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| image = Portrait Halsin.png
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{{SpoilerWarning}}
{{Party interactions}}
{{Party interactions}}
{{Companion tab}}
{{Companion tab}}
'''Halsin''' dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.
'''Halsin''' is devoted to protect nature order in any possible way.


The actions and choices listed on this page will raise or lower [[Halsin]]'s [[Approval]].  
Halsin '''approves''' any choices that help and defend any living being, considering them a part of nature. He also approves of showing compassion and mercy for those in need. However, should nature protection demand a battle, Halsin is not above avoiding it, and appreciates fighting in the name of justice.
 
Halsin '''dislikes''' any decisions that might involve hurting the natural world, including unnecessary cruelties or kills. Leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands) also upsets him. Finally, Halsin despises any acts of injustice or betrayal, more so if they are meant to bring profit.
 
The actions and choices listed on this page raise or lower {{CharLink|Halsin|Halsin's}} [[Approval]].  


''For more information about the approval system, see [[Approval]].''
''For more information about the approval system, see [[Approval]].''


==Approval ==
==Approval ==
As a Companion character, the interactions listed below will cause [[Halsin]] to gain approval.  
As a Companion character, the interactions listed below will cause Halsin to gain approval.  
=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
 
'''[[House in Deep Shadows]]'''
'''[[Crèche Y'llek]]'''
* If [[Lae'zel]] is using the ''[[zaith'isk]]'', convince her that the device kills instead of curing {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|21}}, or {{Ability check|Wisdom|21}}, or {{Ability check|Deception|30}})''
 
 
'''[[Ruined Battlefield]]'''<br>
''If entering the [[Shadow-Cursed Lands]] from [[Grymforge]]:''
* Playing as a {{Class|Bard}}, a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Monk}}, a {{Class|Wizard}}, a {{Class|Oath of Devotion|Devotion Paladin}} or an {{Class|Oath of the Ancients|Ancients' Paladin}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer {{Approval|Halsin|+1}}
* When the [[Shadow]]s warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Halsin|+1}}
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}}, {{Class|Oath of Devotion|Devotion Paladin}} or an {{Class|Oath of the Ancients|Ancients' Paladin}} option {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Halsin|+1}}
 
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Halsin|+1}} ''(requires sequentive {{Skill|Persuasion}} check and then {{Skill|Persuasion}} or {{Skill|Intimidation}} check)''
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Halsin|+1}}
 
''At the [[House in Deep Shadows]]:''
* Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}}
* Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}}
* Let Halsin persuade Oliver. {{Approval|Halsin|+10}}
* Let Halsin persuade Oliver {{Approval|Halsin|+10}} ''(Comes {{Approval|Halsin|+5}} points when you ask Halsin and {{Approval|Halsin|+5}} more after he succeeds)''
* Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Halsin|+40}}
* Convince Oliver to reunite with [[Thaniel]] {{Approval|Halsin|+40}}
<small>'''''Note: ''' If Halsin is in the party while talking to Oliver, it will gain {{Approval|Halsin|+5}} additional points of approval''</small><br>


'''[[Reithwin Town]]'''
''When dealing with [[He Who Was]]:''
* <u>Agree</u> to help [[Arabella]] find her parents.
* Agree to find [[Madeline's Ledger]] for He Who Was {{Approval|Halsin|+1}}
* <u>Agree</u> to take [[Arabella]] in at your camp.
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Halsin|-1}}, stop her, saying she had done enough {{Approval|Halsin|+1}}
** OR Say her willing to hurt herself was enough {{Approval|Halsin|+1}}
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Halsin|+1}}
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Halsin|+1}}
 
''Elsewhere:''
* After saving [[Rolan]] from the Shadows, tell him not to be hard on himself for trying to save his family {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Halsin|+1}}
 
 
'''[[Last Light Inn]]'''<br>
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Halsin|+1}}
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Halsin|+1}}
 
''Dealing with [[Isobel]] and Marcus:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Talk to him and say that his mission ends here {{Approval|Halsin|+1}}
** OR Choose a dialogue option to attack him {{Approval|Halsin|+1}}
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Halsin|+10}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Halsin|+10}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Halsin|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)''
 
''Talking to [[Florrick|Councellor Florrick]]:''
* Ask whether the Flaming Fist are just going to stay around {{Approval|Halsin|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Halsin|+1}}
** OR, Playing as [[Wyll]] origin, say it was a devil deal that has gone terribly wrong {{Approval|Halsin|+1}}
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Say you only wanted to admire him close {{Approval|Halsin|+1}}, and then indeed choose to quietly admire him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Halsin|+1}}
 
''Speaking to [[Cerys]]:''
* When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Halsin|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive {{Approval|Halsin|+1}}
 
''Talking to [[Alfira]]:''
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Playing as a {{Race|Half-Orc}}, tell her to use her anger {{Approval|Halsin|+1}}
* Ask her about others, and then say that running was right call {{Approval|Halsin|+1}}
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time {{Approval|Halsin|+1}}
** OR That danger is your life {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Halsin|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Halsin|+1}}
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Halsin|+1}}
** Take the reward from Alfira for rescuing the tieflings {{Approval|Halsin|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to save captured refugees:
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Halsin|+1}} ''(starts the quest, if you don't have it already)''
* If Danis '''survived''' and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Halsin|+1}}
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Halsin|+1}} ''(a {{Class|Cleric}} character will have a unique line)''
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to save captured refugees:
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Halsin|+1}} ''(starts the quest, if you don't have it already)''
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Halsin|+1}}
* If you have already saved him from the Shadows, say you're absolutely going to gloat {{Approval|Halsin|+1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Halsin|+1}}
* If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Halsin|+1}}
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Halsin|+1}}
 
''Talking to [[Ide]] after drunken Rolan has snapped on her:''
* Say you're sorry, and then add that he is more immature than she is {{Approval|Halsin|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Halsin|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using {{Skill|Persuasion}} {{Approval|Halsin|+1}}
 
''Dealing with [[Raphael]] and [[Mol]]:''
* After Mol wins the game of lanceboard against Raphael, tell him to stay away from Mol {{Approval|Halsin|+1}}
<small>'''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''</small>
:* Then tell Raphael to leave you alone {{Approval|Halsin|+1}}
 
''Elsewhere in the inn:''
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Halsin|+1}}
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Halsin|+1}}
* Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]], give her his sword (if you looted his body) {{Approval|Halsin|+1}}
* Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}, call him a rare breed {{Approval|Halsin|+1}}
** Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the ox apart {{Approval|Halsin|+1}}
 
 
'''[[Reithwin Town]]'''<br>
''At the [[Reithwin Tollhouse]]''
''At the [[Reithwin Tollhouse]]''
* <u>Persuade</u> [[Gerringothe Thorm]] that there's no one to oversee her
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Halsin|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''
 
''In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other {{Approval|Halsin|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Halsin|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing {{Approval|Halsin|+2}} ''(comes one point by another subsequently)''.
 
''At the cemetery:''
* Agree to help [[Arabella]] find her parents. {{Approval|Halsin|+1}}
** Then offer Arabella shelter at your camp. {{Approval|Halsin|+1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Halsin|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only {{Skill|Persuasion}} option)''
 
''At [[The Waning Moon]]''
''At [[The Waning Moon]]''
* <u>Drink</u> with [[Thisobald Thorm]]
* Safely drink with [[Thisobald Thorm]] (rolling {{Ability|Constitution}}, either general or class-based lines) {{Approval|Halsin|+1}}''(gains approval after first and second rounds)''
* <u>Share</u> stories with [[Thisobald Thorm]]
** OR successfully imitate drinking (rolling {{Skill|Sleight of Hand}}) {{Approval|Halsin|+1}} ''(gains approval only in the first round)''
<!--* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Halsin|+1}}''(each time)''
* Successfully entertain the brewer with your stories (through {{Skill|Performance}} roll) {{Approval|Halsin|+1}} ''(gains approval each time)''.
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Halsin|+1}} ''(gains approval only in first round)''
<small>'''''Note:''' If {{Skill|Performance}} roll failed, successful subsequent {{Skill|Deception}} roll earns a point of approval, nonetheless''</small>
* Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times {{Approval|Halsin|+1}} ''(each time)''.
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Halsin|+1}}
'''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
 
