Greymon

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Corsair Greymon is a Duergar trader who can be found at the Grymforge.

Involvement[edit | edit source]

Act One[edit | edit source]

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew consisting of Alchemist Argram, Mind Master Kettel, Bonna, Hurk, and Jerris. Passing a DC 15 Athletics check to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea, while initiating combat with the surviving Duergar; this will also garner approval from Lae'zel Lae'zel and Astarion Astarion. In a chest aboard Greymon's skiff is the Intransigent Warhammer. If pushed into the water, he and his crew will wash up at the beach near the southern pier at the Decrepit Village.

If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of the Absolute, he will side with Nere if the party chooses to fight him.

Store[edit | edit source]

Corresponds to UND_KC_Trader_Weapons.

Notable items sold[edit | edit source]

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Disarming Attack Melee.webp
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.

Enlarge.webp
Enlarge Enlarge ()

Grow in size to become stronger

 Range: Self
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft