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; Additional modifiers : Some [[features]] and [[conditions]] add additional modifiers to save DCs and the results of rolls, such as [[Shillelagh]], which allows the caster to add their spellcasting ability modifier to their attack and damage rolls, instead of Strength or Dexterity. | ; Additional modifiers : Some [[features]] and [[conditions]] add additional modifiers to save DCs and the results of rolls, such as [[Shillelagh]], which allows the caster to add their spellcasting ability modifier to their attack and damage rolls, instead of Strength or Dexterity. | ||
When a creature forces an opponent to make a [[#Saving | When a creature forces an opponent to make a [[#Saving throws|saving throw]] against a spell the creature has cast or action they have taken, the applicable modifiers are added to the creature's save DC instead. | ||
== d20 rolls == | == d20 rolls == | ||
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=== Advantage and disadvantage === | === Advantage and disadvantage === | ||
==== Used with two dice === | The terms advantage and disadvantage are used in [[Baldur's Gate 3]] with two different meanings: | ||
==== 1. Used with two dice ==== | |||
[[File:Advantage Icon.png|alt=The in-game symbol for advantage.|left]] | [[File:Advantage Icon.png|alt=The in-game symbol for advantage.|left]] | ||
[[File:Disadvantage Icon.png|alt=The in-game symbol for disadvantage|left]] | [[File:Disadvantage Icon.png|alt=The in-game symbol for disadvantage|left]] | ||
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* For saving throws: [[List_of_features_and_items_that_affect_saving_throws#Advantage_on_saving_throws|Advantage]] and [[List_of_features_and_items_that_affect_saving_throws#Disadvantage_on_saving_throws|Disadvantage]] | * For saving throws: [[List_of_features_and_items_that_affect_saving_throws#Advantage_on_saving_throws|Advantage]] and [[List_of_features_and_items_that_affect_saving_throws#Disadvantage_on_saving_throws|Disadvantage]] | ||
==== Used with | ==== 2. Used with contesting ability checks ==== | ||
A contest is a special type of ability check where one creature rolls an ability check against another creature's skill. Rather than rolling, the opposing creature uses a ''passive skill'' value given by {{InfoBlob|10 + skill bonus}} with {{Advantage}} on the relevant skill check adding 5 or {{Disadvantage}} subtracting 5. The passive skill value serves as the [[Difficulty Class]] (DC) of the skill check. | A contest is a special type of ability check where one creature rolls an ability check against another creature's skill. Rather than rolling, the opposing creature uses a ''passive skill'' value given by {{InfoBlob|10 + skill bonus}} with {{Advantage}} on the relevant skill check adding 5 or {{Disadvantage}} subtracting 5. The passive skill value serves as the [[Difficulty Class]] (DC) of the skill check. | ||
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Characters add their proficiency bonus to any ability checks they make using skills they are proficient in.{{note|These rolls are often referred to as "skill checks" by the community, although they are not referred to as such in-game.}} | Characters add their proficiency bonus to any ability checks they make using skills they are proficient in.{{note|These rolls are often referred to as "skill checks" by the community, although they are not referred to as such in-game.}} | ||
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{{SkillsTable}} | {{SkillsTable}} | ||
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All characters gain proficiency in two skills based on their chosen [[background]] during character creation, and can choose 2-4 more skills to be proficient in from a list of skills determined by their [[class]]. | All characters gain proficiency in two skills based on their chosen [[background]] during character creation, and can choose 2-4 more skills to be proficient in from a list of skills determined by their [[class]]. | ||
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* The [[Actor]] feat gives expertise in [[Deception]] and [[Performance]]. | * The [[Actor]] feat gives expertise in [[Deception]] and [[Performance]]. | ||
* [[Gnome#Rock Gnomes|Rock Gnomes]] have expertise in [[History]]. | * [[Gnome#Rock Gnomes|Rock Gnomes]] have expertise in [[History]]. | ||
* The [[Illithid Expertise]] feature grants expertise in [[Persuasion]], [[Deception]], and [[Intimidation]]. | * The [[Illithid Expertise]] feature grants expertise in [[Persuasion]], [[Deception]], and [[Intimidation]]. | ||
=== Common scenarios === | === Common scenarios === | ||
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; During dialogue | ; During dialogue | ||
: Ability checks are also common during dialogue, where some responses require an ability check to determine the outcome. Examples include using Charisma-based skills like [[Persuasion]], [[Deception]], or [[Intimidation]] to influence others, or Intelligence-based skills like [[Investigation]], [[History]], or [[Religion]] to determine or remember facts. | : Ability checks are also common during dialogue, where some responses require an ability check to determine the outcome. Examples include using Charisma-based skills like [[Persuasion]], [[Deception]], or [[Intimidation]] to influence others, or Intelligence-based skills like [[Investigation]], [[History]], or [[Religion]] to determine or remember facts. | ||
; Contests | ; Contests{{Anchor|Contests}} | ||
: A contest is a special type of ability check where one creature rolls an ability check against another creature's skill. Rather than rolling, the opposing creature uses a ''passive skill'' value given by {{InfoBlob|10 + skill bonus}} with {{Advantage}} on the relevant skill check adding 5 or {{Disadvantage}} subtracting 5. The passive skill value serves as the [[Difficulty Class]] (DC) of the skill check. | : A contest is a special type of ability check where one creature rolls an ability check against another creature's skill. Rather than rolling, the opposing creature uses a ''passive skill'' value given by {{InfoBlob|10 + skill bonus}} with {{Advantage}} on the relevant skill check adding 5 or {{Disadvantage}} subtracting 5. The passive skill value serves as the [[Difficulty Class]] (DC) of the skill check. | ||
:: An example of this with {{SAI|Shove}}. The creature attempting the shove makes an [[Athletics]] check versus the target's passive Athletics {{em|or}} [[Acrobatics]], whichever is higher. | :: An example of this with {{SAI|Shove}}. The creature attempting the shove makes an [[Athletics]] check versus the target's passive Athletics {{em|or}} [[Acrobatics]], whichever is higher. | ||
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* Attacks made with ranged weapons add the creature's Dexterity modifier. | * Attacks made with ranged weapons add the creature's Dexterity modifier. | ||
* Spell attacks add the caster's [[Spells#Spellcasting|spellcasting ability modifier]], generally determined by their [[Class|class]]. | * Spell attacks add the caster's [[Spells#Spellcasting|spellcasting ability modifier]], generally determined by their [[Class|class]]. | ||
* If the attacker is using an [[Enchantment|enchanted]] weapon, the enchantment value is added. | |||
* If the attacker is proficient with the weapon they are wielding, or if the attack is a spell attack or unarmed attack, they also add their [[proficiency]] bonus. | |||
* According to the [[High Ground Rules]], if the attack is from above, a +2 bonus to the Attack roll is added. When attacking from below, there is a -2 penalty added. | |||
Attack rolls are also modified by: | |||
* Class [[Features]] - e.g. [[Archery]] | |||
* [[Feats]] - e.g. [[Sharpshooter]] | |||
* [[Items]] - e.g. [[Gloves of Dexterity]] | |||
* [[Spells]] - e.g. [[Bless]] | |||
* [[Consumables]] - e.g. [[Diluted Oil of Sharpness]] | |||
* Conditions - e.g. [[Lightning Charges (Condition)|Lightning Charges]] | |||
See [[list of features and items that affect attack rolls]]. | |||
=== Critical hits === | === Critical hits === |