* By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Halsin|+1}}-->


'''[[Moonrise Towers]]'''<br>
''At the [[Moonrise Towers Prison]]:''
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Halsin|+1}}
* Use {{Skill|Deception}} to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante, and then:
** Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Halsin|+1}}
** OR Refuse to bribe her {{Approval|Halsin|+1}}
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Halsin|+1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a {{Skill|Persuasion}} or an {{Skill|Intimidation}} roll, then promise to help the tieflings {{Approval|Halsin|+1}}
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Halsin|+1}}
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Halsin|+1}}
* Provide Wulbren with any tool capable of destroying a wall {{Approval|Halsin|+1}}
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Halsin|+1}}
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Halsin|+1}}
''Elsewhere in Moonrise Towers:''
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Halsin|+1}}
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Halsin|+1}}
** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Halsin|+1}}
''Final fight at the Moonrise:''
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a friend {{Approval|Halsin|+1}}
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, OR that it isn't too late, OR to come quietly {{Approval|Halsin|+1}} ''(either option)''
<small>'''''Note:''' These lines require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''</small>
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because Ketheric has surrendered. {{Approval|Halsin|+1}}
'''[[Gauntlet of Shar]]'''<br>
''Dealing with [[Yurgir]] and his retinue:''
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and {{Skill|Persuasion|convince}} her that her love to the orthon is caused by dosed meat {{Approval|Halsin|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the [[Hoarding Merregon]])''
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Halsin|+1}}
* Speak to [[Yurgir]] again, ask him about Nessa, then say it is wrong to treat her like this {{Approval|Halsin|+1}}
''Dealing with [[Lyrthindor]]:''
* After killing any three rats in the temple, speak with any other rat:
** Using {{SAI|Speak with Animals}}, bargain their lives for a treasure {{Approval|Halsin|+5}}
** Without {{SAI|Speak with Animals}}, choose to hold your hands up in peace {{Approval|Halsin|+5}}
''Near Pedestal of Reckoning:''
* When Shadowheart speaks of her need to go through the [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Halsin|+1}}
** OR, Playing as a {{Deity|Selûne}} worshipper, say you have no intention of letting her prove her fanaticism {{Approval|Halsin|+1}}
''Dealing with [[Balthazar]] in his outpost:''
* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Halsin|+1}}
** OR, Playing as [[Shadowheart]] origin, say you belong in this place far more than some bone pile {{Approval|Halsin|+1}}
* Agree to clear the way for the necromancer, and then:
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally agree to return it {{Approval|Halsin|+1}}
* Refuse to help the necromancer and choose to attack him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Paladin}} (except {{Class|Oathbreaker}}), say you will smite him where he stands {{Approval|Halsin|+1}}
''In the [[Shadowfell]]:''
* Before the Verge of Shadows, tell [[Shadowheart]] you don't care about the [[Spear of Night]], then confirm it {{Approval|Halsin|+1}} ''(Shadowheart turns hostile to the party)''
** OR Choose to attack Shadowheart {{Approval|Halsin|+1}}
* If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her {{Approval|Halsin|+1}}
* If you have defeated Balthazar:
** Free [[Aylin]] {{Approval|Halsin|+1}}
** If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her {{Approval|Halsin|+1}}
** OR, Playing as [[Shadowheart]] origin, spare Aylin yourself {{Approval|Halsin|+1}}
* If Balthazar is present and not hostile to the party:
** Tell him to leave, or he is a dead man {{Approval|Halsin|+1}}
** OR, PLaying as a Good or Neutral {{Class|Cleric}}, choose to attack him {{Approval|Halsin|+1}}
'''[[Mind Flayer Colony]]'''<br>
* ''In the [[Necrotic Laboratory]],'' talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]], wish them good night {{Approval|Halsin|+1}}
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
* Speak to [[Chop]] and ask why not to send him to all other butchered victims {{Approval|Halsin|+1}}
* If [[Us]] survived the [[Nautiloid]] and is kept in the cage, free it. When Chop speaks to you about it, order him to stand aside or die {{Approval|Halsin|+1}}
* If you killed Us, when Chop speaks to you, answer that you will send him to join it {{Approval|Halsin|+1}}
* ''In the [[Tadpoling Centre]],'' choose to release pod captives {{Approval|Halsin|+1}}
'''After the final fight with [[Apostle of Myrkul]]''' <br>
''Talking to [[Halsin]]:''
* If you still haven't helped him with lifting the [[Shadow Curse|curse]], promise to find [[Thaniel|Thaniel's]] cursed half (i.e. [[Oliver]]) {{Approval|Halsin|+10}}
'' Talking to [[Alfira]]:''
* Playing as a {{Class|Bard}}, agree to play together a show for the tiefling kids {{Approval|Halsin|+1}}
** OR Prompt her to play for them alone {{Approval|Halsin|+1}}
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
* If Isobel died, apologize before Aylin {{Approval|Halsin|+1}}
''Speaking to [[Cerys]]:''
* Tell her you're glad they are safe, and mention that [[Zevlor]] did his best {{Approval|Halsin|+1}}
** OR Say they are better off without Zevlor {{Approval|Halsin|+1}}
* Tell Cerys that other will look up to her {{Approval|Halsin|+1}}
* Say you couldn't have done it without Jaheira's help {{Approval|Halsin|+1}}
** Then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Halsin|+1}}
** OR Say "Good riddance" {{Approval|Halsin|+1}}
* Tell her the [[Nightsong]] is the real hero {{Approval|Halsin|+1}}
* Say people get paid for doing jobs, and when she answers that she has no money, say you were joking {{Approval|Halsin|+1}} ''(A {{Class|Rogue}} character has a unique line here)''
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Assure Ide OR Umi that Mol is somewhere safe {{Approval|Halsin|+1}} ''(either of them)''
** OR Tell Mattis that Mol will already be at Baldur's Gate when they arrive {{Approval|Halsin|+1}}
** OR Tell Mattis you will look forward to see him in the city {{Approval|Halsin|+1}}
'' Speaking to others:''
* Thank [[Art Cullagh]] for his help. {{Approval|Halsin|+1}}
* Speaking to [[Jaheira]], agree to have her in the party (either joining you now or waiting at the camp) {{Approval|Halsin|+1}}


'''[[Gauntlet of Shar]]'''
* Agree to peace with the rats after interacting with the broken effigy. {{Approval|Halsin|+5}}
* <u>Respond</u> to [[Reconstituted Duellist]] as [[Shadowheart]] with answer as a believer of [[Deities|deity]] [[Shar]].
* After finding-out that Yurgir uses a charm to manipulate his Displacer Beast, go confront him about it and tell him that it's wrong. {{Approval|Halsin|+1}}
'''[[Moonrise Towers]]'''
* <u>Sever</u> the connection between [[Linsella]] and [[Barnabus]]
'''[[Moonrise Towers Rooftop]]'''
* <u>After</u> passing the persuasion check, and a second set of dialogue, tell [[Ketheric Thorm]] either:
** That you can help him if he lets you.
** That it isn't too late and his story doesn't end here.
** To come quietly and he'll be spared.
* <u>Tell</u> [[Aylin]] to stand down, Ketheric has surrendered.
<!--* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, or that it isn't too late, or to come quietly {{Approval|Halsin|+1}} ''(either choice)''
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
:* Then tell [[Dame Aylin|Aylin]] to stand down, because [[Ketheric]] has surrendered.{{verify}}-->


'''[[Mind Flayer Colony]]'''
'''[[Campsite|Camp]] & Conversations'''<br>
* At the [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods. {{Approval|Halsin|+5}}
''Camp interactions''
* When talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], wish them good night. {{Approval|Halsin|+1}}
* After Halsin finds Thaniel, ask him what happens once the curse is lifted, then say you wished he joined your party earlier {{Approval|Halsin|+1}}
* Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. {{Approval|Halsin|+1}}
* After recruiting Halsin, tell him you don’t know him properly, then say you're sorry for the loss of his family {{Approval|Halsin|+1}}
** Then ask him to tell you anything nobody would even think to ask, then thank him for sharing {{Approval|Halsin|+1}}
** When he asks back for something about you, tell him a fact of yours {{Approval|Halsin|+1}}
<small>'''''Note: ''' Basic Tav's line runs about "fear of krakens", but any playable origin AND a custom {{Race|Githyanki}} character will have their unique option. {{Background|Haunted One|The Dark Urge}} characters do not gain any approval here'' </small> <br>


'''[[Campsite|Camp/Conversation]]'''
''Other companions and camp followers''
* Say you wished he joined your party earlier. {{Approval|Halsin|+1}}
* Playing as [[Shadowheart]] origin, if it is still not known about your worshipping {{Deity|Shar}}, confess to Halsin and succeed the {{Ability|Charisma}} roll {{Approval|Halsin|+5}}
* Say you are sorry for his loss when asking about his family. {{Approval|Halsin|+1}}
<small>If Halsin's approval rate is '''< 30''', a {{Ability check|Charisma|10}} is needed. If the rate is '''< 20''', successful roll  brings only {{Approval|Halsin|+1}} approval ''</small>
* Thank him for sharing with you. {{Approval|Halsin|+1}}
* Tell [[Arabella]] that her parents are dead {{Approval|Halsin|+1}} ''(Unique lines for {{Class|Bard}}, {{Class|Monk}}, {{Class|Cleric}} (basic) or {{Class|Cleric}} of {{Deity|Kelemvor}})''
* Tell him you are afraid of krakens. {{Approval|Halsin|+1}}
** Then tell Arabella that she'll feel better in time OR that her parents would be proud of her {{Approval|Halsin|+1}} ''(either option)''
** OR, <u>Playing</u> as a [[Githyanki]], tell him you once stitched your wound with your enemy's sinews.
* Talk to [[Thaniel]] after defeating [[Ketheric Thorm]] and say your work here is done {{Approval|Halsin|+20}}
* <u>Say</u> "It hurts, I know it does." when talking to [[Arabella]] in camp
* <u>Tell</u> [[Arabella]] her parents would be proud of her.
* Talk to Thaniel after defeating [[Ketheric Thorm]]. {{Approval|Halsin|+20}}
}}


=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''<br>
'''[[Rivington]]'''<br>
''Talking to [[Yenna]]:''
* Give [[Yenna]] coins. {{Approval|Halsin|+1}}
* Offer to find a guard for her. {{Approval|Halsin|+1}}
* After selecting a different option, give her gold  {{Approval|Halsin|+1}} ''(giving food will not gain approval)''
* <u>Playing as a</u> [[Ranger]], offer to track down Yenna's mother.


