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If convincing the goblins to walk away, the party is rewarded experience as if they defeated the whole group. | If convincing the goblins to walk away, the party is rewarded experience as if they defeated the whole group. | ||
If | If trying to pass, Fezzerk claims that this is also what Barcus wanted, and demands 1000 gold, leading to several options: | ||
* {{Dialogue option|''Pay the goblin.''}} | * {{Dialogue option|''Pay the goblin.''}} | ||
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* {{Dialogue option|Leave. '''Or die.'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}} | * {{Dialogue option|Leave. '''Or die.'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}} | ||
No matter which of the above checks succeed, Fezzerk lowers the price to 5 because he | No matter which of the above checks succeed, Fezzerk lowers the price to 5 because he cannot count. Passing the [[Illithid Persuasion]] check can force his group to leave without payment. If paid, the party members are allowed to leave, but if approaching again, a fight breaks out. | ||
* {{Dialogue option|Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.|tags=Bard}} | * {{Dialogue option|Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.|tags=Bard}} | ||
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If attacking the goblins without attempting to convince them to stop or let the party pass (it is possible to ask what and why he is doing this first) nets {{Approval|Wyll|+5}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}}. | If attacking the goblins without attempting to convince them to stop or let the party pass (it is possible to ask what and why he is doing this first) nets {{Approval|Wyll|+5}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}}. | ||
If a fight breaks out, he surrenders when nearly killed, causing the rest of his group flee. It is possible to interrogate him, demand his possessions, and/or kill him. Experience is not granted for the goblins that run away, so to obtain the most experience while engaging in Fezzerk's surrender requires the party to kill all other goblins first. | If a fight breaks out, he surrenders when nearly killed, causing the rest of his group flee. It is possible to interrogate him, demand his possessions, and / or kill him. Experience is not granted for the goblins that run away, so to obtain the most experience while engaging in Fezzerk's surrender requires the party to kill all other goblins first. | ||
[[Barbarian]]s have a unique dialogue path: | [[Barbarian]]s have a unique dialogue path: | ||
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=== Freeing Barcus === | === Freeing Barcus === | ||
[[File:Brake Lever.jpg|thumb|The brake lever that will safely stop the windmill. ]] | [[File:Brake Lever.jpg|thumb|The brake lever that will safely stop the windmill. ]] | ||
Once the goblins are dealt with, the party | Once the goblins are dealt with, the party must enter the interior of the windmill to pull the brake, allowing them to free Barcus. There are two levers inside the windmill. The "Brake" lever must be chosen to safely stop the windmill. The "Release Brake" lever causes the windmill machinery to spin faster, which launches Barcus into the sky by inertia, subsequently killing him. His body can be found on the western road leading out of the Blighted Village. | ||
If the windmill is stopped properly, the party can free Barcus by interacting with him. Barcus offers the party his luggage in the windmill basement, which contains various goods, including a {{SmRarityItem|Smokepowder Satchel}}. He reasons that lugging the extra weight resulted in the goblins capturing him. Saving Barcus is not required to obtain his possessions, as his luggage is in the basement regardless. | If the windmill is stopped properly, the party can free Barcus by interacting with him. Barcus offers the party his luggage in the windmill basement, which contains various goods, including a {{SmRarityItem|Smokepowder Satchel}}. He reasons that lugging the extra weight resulted in the goblins capturing him. Saving Barcus is not required to obtain his possessions, as his luggage is in the basement regardless. |