passives = Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision | | passives = Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision | ||
| uuid = 473ae3b0-d8e9-428d-9129-bbffe449b8ec | |||
| uid = S_UND_DuergarRaftCaptain | |||
| stats = UND_KC_Duergar_Melee_Strong | |||
}} | }} | ||
'''Corsair Greymon''' is a [[duergar]] [[trader]] who can be found at the [[Grymforge]]. | '''Corsair Greymon''' is a [[duergar]] [[trader]] who can be found at the [[Grymforge]]. | ||
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== Involvement == | == Involvement == | ||
=== Act One === | === Act One === | ||
After boarding the boat from the [[Underdark]] beach, | After boarding the boat from the [[Underdark]] beach, another boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character has to pass a check or attack Greymon and his crew consisting of: | ||
{{div col | {{div col}} | ||
* {{CharLink|Argram|Alchemist Argram}} | * {{CharLink|Argram|Alchemist Argram}} | ||
* {{CharLink|Bonna}} | * {{CharLink|Bonna}} | ||
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{{div col end}} | {{div col end}} | ||
Passing a {{Ability Check|Athletics|15}} to push him into the water | Passing a {{Ability Check|Athletics|15}} to push him into the water kills Greymon, sinking his inventory to the bottom of the sea and making it permanently inaccessible, while initiating combat with the surviving Duergar; this also garners approval from {{CharLink|Lae'zel}} and {{CharLink|Astarion}}. In a chest aboard Greymon's skiff is the {{SmRarityItem|Intransigent Warhammer}}. If pushed into the water during battle, he and his crew wash up at the beach near the southern pier at the [[Decrepit Village]]. | ||
Otherwise, Greymon can be convinced to let | Otherwise, Greymon can be convinced to let the party pass, either by bringing {{CharLink|Thrinn|Sergeant Thrinn's}} boots back or by passing one of the following checks: | ||
* {{Dialogue option|MOVE YOUR BOAT, OR SINK. '''MAKE THE CHOICE.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}} | * {{Dialogue option|MOVE YOUR BOAT, OR SINK. '''MAKE THE CHOICE.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}} | ||
* {{Dialogue option|In the name of the Absolute - you ''will'' let me pass.|roll=Intimidation|dc=10}} | * {{Dialogue option|In the name of the Absolute - you ''will'' let me pass.|roll=Intimidation|dc=10}} | ||
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* {{Dialogue option|Just let me cross - I have the brand, see?|tags=Branded|roll=Persuasion|dc=10}} | * {{Dialogue option|Just let me cross - I have the brand, see?|tags=Branded|roll=Persuasion|dc=10}} | ||
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of [[the Absolute]], he | If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of [[the Absolute]], he sides with Nere, if choosing to fight him. | ||
== Store == | == Store == |