''At the [[Sword Coast Couriers]] and in the kennels:''
'''Talking to [[Yenna]]'''
* <u>Tell</u> [[Commander Lightfeather]] that you found the enemy and that his pigeons fought bravely against it.
* Offer her help:
* Make [[Angry Mar'hyah]] to let you keep Scratch, using [[Persuasion]] or [[Intimidation]]. {{Approval|Halsin|+1}}
** Give some coin {{Approval|Halsin|+1}}
* Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Halsin|+1}}  
** OR Suggest to find a guard for her {{Approval|Halsin|+1}} ''(available for all characters except {{Class|Cleric}})''
** Playing as a {{Class|Cleric}} or a {{Class|Monk}}, suggest to find the nearest temple {{Approval|Halsin|+1}}
** Playing as a {{Class|Ranger}}, suggest to track her mother down {{Approval|Halsin|+1}}
<small>'''''Note:''' Giving Yenna food '''does not''' bring approval from Halsin. Promising to look for her mum '''after''' using class-based {{Class|Ranger}} line brings another {{Approval|Halsin|+1}} point''</small>
 
 
'''[[Angleiron's Cellar]]'''
* Talking to [[Wulbren]], refuse to take [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way {{Approval|Halsin|+1}}
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Halsin|+1}}
** OR Suggest to contact the [[Gondians]] first, so that they might see reason {{Approval|Halsin|+1}}
** OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Halsin|+1}}
 
 
'''[[Circus of the Last Days]]'''<br>
''At the entrance:''
* Convince [[Klaus]] to let you in, using {{Skill|Persuasion}} or {{Skill|Deception}} on any class-based option '''except pretending to be a friend of Gortash's''' {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you ''used to'' be a murderer {{Approval|Halsin|+1}}
** OR, Playing as an {{Class|The Archfey|Archfey Warlock}}, first say that you never pass up a faerie mischief {{Approval|Halsin|+1}}
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Halsin|+1}}


''In the [[Angleiron's Cellar]]:''
''Dealing with [[Akabi]] the djinni:''
* Tell [[Wulbren]] you'll visit the [[Gondians]] and maybe they'll see reason. {{Approval|Halsin|+1}}
* Tell him that he is VERY LOUD {{Approval|Halsin|+1}}
* Tell Wulbren that you'll only do it your way and refuse to take the [[Runepowder Bomb]]. {{Approval|Halsin|+1}}
* Play the game and accuse the djinni of rigging the wheel {{Approval|Halsin|+1}}
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Bard}}, ask him about his adventures {{Approval|Halsin|+1}}
** OR Provoke him to transform you {{Approval|Halsin|+1}}
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Halsin|+1}} ''(either option)''<br>
 
''When passing [[Zethino|Zethino's]] trial, choose answers:''
** First question: ★"Bear form" {{Approval|Halsin|+1}}, OR ★"Restless and roaming" {{Approval|Halsin|+2}}
** Second question: ★"Saving Thaniel"{{Approval|Halsin|+1}},  OR ★"Protecting the grove" {{Approval|Halsin|+2}}
** Third question: ★"Choosing a fanatic" {{Approval|Halsin|+1}}, OR ★"Allowing the curse thrive" {{Approval|Halsin|+1}}
<small>'''''Note:''' The ★ sign here marks the answers considered '''correct''' for the purposes of the test'' </small><br>
 
''Talking to [[Boney]] the mephit:''
* Call his wife [[Stoney]] magnificent {{Approval|Halsin|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Druid}}, say they both are magnificent {{Approval|Halsin|+1}}
 
''Dealing with [[Popper]] the kobold trader:''
* Grab [[Clown's Severed Hand|Dribbles's hand]] from his counter, and then:
** {{Skill|Persuasion|Persuade}} him to give you the hand for free {{Approval|Halsin|+1}}
** {{Skill|Intimidation|Intimidate}} him to let you go with the hand {{Approval|Halsin|+1}}
** Use {{Skill|Deception}} to make him lower the price {{Approval|Halsin|+1}}
<small>'''''Note:''' Class-based {{Skill|Deception}} lines for {{Class|Wizard}}, {{Class|Warlock}} or {{Class|Sorcerer}} '''do not''' give approval'' {{verify}}</small>
* Playing as a {{Class|Paladin}} or a {{Class|Cleric}}, tell him that graverobbing is a profane act {{Approval|Halsin|+1}}
* If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. {{Approval|Halsin|+1}} <br>
 
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]], break the lock on her cage {{Approval|Halsin|+1}} ''(works with or without {{SAI|Speak with Animals}})''
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Halsin|+1}} ''(either option)''
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Halsin|+1}} ''(either option)''
 
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say "What a corny joke." {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Bard}}, interrupt him with your own pun {{Approval|Halsin|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Halsin himself''' {{Approval|Halsin|+1}}
** Then insist on your choice and cheer them {{Approval|Halsin|+1}} ''(including Halsin or unique lines for Minthara and Jaheira)''
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for {{Background|Haunted One|The Dark Urge}} {{Approval|Halsin|+1}}
** If playing as a {{Class|Druid}}, say you're special for your transformation ability {{Approval|Halsin|+2}}


''Dealing with [[Orin]]'s guises:''
''Talking to [[Lucretious]]:''
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Halsin|+1}}
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh {{Approval|Halsin|+1}}
** OR Tell her that you're going to report to the commanding officer {{Approval|Halsin|+1}}
* After defeating false Dribbles, tell her that killing clowns is a rare treat {{Approval|Halsin|+1}}
** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Halsin|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Halsin|+1}}
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would never kill someone you care about. {{Approval|Halsin|+1}}
** OR Ask whether she is hiring personnel {{Approval|Halsin|+1}}
'''''Note:''' When playing as [[Karlach]] or [[Wyll]] origin, this option will have an unique formulation, but still take its place (line 3)''
:* Playing as [[The Dark Urge]], tell her that you'll do all you can to keep your loved ones safe from your blade.  {{Approval|Halsin|+1}}
* Try to help [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}}
▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating the Thug''


''Near [[Requisitioned Barn]]:''
* Tell [[Mattis]] to watch himself when he remarks how big [[Baldur's Gate]] is. {{Approval|Halsin|+1}}
* Donate gold to [[Manip Nestor]]. {{Approval|Halsin|+1}}
* Compliment the pig within the requisitioned barn. {{Approval|Halsin|+1}}


'''[[Open Hand Temple]]'''
'''[[Open Hand Temple]]'''
* Offer to help [[Sister Yannis]] investigate Brilgor's death and prove his innocence. {{Approval|Halsin|+1}}
* Offer [[Sister Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Halsin|+1}}
* Tell [[Brother Clements]] his god would be proud of Father Lorgan. {{Approval|Halsin|+1}}
* Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Halsin|+1}}
* Agree to bear the curse {{Approval|Halsin|+1}} and withstand [[Help the Spirit of the Amulet|Monk Manifestation's]] madness.{{Approval|Halsin|+3}}
** OR, Playing as a {{Class|Monk}}, say that offering alms to those in need is a sign of a noble soul {{Approval|Halsin|+1}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Halsin|+1}} and then withstand its madness {{Approval|Halsin|+3}}
* On the temple roof, having [[Gale]] in the party, ask him to tell [[Tara]] to stop eating the carrier pigeons {{Approval|Halsin|+1}}
** OR, Playing as [[Gale]] origin, tell Tara that other aviary in the city is much better {{Approval|Halsin|+1}}
 
 
'''Around and inside the [[Requisitioned Barn]]'''
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous {{Approval|Halsin|+1}}
<small>'''''Note:''' This option is available only if tiefling kids survived in previous Acts''</small>
:* OR, Playing as a {{Class|Druid}}, say it's unnerving to see a city as big as a great forest {{Approval|Halsin|+1}}
* Donate some gold to [[Manip Nestor]] {{Approval|Halsin|+1}}
* Make a compliment to the pig inside the barn {{Approval|Halsin|+1}} ''(works with or without {{SAI|Speak with Animals}})''


'''[[Circus of the Last Days]]'''
* Break the lock of the displacer beast's cage. {{Approval|Halsin|+1}}
''Watching [[Dribbles|Dribbles's]] show:''
* Reassure Halsin after choosing him to go on stage with [[Dribbles the Clown]] ("Go on, Halsin!"). {{Approval|Halsin|+1}}
* When passing [[Zethino|Zethino's]] trial, choose answers:{{verify}}
** First question: ★'Bear form' {{Approval|Halsin|+1}}, OR ★'Restless and roaming' {{Approval|Halsin|+2}}
** Second question: ★'Saving Thaniel'{{Approval|Halsin|+1}},  OR ★'Protecting the grove' {{Approval|Halsin|+2}}
** Third question: ★'Choosing a fanatic' {{Approval|Halsin|+1}}, OR ★'Allowing the curse thrive' {{Approval|Halsin|+1}}
▶ '''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.''


''Elsewhere:''
'''The [[Sword Coast Couriers]]'''
* * Tell [[Saer Grotpoll]] that his own accent sounds more Rivingtonian than Baldurian {{Approval|Halsin|+1}}
* Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it {{Approval|Halsin|+1}} ''(formulation varies depending on whether you have met Tara on the [[Open Hand Temple]] roof or not)''
'''''Note:''' This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not''
* Playing as a {{Class|Druid}}, tell [[Angry Mar'hyah|Mar'hyah]] that [[Scratch]] is not a "property" {{Approval|Halsin|+1}}
* Tell [[Biscotti]] he's a good dog the first time you meet him. {{Approval|Halsin|+1}}
* Make Angry Mar'hyah to let you keep Scratch, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based {{Class|Druid}}, {{Class|Fighter}} or {{Class|Paladin}} options {{Approval|Halsin|+1}}
** <u>Playing as a</u> [[Ranger]], tell Fortuno to relax for Biscotti.
** Then force Mar'hyah to leave the kennels via {{Skill|Deception}} or {{Skill|Intimidation}} {{Approval|Halsin|+1}}
* Tell [[Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}}
 
 
'''Elsewhere in Rivington:'''
* Playing as a {{Class|Ranger}}, tell [[Fortuno Dibbs]] to relax, because dogs are sensitive to emotions {{Approval|Halsin|+1}}
** Speak to [[Biscotti]] via {{SAI|Speak with Animals}} and call him a good dog {{Approval|Halsin|+1}} ''(works only the first time you speak to him)''
* Playing as a {{Class|Druid}}, threaten [[Arfur Gregorio]] to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees {{Approval|Halsin|+1}}
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Halsin|+1}}
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}}
* Try and help [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Druid}}, apply a natural salve to his wound {{Approval|Halsin|+1}}
<small>'''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug''</small>
* Playing as a {{Class|Barbarian}}, in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Halsin|+1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Halsin|+1}}
 
 
'''Dealing with [[Orin|Orin's]] guises'''
* If Orin is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about {{Approval|Halsin|+1}}
<small>'''''Note:''' When playing as [[Karlach]] or [[Wyll]] origin, this line will run differently''</small>
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her you do all you can to keep your loved ones safe from your blade {{Approval|Halsin|+1}}
* If Orin is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Halsin|+1}}
<small>'''''Note:''' This line goes for the Custom origin (Tav). Any other Origins will have unique formulation''</small>
:* OR Tell her that you're going to report to the commanding officer {{Approval|Halsin|+1}}
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her that mindless slaughter is not the answer {{Approval|Halsin|+1}}
* If Orin is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, then say you'll stay with him until the end {{Approval|Halsin|+1}}
** OR Say you'll make it quick {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, resist the urge to torment him {{Approval|Halsin|+1}}
 


