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→Related items: Added Strange Conduit Ring
(→Bugs: Add one bullet for bugs regarding interaction between thrown weapon attacks and fighting styles.) |
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== Weapons that interact with throwing == | == Weapons that interact with throwing == | ||
* {{MdRarityItem|Bloodthirst}} - When thrown, will return to the owner due to its permanent {{SmallIcon|Bound_Weapon_Condition_Icon.webp}} [[Bound Weapon (Condition)|Bound Weapon]] condition. | * {{MdRarityItem|Bloodthirst}} - When thrown, will return to the owner due to its permanent {{SmallIcon|Bound_Weapon_Condition_Icon.webp}} [[Bound Weapon (Condition)|Bound Weapon]] condition. | ||
* {{MdRarityItem|Comeback Handaxe}} - When thrown, returns to the thrower and | * {{MdRarityItem|Comeback Handaxe}} - When thrown, returns to the thrower and damages them. | ||
* {{MdRarityItem|Dwarven Thrower}} - When thrown, will return to the owner. If thrown by a [[Dwarf]], it deals an extra {{DamageText|1d8|Bludgeoning}} damage, or {{DamageText|2d8|Bludgeoning}} if the target is Large, Huge or Gargantuan. | * {{MdRarityItem|Dwarven Thrower}} - When thrown, will return to the owner. If thrown by a [[Dwarf]], it deals an extra {{DamageText|1d8|Bludgeoning}} damage, or {{DamageText|2d8|Bludgeoning}} if the target is Large, Huge or Gargantuan. | ||
* {{MdRarityItem|Lightning Jabber}} - When thrown, deals an additional {{DamageText|1d4|Lightning}} damage. | * {{MdRarityItem|Lightning Jabber}} - When thrown, deals an additional {{DamageText|1d4|Lightning}} damage. | ||
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== Related items == | == Related items == | ||
===+1 to | ===+1 to Throw Attack Rolls=== | ||
* {{MdRarityItem|Marksmanship Hat}} | * {{MdRarityItem|Marksmanship Hat}} | ||
===+1d4 to Throw Damage=== | ===+1d4 to Throw Damage=== | ||
* {{MdRarityItem|Gloves of Uninhibited Kushigo}} | * {{MdRarityItem|Gloves of Uninhibited Kushigo}} | ||
* {{MdRarityItem|Ring of Flinging}} | * {{MdRarityItem|Ring of Flinging}} | ||
===+1d4 to Thrown Damage=== | |||
* {{MdRarityItem|Dark Justiciar Gauntlets}} | |||
* {{MdRarityItem|Flawed Helldusk Gloves}} | |||
* {{MdRarityItem|Strange Conduit Ring}} | |||
===+1d6 to Thrown Damage=== | |||
* {{MdRarityItem|Helldusk Gloves}} | |||
===+2 to Thrown Damage=== | |||
* {{MdRarityItem|Legacy of the Masters}} | |||
== Notes == | |||
* Additional damage found inherently on weapons with the Thrown property, such as the {{DamageText|1d4|Radiant}} on {{MdRarityItem|Shining Staver-of-Skulls}}, will not apply damage when thrown; however, additional weapon damage from other sources, such as the {{DamageText|1d6|Fire}} on {{MdRarityItem|Helldusk Gloves}}, will apply damage when thrown. | |||
== Bugs == | == Bugs == | ||
* When initiating combat with a character using a returning throwing weapon, it will not trigger the returning property. This will only trigger once they are actively in turn-order. | * When initiating combat with a character using a returning throwing weapon, it will not trigger the returning property. This will only trigger once they are actively in turn-order. | ||
* In many cases, thrown attacks will trigger effects that are described as only affecting unarmed attacks. It is not clear whether this is intentional behavior or a bug relating to the fact that the attacker's hand is empty when the attack actually lands. | * In many cases, thrown attacks will trigger effects that are described as only affecting unarmed attacks. It is not clear whether this is intentional behavior or a bug relating to the fact that the attacker's hand is empty when the attack actually lands. | ||
* Throwing weapons when dual wielding interacts with fighting styles in the following way: the fighting style applied depends on the weapon that is not thrown and remains equipped. For instance, if a Trident and a Dagger are equipped (using the Dual Wielder feat), throwing the Dagger will apply the Great Weapon Fighting (and damage dices are rerolled if applicable) since the Trident is equipped as a two-handed weapon. On the other hand, if the Trident is thrown, the Dueling style damage bonus is applied. | * Throwing weapons when dual wielding interacts with fighting styles in the following way: the fighting style applied depends on the weapon that is not thrown and remains equipped. For instance, if a Trident and a Dagger are equipped (using the Dual Wielder feat), throwing the Dagger will apply the Great Weapon Fighting style (and damage dices are rerolled if applicable) since the Trident is equipped as a two-handed weapon. On the other hand, if the Trident is thrown, the Dueling style damage bonus is applied. | ||
[[Category:Bugs]] | [[Category:Bugs]] | ||
[[Category:Weapon Property]] | [[Category:Weapon Property]] |