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Consent to arrest when the Steel Watcher at the South Span checkpoint. {{Approval|Halsin|+1}}
* At the entrance gate, consent to be arrested by the [[Steel Watcher]] {{Approval|Halsin|+1}}
* Refuse to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|+1}}
* Refuse to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|+1}}
*<u> Agree with</u> Adventurer Drim at the [[Fraygo's Flophouse]] that people don't respect adventurers anymore.
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Halsin|+1}} ''(either option)''
* Get into Wyrm's Rock via the gate by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], getting Investigator [[Valeria]]'s permission, passing a persuasion check and bribing the guard, or passing certain class-related checks. {{Approval|Halsin|+1}}
'' At [[Fraygo's Flophouse]]:''
* Tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore {{Approval|Halsin|+1}}
* Playing as [[Astarion]] origin, drag [[Pale Petras]] into the sunlight, then choose to let him go {{Approval|Halsin|+1}}
'' At [[Carm's Garm]]:''
* When [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Druid}}, tell Naaber that dogs understand the true meaning of life {{Approval|Halsin|+1}}
** When Naaber tries to imitate a bard, ask him to never sing again {{Approval|Halsin|+1}}
<small>'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines''</small><br>
''At [[Sharess' Caress]]:''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
** Agree to invite Halsin to their 'foursome' offer, too, if the druid is in the party {{Approval|Halsin|+1}}
** Decline their offer and choose to proceed with only one of the twins {{Approval|Halsin|+1}} ''(if you're partnered with Halsin)''
** Choose to proceed with one of the twins when any other partner declines their offer {{Approval|Halsin|+1}} ''(if you're partnered with any other companion)''
* Speaking to [[Valeria]], propose a toast to ADVENTURE! {{Approval|Halsin|+1}}
<small>'''''Note:''' The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest''</small>


'''[[Sharess'_Caress|Sharess' Caress]]'''
* Invite Halsin to join an orgy with the Drow twins {{Approval|Halsin|+1}}


'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Halsin|+1}}
* Get access into Wyrm's Rock Fortress {{Approval|Halsin|+1}} by either of following options:
* Say that you should not trust the [[Steel Watcher]]s because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. {{Approval|Halsin|+1}}
** Showing the [[Archducal Coronation - Admission Pass|Admission Pass]] obtained from [[Arfur Gregorio]]
* Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Halsin|+1}}
** Showing [[Lower City Pass]] obtained from [[Valeria]]
* <u>Agree to slay</u> [[Orin]] and become allies with [[Gortash]]
** Using [[Urgent Report for Duke Ravengard|Nashkellan's report]] ''(can be stolen from the Sword Coast Couriers)''
* <u>Use the Baldurian</u> option when talking to [[Duke Ravengard]] right after [[Gortash]]'s inauguration, wondering what has befallen the city's great hero.
** Bribing [[Elin|Blaze Elin]]
* Give [[Fist Reynash]] 300 gold to flee {{Approval|Halsin|+1}}
** Passing any of class-based checks
 
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you {{Approval|Halsin|+1}}
''When you spot [[Reynash|Fist Reynash]] trying to open a chest:''
* Wake other guards {{Approval|Halsin|+1}}
<small>''''' Note:''' Waking guards gains approval only '''after''' discovering by any available means that Reynash was stealing from others''</small>
* Give Reynash 300 gold to take the ferry {{Approval|Halsin|+1}}
 
''Speaking to [[Bakshi|Manip Bakshi]]:''
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Halsin|+1}}
* Tell him you've spotted another guard on stealing {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
** Then ask him not to be hard on Reynash {{Approval|Halsin|+1}}
* OR Leave barracks (or let him escort you out) {{Approval|Halsin|+1}}
 
''At the [[Wyrm's_Rock_Fortress#Second_floor|Audience Hall]]:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone {{Approval|Halsin|+1}}
** OR, playing as a {{Class|Druid}}, say that there's nothing natural about them {{Approval|Halsin|+1}}
* Pass the Steel Watcher that confronts you at the coronation. {{Approval|Halsin|+1}}
<small>''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''</small>
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Halsin|+1}}
** OR Refuse to make an alliance with him and confirm your decision {{Approval|Halsin|+1}}
* Tell Gortash that you have no interest in this sham of a coronation {{Approval|Halsin|+1}}
* After killing Orin, speak to Gortash and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Halsin|+1}}
 
''Talking to [[Duke Ravengard]] after the coronation:''
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Halsin|+1}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Halsin|+1}}
<small>''''' Note:''' Choosing this option starts the '''time-sensitive''' quest [[Free Counsellor Florrick]]''</small>
:* OR Ask Ravengard whether he knows that he is infected {{Approval|Halsin|+1}}
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Halsin|+1}}
 
''In the [[Wyrm's Rock Prison]]:''
* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Halsin|+1}}
** Solve the second riddle {{Approval|Halsin|+1}}
 
 
'''[[Lower City]]'''<br>
'''[[Basilisk Gate Barracks]]'''
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect {{Approval|Halsin|+1}}
** OR Pretend to push him off his balance {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Drow}}, tell him you'd make you cut off his hand were you his master {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Halsin|+1}}
<small>'''''Note: ''' For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"'' </small>
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say:
* That you'd do exactly what she is doing {{Approval|Halsin|+1}}
** OR Advise her to double their shifts and dock their pay {{Approval|Halsin|+1}}
** OR Tell her to let it slide, just for once {{Approval|Halsin|+1}}
 
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why don't he wait with threats until you commit a crime {{Approval|Halsin|+1}}
** OR Say a big guy like him makes an easy target {{Approval|Halsin|+1}}
** Tell him you'll stay out of trouble {{Approval|Halsin|+1}}
 
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Halsin|+1}}
** OR Say it's a cruel way of talking about her {{Approval|Halsin|+1}}
 
* Talking to [[Thrastle Muria]], ask if everyone in her neighbourhood is as friendly as she is {{Approval|Halsin|+1}}
** OR Say that you are no builder but still are handy with a hammer {{Approval|Halsin|+1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone {{Approval|Halsin|+1}}
** Then call Liara a typical Fist who never listens {{Approval|Halsin|+1}}
** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Halsin|+1}}
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Halsin|+1}} ''(A {{Class|Paladin}} character will have a unique line here)''
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Halsin|+1}}
 
 
'''[[The Blushing Mermaid]]'''<br>
 
''Talking to [[Bosun Gannet]]:''
* When he instructs you about the tavern rules, say you'll keep to them {{Approval|Halsin|+1}}
** Ask Gannet what to do if you want to use the latrine {{Approval|Halsin|+1}}
* Ask Gannet about [[Vanra]], and then:
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Halsin|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Halsin|+1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Halsin|+1}}
 
''Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:''
* Inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Halsin|+1}}
* When looking for a decision, propose to talk to [[Lora Bergauz|Lora]] and calm her down {{Approval|Halsin|+1}}
** OR Suggest to pay Lora off {{Approval|Halsin|+1}}
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Halsin|+1}}
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Halsin|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})''
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Halsin|+1}}
** OR Tell the hag you've changed your mind and she should surrender Vanra {{Approval|Halsin|+1}}
 
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, then tell her to surrender the child immediately. {{Approval|Halsin|+1}}
* If you have already killed Lora, tell Ethel to thank you {{Approval|Halsin|+1}}
** OR Say you don't like being used {{Approval|Halsin|+1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Halsin|+1}} ''(either option)''
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Halsin|+1}}
 
''Speaking to [[Svend]] and [[Siggy]]:''
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Halsin|+1}}
** OR Say Siggy clearly loves him and worries about him {{Approval|Halsin|+1}}
** OR Persuade Svend he would leave the city at the first chance {{Approval|Halsin|+1}}
** OR Use a class-based or race-based line for a {{Class|Bard}}, a {{Class|Monk}}, a {{Class|Rogue}} or a {{Race|Halfling}} {{Approval|Halsin|+1}}
** OR Choose to stay out of their debate and do not meddle in {{Approval|Halsin|+1}}
 
''Other patrons:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use {{Skill|Persuasion}} to insist on it {{Approval|Halsin|+1}}
** OR Say you've probably mistaken her for someone else {{Approval|Halsin|+1}}
 
 
'''The [[Old Garlow's Place]]'''<br>
''First time visiting the place:''
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Halsin|+1}}
 
''Dealing with hexed [[Mayrina]]:''
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her you are here to help her {{Approval|Halsin|+1}}
* Talking to Adrielle, offer to have a look at the hex {{Approval|Halsin|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Halsin|+1}}
** OR Tell her you ''hate'' dolls {{Approval|Halsin|+1}}
 
* Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Halsin|+1}}
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Halsin|+1}}
** OR Tell him to say if they don't want your help {{Approval|Halsin|+1}}
 
''Speaking to Jatlo after you have removed his hex:''
* Tell him he has been charmed by hag {{Approval|Halsin|+1}}
** OR, Use class-based option for a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Ranger}}, a {{Class|Rogue}} or an {{Class|Oath of the Ancients| Ancients Paladin}} {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Halsin|+1}}
** OR Ask him to tell the hag you're coming for her {{Approval|Halsin|+1}} ''(Not available for {{Class|Fighter}} characters)''
 
''After removing the hex and killing Jatlo:''
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Halsin|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Halsin|+1}}
* Offer Mayrina help with the hag {{Approval|Halsin|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})''
 
* Tell [[Hydrangea Wubb]] she coudn't have known the spy in disguise {{Approval|Halsin|+1}}
** OR Say they need to do a better job protecting Mayrina {{Approval|Halsin|+1}}
<small>''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''</small>
 
* Talking to [[Kled]], tell him that they are safe now {{Approval|Halsin|+1}}
* Say the dragonborn was only pretending to be a friend {{Approval|Halsin|+1}}
 
* Talking to Adrielle, tell her that hags and their agents are liars and cheats {{Approval|Halsin|+1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Halsin|+2}} ''(either option)''
 
''If you have killed [[Auntie Ethel]]:''
* Talking with Mayrina, {{Skill|Persuasion|persuade}} her to let Connor go {{Approval|Halsin|+1}}
** OR Tell her to take time and celebrate {{Approval|Halsin|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Halsin|+1}}
** OR Say it wasn't so amazing when the hag vomited a child {{Approval|Halsin|+1}}
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Halsin|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Halsin|+1}}
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Halsin|+1}}
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Halsin|+1}}
 
''At [[Lora's House]]:''
* If you haven't resolved the [[Save Vanra|quest]] yet:
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Halsin|+1}}
* After you have saved Vanra:
** Say the hag was you problem to deal with {{Approval|Halsin|+1}}
** OR Tell her to keep a closer eye on her daughter {{Approval|Halsin|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Halsin|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Halsin|+1}}
 
 
'''In [[Bloomridge Park]]'''
* Speaking to [[Albert]], say that [[Sparky]] is doing a great job running {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Druid}}, say that Sparky is just doing what dogs do {{Approval|Halsin|+1}}
 
 
'''[[Crimson Draughts]]'''
* If you are partnered with [[Astarion]] and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Halsin|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Halsin|+1}}
<small>''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|companion quest]] is not finished yet''</small>
* Near [[Crimson Draughts]], give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Halsin|+1}}
 
 
'''The [[Counting House]]'''
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Halsin|+1}}
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Halsin|+1}}
 
 
'''The [[Elfsong Tavern]]'''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Halsin|+1}} ''(Requires various skill checks with DC from 18 to 20)''
 
''Talking to [[Lakrissa]] and [[Alfira]]:''
* In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing {{Approval|Halsin|+1}}
** OR Ask for a kiss instead {{Approval|Halsin|+1}}
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Halsin|+1}}
** OR Say you missed her {{Approval|Halsin|+1}}
* Speaking to them both on the tavern's roof, say they are very cute together {{Approval|Halsin|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Halsin|+1}}
 
''Speaking to [[Harvard Willoughby]]:''
* Agree to participate in ''Laff Riot'', and then, in the first round, joke about Harvard smelling funny {{Approval|Halsin|+1}}
** OR Joke about "Wizard and shatter" {{Approval|Halsin|+1}}
** OR Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Halsin|+1}}
* In the second round, joke about "Vampires" {{Approval|Halsin|+1}}
** OR Joke about "Sleeping with a dragonborn" {{Approval|Halsin|+1}}
** OR Joke about "Zombie reanimator" {{Approval|Halsin|+1}}
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round, joke about the Dead Three {{Approval|Halsin|+1}}
** Joke about "A cleric and ham" {{Approval|Halsin|+1}}
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''
 
''Talking to [[Dez Kanshaw]]:''
* Say he won't find courage on the bottom of a bottle {{Approval|Halsin|+1}}
** OR Say he has enough left to buy a drink {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Halsin|+1}}
* When Dez tells you about the job offered to his son by [[Three-Piece]]:
** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Halsin|+1}}
 
''Talking to [[Skoona|Enforcer Skoona]]:''
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Halsin|+1}}
 
* ''Talking to [[Doora Thumbfoot]],'' agree to buy the necklace from her {{Approval|Halsin|+1}}
** OR Give her some money and tell to keep the necklace, too {{Approval|Halsin|+1}}
 
 
'''[[Elerrathin's Home]]'''
* Speaking to [[Jaheira|Jaheira’s]] children (automated dialogue), when [[Rion]] asks whether you all are doomed, say "Not in this lifetime" {{Approval|Halsin|+1}}
** OR Say that the fight with the cult won't be easy {{Approval|Halsin|+1}}
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection {{Approval|Halsin|+2}}
<small>''''' Note:''' All these options require having Jaheira in your party </small>
 
 
'''The [[Facemaker's Boutique]]'''
* Interrupt [[Dolor]] when he's about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Halsin|+1}}
 
''Talking to [[Devella Fountainhead]]:''
* Propose to investigate the cult for her {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Halsin|+1}}
<small>''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory</small>
 
 
'''[[Golbraith's Cellar]]'''
* Talking to [[Golbraith Stredivas]], ask him whether his son needs any help {{Approval|Halsin|+1}} ''(Unique line for {{Race|Duergar}})''
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Ranger}}, a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true hunter/true warrior about him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Halsin|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Halsin|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Halsin|+1}}
** OR, Playing as a Good or Neutral/Evil {{Class|Cleric}}, say you'll pray for his son returned swiftly/murdered the mind flayer brutally and swiftly {{Approval|Halsin|+1}} ''(either option)''
 
 
'''The [[Graveyard (Lower City)|Graveyard]]'''<br>
 
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask what he was doing in your father's grave {{Approval|Halsin|+1}} ''(Requires {{Ability check|Deception|25}})''
* Ask whether he was buried here, and then pay him the "fee" he demands {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Halsin|+1}}
* Say “Thank goodness, you can keep it”, and then:
** Use {{Skill|Deception}} to convince him the treasure is cursed {{Approval|Halsin|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use {{Skill|Intimidation}} to convince him to pay the fee for not breaking his snout {{Approval|Halsin|+1}}
* {{Skill|Intimidation|Intimidate}} him into surrendering the loot to you {{Approval|Halsin|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Halsin|+1}}
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Halsin|+1}}
** Ask who she wants to raise, then say she ''must'' never do it again {{Approval|Halsin|+1}}
** OR Tell Nina to let her brother rest in peace {{Approval|Halsin|+1}} ''(Unique line for {{Class|Monk}})''
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Halsin|+1}}
** Then tell Nina the Mortarch is right {{Approval|Halsin|+1}}
 
''Talking to [[Valmorba]]:''
* Ask her to give you a shovel (if you don't have one) {{Approval|Halsin|+1}}
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Halsin|+1}}
 
''Talking to [[Ulkov Sully]]:''
* Pay him for making a coffin for little [[Anita Fischer|Lily Fischer]] {{Approval|Halsin|+1}}
** OR Convince him to make it for free and out of turn, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Halsin|+1}}
 
''Speaking to [[Gothric Rillyn]]:''
* Playing as a {{Class|Rogue}}, say he should have learned the signs of a dangerous mark {{Approval|Halsin|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Halsin|+1}}
 
 
'''[[Grey Harbour Docks]]'''<br>
* Convince Captain Sleam to take aboard the whole Brislen family via {{Skill|Intimidation}}, {{Skill|Persuasion}}, or simply paying the sum they're lacking {{Approval|Halsin|+1}}
''Talking to [[Big Huido]]:''
** Successfully {{Skill|Deception|deceive}} him and pretend to be a representative of [[The Guild]] {{Approval|Halsin|+1}} ''(Unique line for {{Class|Bard}} and {{Class|Rogue}})''
** OR {{Skill|Intimidation|Intimidate}} him into surrendering the Guild shipment {{Approval|Halsin|+1}} ''(Unique line for {{Class|Barbarian}} and {{Class|Fighter}})''
* After docking at the [[Iron Throne]], when [[Omeluum]] approaches your mind, convince him that other prisoners must be saved, too {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})''
* ''At the [[Flymm Cargo]],'' after returning from the Iron Throne, tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Halsin|+1}}
 
 
'''The [[Heapside Prison]]'''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, call him a "''rat''-ical mercantile rodent" {{Approval|Halsin|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Halsin|+1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Halsin|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Halsin|+1}}
 
 
'''The [[House of Hope]]'''<br>
''Speaking to [[Hope|Hope’s]] spirit in front of the [[House_of_Hope#Archive|Archive]]:''
* Say you need to get her out before the jailor kills her {{Approval|Halsin|+1}}
* After freeing Hope from her chains, speak to her {{Approval|Halsin|+1}}
 
 
'''[[Lady Jannath's Estate]]'''<br>
''If [[Oskar Fevras]] '''was not''' saved in [[Act One]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell "this evil junk" {{Approval|Halsin|+1}}
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], propose to sell the picture to another gullible fool {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|18}})''
** OR, Playing as a {{Class|Oath of Devotion|Devotion Paladin}}, tell them not to sacrifice their lives on a petty ground {{Approval|Halsin|+1}}
 
 
'''The [[The Lodge|Society of Brilliance Lodge]]'''
* Refuse to sell/donate the [[Githyanki Egg]] to [[Havkelaag]] {{Approval|Halsin|+1}}
* Tell [[Blurg]] that bravery is no bad thing {{Approval|Halsin|+1}}
 
''Talking to [[Ptaris]]:''<br>
<small>'''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]]</small>
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})''
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})''
 
 
'''[[Lower City Sewers]]'''
* ''Talking to [[Lorna Esthelian]],'' tell her that her date was a vampire {{Approval|Halsin|+1}}
* ''In the [[Abandoned Cistern]],'' convince the [[Emperor]] to extend his mental defences onto [[Minsc]] {{Approval|Halsin|+1}}
* ''At the [[Guildhall]],'' when confronting [[Roah Moonglow]] or [[Friol]], tell them that Minsc of Rashemen always knows the right thing to do {{Approval|Halsin|+2}}
** OR Declare that you side with the Guild {{Approval|Halsin|+1}}
* After defeating the [[Zhentarim]], convince Minsc to make peace with [[Nine-Fingers]] {{Approval|Halsin|+1}}''(requires having him in the party)''
 
 
'''The [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully {{Skill|Deception|deceive}} him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Halsin|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Halsin|+1}}
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Halsin|+1}}
** OR Use {{Skill|Intimidation}} or {{Skill|Persuasion}} to make him stop pursuing the Nightsong {{Approval|Halsin|+1}}
<small>''''' Note:''' Unique lines for Good/Neutral/Evil {{Class|Cleric}}. The {{Skill|Persuasion}} option is available for {{Class|Monk}} characters only'' </small>
 
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Halsin|+1}}
** OR Use {{Skill|Deception}} to convince Lorroakan that Aylin is dead {{Approval|Halsin|+1}}
<small>''''' Note:''' Common unique line for a {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}}''</small>
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Halsin|+1}}
 
''Facing Lorroakan along with Dame Aylin:''
* Tell the wizard you’ve come to stop him {{Approval|Halsin|+1}}
* Tell Lorroakan that [[Ketheric Thorm]] already tried to steal Aylin’s immortality and is dead now {{Approval|Halsin|+1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Halsin|+1}}
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Halsin|+1}}
 
''If you have betrayed Dame Aylin to Lorroakan:''
* Say that this feels wrong {{Approval|Halsin|+1}}
 
''At the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Halsin|+1}}
** Ask him politely to release your ''companion'' now {{Approval|Halsin|+1}} ''(Available to all characters except {{Class|Wizard}})''
 
 
'''The [[Steel Watch Foundry]]'''<br>
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
* Say you've come to bathe in Banites' blood {{Approval|Halsin|+1}}
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Halsin|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''
 
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families {{Approval|Halsin|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Halsin|+1}}
 
''If you failed to switch off an activated [[Motivator]],'' convince Zanner Toobin to move on, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Halsin|+1}}


'''[[Lower City]]'''
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
*<u> Pay or persuade</u> the Captain at the [[Grey Harbour Docks]] to keep the Brislen family together
* {{Skill|Persuasion|Persuade}} [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Halsin|+1}} ''(Unique line for a {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}})''
* <u>Offer a</u> prayer to [[Allandra Grey|Flood Tide Allandra Grey]] at Holli's funderal
** OR {{Skill|Intimidation|Intimidate}} [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Halsin|+1}}
* <u>(Requires Jaheira)</u> Tell [[Rion]] that "There are refugees outside. They'll need protection." when asked what to do. {{Approval|Halsin|+1}}
<small>'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others </small>
* {{Coords|-166|-75}} Play with the children.
* Take Zanner Toobin’s side and tell Wulbren you won't let hurt them {{Approval|Halsin|+1}} ''(Wulbren and other Ironhands become hostile)''
:* Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". {{Approval|Halsin|+1}}
:* Allow Punkins to scan you. {{Approval|Halsin|+1}}
* Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. {{Approval|Halsin|+1}}
* Tell [[Havkelaag]] at the [[Society of Brilliance]] his experiment with the githyanki egg is barbaric and refuse to sell the egg. {{Approval|Halsin|+1}}
* When rencountering Araj, ask Astarion if he wishes to leave {{Approval|Halsin|+1}}
* Tell Araj "Forget it. I saw how you made Astarion feel. I'm done with you." {{Approval|Halsin|+1}}


'''[[Guildhall]]'''
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* When talking with [[Nine-Fingers Keene]] with [[Minsc]] in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. {{Approval|Halsin|+1}}
* If you have sided with [[Gondian]]s, tell Barcus that [[Wulbren]] was past saving {{Approval|Halsin|+1}}
* If you convinced both factions to make peace, tell Barcus you're impressed how he stood up to Wulbren OR that he'll make a great leader of the Clan Ironhand {{Approval|Halsin|+1}} ''(either option)''


'''[[The Counting House]]'''
* Give [[Rags Deelarma]] begging outside the entrance a handful of coins. {{Approval|Halsin|+1}}


'''[[Sorcerous Sundries]]'''
'''The [[Water Queen's House]]'''
* Tell [[Aradin]] what the [[Nightsong]] really is, then avoid revealing her location (or lie) {{Approval|Halsin|+1}}
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Halsin|+1}}
* Tell [[Lorroakan]] you'll tell the [[Nightsong]] to come so she can rip him to shreds. {{Approval|Halsin|+1}}
** OR Say you've brought a prayer {{Approval|Halsin|+1}} ''(Not available for {{Class|Barbarian}} and {{Class|Monk}})''
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Halsin|+1}}
<small>'''''Note:''' Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to</small>
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Halsin|+1}}


'''Camp/Conversation'''
 
* Tell [[Isobel]] that you will help [[Dame Aylin|Aylin]] take down Lorroakan {{Approval|Halsin|+1}}
'''Other locations in Lower City'''<br>
* <u>Let</u> [[Lae'zel]] speak against [[Vlaakith]] when the [[Githyanki]] lich-queen projects herself in the camp when long-resting.
 
* <u>Agree</u> with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
* ''In [[Cazador's Dungeon]],'' don't let [[Astarion]] finish the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] once he has started it {{Approval|Halsin|+1}}
* Tell Scratch you're glad he's back where he belongs after saving him from [[Angry Mar'hyah]] {{Approval|Halsin|+1}}}}
* ''At the [[Chromatic Scale]],'' playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Halsin|+1}}
* ''In the [[Cloister of Sombre Embrace]],'' after defeating [[Viconia DeVir]], tell her to go and vanish {{Approval|Halsin|+1}}<br>
<small>''''' Note:''' You need to knock her out in the battle to speak to her afterwards ''</small><br>
* ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Halsin|+1}}
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small><br>
* ''At [[Highberry's Home]],'' donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Halsin|+1}}
* ''Outside [[The Singing Lute]],'' give [[Leythim|Manip Leythim]] a healing potion {{Approval|Halsin|+1}}
* ''In the [[Stormshore Tabernacle]],'' make an offering to {{Deity|Mielikki}}, the Supreme Ranger {{Approval|Halsin|+1}}
<small>'''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing''</small><br>
 
''Talking to children playing at {{coords|-166|-75}}:''
* Succeed a passive {{Ability check|Perception|7}} and ask [[Cinnamon]] what is she hiding in her pocket {{Approval|Halsin|+1}}
* Ask [[Punkins]] to scan you {{Approval|Halsin|+1}}
** OR First refuse to be scanned, then say you will comply {{Approval|Halsin|+1}}
** OR, If you detected Cinnamon’s  "spy candy", tell Punkins about it {{Approval|Halsin|+1}}
 
 
'''The [[Bhaal Temple]]'''<br>
''Speaking to Avatar of Bhaal after defeating [[Orin]]:''
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Halsin|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won't ''stand'' it {{Approval|Halsin|+1}}
* Reject your Father's gift and blessings {{Approval|Halsin|+1}}
<small>'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same''</small>
 
 
'''[[Campsite|Camp]] & Conversations'''<br>
''Camp interactions''
* After reaching [[Rivington]], speak to Halsin and agree that societies should be judged on how they treat their most vulnerable {{Approval|Halsin|+5}}
* When Halsin tells you news from the grove, answer you’re glad he stayed with you {{Approval|Halsin|+5}}
* When Halsin shares with you his dreams of happy life for everyone, answer that maybe he will find the balance {{Approval|Halsin|+5}}
** OR, Playing as a {{Class|Druid}}, say he speaks nothing but truths {{Approval|Halsin|+5}}
 
''Other companions and camp followers''
* When [[Vlaakith]] emerges at the camp as a projection, convince [[Lae'zel]] to reject her once and for all {{Approval|Halsin|+1}}
<small>'''''Note: ''' Requires {{Ability check|Perception|18}} or {{Ability check|Intimidation|18}}, or {{Ability check|Wisdom|18}} if you have successfully {{SAI|Detect Thoughts|read}} Vlaakith’s mind)'' </small>
* Tell [[Scratch]] you're glad that he's back where he belongs (after saving him from [[Angry Mar'hyah]]) {{Approval|Halsin|+1}}
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you're going to help the aasimar {{Approval|Halsin|+1}}


== Disapproval ==
== Disapproval ==
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=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|'''[[Last Light Inn]]'''
{{SpoilerBox|act=2|nograd=1|unhide=1|
* <u>Call</u> [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]].
 
'''[[Crèche Y'llek]]'''
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger, and then indeed kill him {{Approval|Halsin|-1}}.
* When talking to [[Vlaakith]], rat [[Shadowheart]] out that it was she who stole the artifact {{Approval|Halsin|-1}} ''(the line is available only if Shadowheart '''is in the party''')''
 
'''[[Ruined Battlefield]]'''<br>
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* When the shadows warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Halsin|-1}}
 
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Halsin|-1}}
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Halsin|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''.
''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.''
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Halsin|-1}}


'''[[House in Deep Shadows]]'''
'''[[House in Deep Shadows]]'''
* <u> Agree </u>to play hide-and-seek with [[Oliver]].
* Agree to play hide-and-seek with [[Oliver]]. {{Approval|Halsin|-2}} ''(one point for each round of the game)''
* When convincing Oliver to reunite with [[Thaniel]], say that people are dying for his fun OR call him a thieving shadow {{Approval|Halsin|-1}} ''(either option)'' <!-- comes only if Halsin is in the party - verify-->
 
''When dealing with [[He Who Was]]:''
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Halsin|-1}} ''(Evil {{Class|Cleric}} will have a unique line)''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Halsin|-1}} ''(either option)''
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Halsin|-1}}
 
''Elsewhere:''
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Halsin|-1}}
 
 
'''[[Last Light Inn]]'''<br>
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Halsin|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)''
 
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Halsin|-1}} ''(either option)''
** OR Speak to Isobel and say that she is coming with you {{Approval|Halsin|-10}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Halsin|-10}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Halsin|-10}} ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)''
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Hiss back at him, say that he is in your territory, and order to get out {{Approval|Halsin|-1}}
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Halsin|-1}}
 
''Speaking to [[Cerys]]:''
* When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others {{Approval|Halsin|-1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except [[Oathbreaker]]))''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. {{Approval|Halsin|-1}}
 
''Talking to [[Alfira]] at the inn:''
* After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining {{Approval|Halsin|-1}}
* Ask her about others, and then say that it was a cowardly move {{Approval|Halsin|-1}}
* When she asks you how do you keep going, answer that you don't complain constantly {{Approval|Halsin|-1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Halsin|-1}}
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Halsin|-1}} ''(either option)''
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Halsin|-1}}
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Halsin|-1}}
** OR Tell him to stop whining and do something about it {{Approval|Halsin|-1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Garble their names and say you don't know them {{Approval|Halsin|-1}}
* If both siblings '''survived''', after they thank you, ask who is going to pay you {{Approval|Halsin|-1}}
 
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Halsin|-1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Deception]] or [[Intimidation]] {{Approval|Halsin|-1}} ''(either option, requiring a DC 14 roll)''
 
''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:''
* Say that Yonas was better at joking than at keeping himself alive {{Approval|Halsin|-1}}
** OR Say that he'd still be around if spent less time on joking {{Approval|Halsin|-1}}
* If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it {{Approval|Halsin|-1}}
 
''Elsewhere in the inn:''
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the Strange Ox. {{Approval|Halsin|-1}}
* After [[Mol]] is taken during [[Marcus Falgor|Marcus's]] assault, tell [[Mattis]] she's probably dead already. {{Approval|Halsin|-1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]].{{Approval|Halsin|-1}}
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Halsin|-1}}
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Halsin|-1}}
 
'''[[Reithwin Town]]''' <br>
* At the [[Reithwin Tollhouse]], agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Halsin|-1}}
 
''At the cemetery:''
* Refuse to help [[Arabella]] find her parents. {{Approval|Halsin|-1}}
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Halsin|-1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Halsin|-1}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)''


'''[[Moonrise Towers]]'''
'''[[Moonrise Towers]]'''
* <u>Free the</u> goblins when [[Z'rell]] prompts you to kill them.
* <u>When entering</u> Moonrise Towers, tell the guards you infiltrated Last Light Inn.


'''[[Gauntlet of Shar]]'''
* While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you have infiltrated Harpers' encampment {{Approval|Halsin|-1}}
* <u>Lick</u> the [[Spider meat]] twice.
 
* Having [[Mother Dearest]] in your inventory, ask [[Balthazar]] what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Halsin|-1}}
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* When Z'rell orders you to decide the goblins' fate, set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Halsin|-1}}
 
''Talking to [[Z'rell|Disciple Z'rell]]:''
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]:
** Agree to kidnap Isobel next {{Approval|Halsin|-1}}
** If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position {{Approval|Halsin|-1}}
 
''At the [[Moonrise Towers Prison]]:''
 
* Speaking to the [[Warden]] for the first time, use [[Deception]] to convince her that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Halsin|-1}}
** Then try to bribe her {{Approval|Halsin|-1}}
* Talking to [[Lia]], refuse to help the tiflings escape {{Approval|Halsin|-1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then refuse to help them {{Approval|Halsin|-1}}
* Speaking to [[Wulbren]], say that they can die in prison for all you care {{Approval|Halsin|-1}}
** Refuse to find tools for Wulbren {{Approval|Halsin|-1}}
 
''Elsewhere in Moonrise Towers:''
* At the Moonrise Towers docks, use illithid {{Ability check|Wisdom}} on [[Marls|Acolyte Marls]], and then tell him to wash the worms off. {{Approval|Halsin|-1}}
 
''Final fight at the Moonrise:''
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a foe. {{Approval|Halsin|-1}}
 
 
'''[[Gauntlet of Shar]]'''<br>
 
''Dealing with [[Yurgir]] and his retinue:''
* Lick the dead spider meat {{Approval|Halsin|-2}} ''(Comes point by point for each lick)''
* If you agreed to help Yurgir:
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and [[Deception|convince]] her that the orthon sold her to the party {{Approval|Halsin|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Nessa you didn't think the displacer beasts were ''slaves''. Then discuss her love to the orthon and finally say that love is a disease like any other {{Approval|Halsin|-1}}
 
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:''
* When Shadowheart speaks of her need to go through the trials, agree to help her if you can {{Approval|Halsin|-1}}
 
''Dealing with [[Balthazar]] in his outpost:''
* Agree to clear the way for him {{Approval|Halsin|-1}}
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.{{Approval|Halsin|-1}}
 
''In the [[Shadowfell]]:''
* If you have defeated Balthazar, kill [[Aylin]] {{Approval|Halsin|-1}}
* If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric {{Approval|Halsin|-1}}
 
 
'''[[Mind Flayer Colony]]'''<br>
''In the [[Necrotic Laboratory]]:''
* Talking to the [[Waking Mind]], succeed the passive [[Insight]] check and choose to consume her mind {{Approval|Halsin|-1}}
* Talking to the [[Fresh Mind]], tell them they will never wake again {{Approval|Halsin|-1}}
 
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
** If [[Us]] survived the [[Nautiloid]] and you already freed it, when [[Chop]] speaks to you:
** Pass {{Ability check|Wisdom|14}} (Illithid) and say that you and it are alike {{Approval|Halsin|-1}}
** OR Persuade Chop to let Us go with you {{Approval|Halsin|-1}}
 
''In the [[Tadpoling Centre]]:''
* Choose to purge the pods {{Approval|Halsin|-5}}
 
 
'''After the final fight with [[Apostle of Myrkul]]'''<br>
 
''Talking to [[Halsin]]:''
* If you still haven't helped him with lifting the [[Shadow Curse|curse]], say the curse was always his burden, not yours {{Approval|Halsin|-10}}
 
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
* If [[Isobel]] died, tell aasimar you would betray her again on a whim {{Approval|Halsin|-1}}
 
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Tell Ide that her friend is dead anyway {{Approval|Halsin|-1}}
** OR Tell Mattis that death happens, and that's it {{Approval|Halsin|-1}}
** OR Inform Umi that Mol is dead {{Approval|Halsin|-1}}
 
''Speaking to others:''
* Playing as a {{Class|Bard}}, talk to [[Alfira]] and decline her proposal to play together a show for the tiefling kids {{Approval|Halsin|-1}}
* Speaking to [[Art Cullagh]], ask whether the [[Shadow Curse|curse]] is everything he bothers about. {{Approval|Halsin|-1}}
* Speaking to [[Cerys]], say people get paid for doing jobs {{Approval|Halsin|-1}} ''(A {{Class|Rogue}} character has a unique line here)''
* Speaking to [[Jaheira]], refuse to recruit her {{Approval|Halsin|-1}}


'''[[Mind Flayer Colony]]'''
* <u>When</u> talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to consume the mind.


'''Camp/Conversation'''
'''Camp/Conversation'''
* Playing as Evil {{Class|Cleric}}, tell [[Arabella]] that being an orphan makes her much more interesting {{Approval|Halsin|-1}} ''(Works after you have found her parents dead)''
** Then say she can quit snivelling {{Approval|Halsin|-1}}
* <u>At camp,</u> when asked if you have anything to share about yourself in return, say that you don't know very much about yourself.
* <u>At camp,</u> when asked if you have anything to share about yourself in return, say that you don't know very much about yourself.
** OR, <u>Playing as [[The Dark Urge]]</u>, tell him that nothing is half as charming as when it's all crimson and rot.
** OR, <u>Playing as [[The Dark Urge]]</u>, tell him that nothing is half as charming as when it's all crimson and rot.
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{{SpoilerBox|act=3|nograd=1|unhide=1|
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''
'''[[Rivington]]'''
* Tell [[Wulbren]] you'll take the bomb but only use it as a last resort. {{Approval|Halsin|-1}}
 
* Ready yourself to fight when challenged by the Steel Watcher at the [[South Span Checkpoint]] {{Approval|Halsin|-1}}
''Talking to [[Yenna]],'' be rude to her:
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would kill someone close to you without hesitation.{{Approval|Halsin|-1}}
* Ask where did she last see her mum, then say her mother is probably dead. {{Approval|Halsin|-1}}
'''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)''
* OR Tell Yenna to get lost. {{Approval|Halsin|-1}}
 
* Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Halsin|-1}}
* Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Halsin|-1}}
* If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Halsin|-1}}
** OR Tell him to stop whining {{Approval|Halsin|-1}}
* Speak to the pig in the [[Requisitioned Barn]] '''without''' {{SAI|Speak with Animals}} and call her bacon {{Approval|Halsin|-1}}
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Halsin|-1}}
** OR, Playing as a [[Rogue]], if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Halsin|-1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Halsin|-1}}
** OR Attack [[Ulma]]. {{Approval|Halsin|-1}}
 
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Halsin|-1}}
'''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)''
:* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Halsin|-1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])''
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Halsin|-1}}
'''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation''
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Halsin|-1}}
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]]:
* Playing as an Evil [[Cleric]], choose to make him suffer {{Approval|Halsin|-1}}
** OR, Playing as [[The Dark Urge]], choose to prod his wound OR to spin the blade {{Approval|Halsin|-1}} ''(either option)''
* If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Halsin|-1}}
** OR, Playing as [[The Dark Urge]], say that you'll enjoy watching him die slowly {{Approval|Halsin|-1}}


'''[[Circus of the Last Days]]'''
'''[[Circus of the Last Days]]'''
* <u>Boo</u> [[Dribbles the Clown]].
* At the entrance, convince [[Klaus]] to let you in, pretending to be a friend of Gortash's ''(class-based [[Deception]] check)'' {{Approval|Halsin|-1}}
* <u>After</u> passing the Animal Handling check, tell the displacer beast, "Kill them all, kitty."
** OR Use any [[Intimidation]] check {{Approval|Halsin|-1}}
** OR Bribe him {{Approval|Halsin|-1}}
* Dealing with [[Akabi]], successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Halsin|-1}}
* Talking to [[Boney]] the mephit, say his wife [[Stoney]] is not your type {{Approval|Halsin|-1}}
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy. {{Approval|Halsin|-1}}
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat".{{Approval|Halsin|-1}} ''(either option)''
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty". {{Approval|Halsin|-1}}
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Halsin|-1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and say you'd have killed him before he hurts anyone else {{Approval|Halsin|-1}}
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Yell "Boo! Get off the stage!" {{Approval|Halsin|-1}}
* When false [[Dribbles]] asks for an assistant, choose to cross your arms and glare. {{Approval|Halsin|-1}}
** OR Just answer "No." {{Approval|Halsin|-1}}
* Talk to [[Lucretious]] after defeating false [[Dribbles]], and when she asks you to find real clown, answer that you are expensive {{Approval|Halsin|-1}}
** Then say that Dribbles is probably dead now {{Approval|Halsin|-1}}
 
''In the [[Angleiron's Cellar]]:''
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Halsin|-1}}
'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option''
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Halsin|-1}}
:* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Halsin|-1}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Accept the [[Deal with the Gnomes]] quest from [[Manip Falcäo]] {{Approval|Halsin|-1}}
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Halsin|-1}}
** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Halsin|-1}}
** OR Attack [[Edwynna]] {{Approval|Halsin|-1}}
* Agree to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|-1}}
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Halsin|-1}}
* At [[Sharess' Caress]], when trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], refuse to invite [[Halsin]], too, if the druid is in the party {{Approval|Halsin|-1}}
 
'''[[Wyrm's Rock Fortress]]'''
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Halsin|-1}}
''At the Flaming Fist barracks:''
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Halsin|-1}}
''When you spot [[Fist Reynash]] trying to open a chest:''
* [[Intimidation|Intimidate]] OR blackmail him into giving you his stash {{Approval|Halsin|-1}} ''(either option)''
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Halsin|-1}} ''(makes him hostile)''
** OR Attack Reynash straightaway {{Approval|Halsin|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Halsin|-1}}
 
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Halsin|-1}}
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Halsin|-1}}
 
''In the [[Wyrm's Rock Prison]]:''
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Halsin|-1}}
 
'''Lower City'''<br>
''At the [[Basilisk Gate Barracks]]:''
 
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Halsin|-1}}
 
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Halsin|-1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Propose to help Lora find [[Vanra Bergauz|her daughter]] for a certain price {{Approval|Halsin|-1}}
* If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not {{Approval|Halsin|-1}}
 
 
''At [[The Blushing Mermaid]]:''
 
* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then:
** Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Halsin|-1}}
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Halsin|-1}}
* When the hag offers you money for killing Lora, agree to do it {{Approval|Halsin|-1}}
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Halsin|-1}}
 
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** OR Say you'll leave now {{Approval|Halsin|-1}}
** OR Say "That’s so evil, even I’m impressed." {{Approval|Halsin|-1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal {{Approval|Halsin|-1}} ''(An {{Class|Oathbreaker|Oathbreaker Paladin}} character will have a unique line here)''
 
''Other patrons:''
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Halsin|-1}}
 
 
''At the [[Old Garlow's Place]]:''<br>
 
''First time visiting the place:''
* If you found the group without reading any of their posters, taunt [[Adrielle]], saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Halsin|-1}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Halsin|-1}}
** OR Say you are not getting mixed up in this {{Approval|Halsin|-1}}
''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
 
‘’Dealing with hexed [[Mayrina]]:’’
 
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}:
** Tell her to SPIT IT OUT {{Approval|Halsin|-1}}
** OR Call her condition hilarious {{Approval|Halsin|-1}}
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Halsin|-1}}
* Talking to Adrielle, say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Halsin|-1}}
 
''After removing the hex and killing [[Jatlo]]:''
* Speaking to Mayrina, wonder why has she been still dragging this [[Connor Vinderblad|corpse]] around {{Approval|Halsin|-1}}
* Tell Mayrina you're helping her for the last time {{Approval|Halsin|-1}}
** OR Say they will have to deal with this themselves {{Approval|Halsin|-1}}
 
* Talking to [[Kled]], tell him that you aren't getting mixed up in this {{Approval|Halsin|-1}}
** OR Say that Mayrina ''can be'' very annoying {{Approval|Halsin|-1}}
 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Halsin|-1}}
** OR Say you are not getting mixed up in this {{Approval|Halsin|-1}}
** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Halsin|-1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Halsin|-1}}
 
''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:''
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Halsin|-1}}
 
''If you have killed Ethel:''
* Talking with Mayrina, tell her you killed Ethel and expect a reward {{Approval|Halsin|-1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that you prefer thank-yous of a coin variety {{Approval|Halsin|-1}}
 
 
''At the [[Baldur's Mouth]] and dealing with its employees:''
 
* Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Halsin|-1}}
 
* Talking to [[Luan|News Hawker Luan]] at {{coords|122|-69}}, tell him that his salesmanship is terrible {{Approval|Halsin|-1}}
** Then say you don't care about he's only six {{Approval|Halsin|-1}}
 
 
''At the [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Halsin|-1}}
 
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Halsin|-1}}
''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
 
 
''In [[Cazador's Dungeon]]:''
* Talk to [[Sebastian]] and say you have no intention of freeing a bunch of ravenous spawn {{Approval|Halsin|-1}}
* Let [[Astarion]] complete the Rite of Profane Ascension {{Approval|Halsin|-1}}
 
 
''At [[Devil's Fee]]:''
* After returning from the [[House of Hope]], refuse to give [[Helsik]] the promised item, saying that you have just killed a devil in his own home {{Approval|Halsin|-1}}
 
 
''At the [[Elfsong Tavern]]:''
 
* Meeting [[Lakrissa]] in the tavern hall, spur her to work instead of talking {{Approval|Halsin|-1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Halsin|-1}}
** Say you are shocked that Alfira hasn't been arrested for making noise {{Approval|Halsin|-1}}
 
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** Joke about 'Dwarf and bulette' {{Approval|Halsin|-1}}
* In the third round:
** Joke about 'Mind flayer and duergar' {{Approval|Halsin|-1}}
 
 
''Talking to [[Golbraith Stredivas]]:''
 
* Say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Halsin|-1}}
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Halsin|-1}}
 
 
''Talking to [[Big Huido]] at the docks:''
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative, then say you'll just loot his corpse instead {{Approval|Halsin|-1}}
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment, then Intimidate him again to turn out his pockets, too {{Approval|Halsin|-1}}  ''({{Class|Barbarian}} and {{Class|Rogue}} characters will have unique lines here)''
* OR Ask him what if you just kill him and take everything {{Approval|Halsin|-1}}
 
 
''At [[Highberry's Home]]:''
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and  [[Cora Highberry]] you hope they enjoy it {{Approval|Halsin|-1}}
''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character''
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Halsin|-1}}
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Halsin|-1}}
 
 
''At the [[House of Grief]]:''
* In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Halsin|-1}}
''''' Note:''' Both options require {{Ability check|Deception|20}}
* Speaking to [[Viconia DeVir]] without [[Shadowheart]] in party, promise to bring Shadowheart to the Cloister {{Approval|Halsin|-1}}
 
 
''The [[Graveyard (Lower City)|Graveyard]]:''
* Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Halsin|-1}}
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Halsin|-1}}
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** Advise the girl to practice for a decade, then try again {{Approval|Halsin|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Halsin|-1}}
 
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Halsin|-1}}
 
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Halsin|-1}}
 
 
''In the [[Abandoned Cistern]]:''
* Convince the [[Emperor]] to extend his mental defences onto Minsc GKSWH +1 M -1 J +20
* OR Agree with the [[Emperor]] who doesn’t want to save Minsc from the [[Absolute]] {{Approval|Halsin|-1}}
 
 
''At the [[Murder Tribunal]]:''
* Speaking with [[Sarevok Anchev]], offer either [[Jaheira]] or [[Minsc]], or both as a sacrifice to the Tribunal {{Approval|Halsin|-10}}
* Being judged, say you’ve ended your victim and then cut off their hand {{Approval|Halsin|-1}}
** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Halsin|-1}}
** OR Say you killed them slowly and painfully {{Approval|Halsin|-1}}
''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful [[Deception]] rolls on corresponding options '''do not''' give approval points''
* Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s order {{Approval|Halsin|-1}}
''''' Note:''' {{Background|Haunted One|The Dark Urge}} characters will have four different options in this dialogue, all bringing same amount of points
 
*After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Halsin|-1}}
 
 
''In the [[Heapside Prison]]:''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don’t want more rat puns {{Approval|Halsin|-1}}
 
 
* Meeting [[Olfaith Olumssdottir]] for the first time, ask him what you must do to become an ''avatar'' of slaughter {{Approval|Halsin|-1}}
 
 
''At the [[Facemaker's Boutique]]:''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Halsin|-1}}
'''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]’’
* Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Halsin|-1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)''
 
''Talking to [[Devella Fountainhead]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, tell Devella you are here to sacrifice her {{Approval|Halsin|-1}}
** OR, If you have saved her from Dolor, say you did it only to kill her yourself {{Approval|Halsin|-1}} ''(Makes Devella and any nearby Flaming Fist hostile to the party)''
 
''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:''
* Tell her that her boyfriend will show up eventually {{Approval|Halsin|-1}}
 
'''At the [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Halsin|-1}}
 
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you might hand the Nightsong over for a right price {{Approval|Halsin|-1}}
** OR Say you know where she is and might be willing to tell him, too {{Approval|Halsin|-1}}
 
''Facing Lorroakan along with Dame Aylin:''
* Tell Aylin that things will be easier if she goes quietly {{Approval|Halsin|-1}}
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return {{Approval|Halsin|-1}}
 
''In the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Say you didn't like your 'master' anyway {{Approval|Halsin|-1}}
** Ask the djinni for some gold {{Approval|Halsin|-1}}
 
 
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
 
''Talking to [[Havkelaag]]:''
* Sell him the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] {{Approval|Halsin|-1}}
** OR Donate it for free when Havkelaag says he hasn’t got any money {{Approval|Halsin|-1}}
 
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:''
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Halsin|-1}}
 
 
'''At the [[Steel Watch Foundry]]'''<br>
 
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Halsin|-1}}
** OR Say it is selfish to value their families more than an entire city {{Approval|Halsin|-1}}
 
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Halsin|-1}} ''(either option)''
 
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Wulbren Bongle]]:
** Tell Barcus that there was no other way {{Approval|Halsin|-1}}
** OR Ask whether he wants to die, too {{Approval|Halsin|-1}}
* If you killed both Gondians and Ironhands:
** Tell Barcus you did what you could {{Approval|Halsin|-1}}
** OR Say that it is for the best if no one of them takes Baldur’s Gate {{Approval|Halsin|-1}}
* If you have sided with Gondians:
** OR Say that Wulbren deserved to die {{Approval|Halsin|-1}}
* If you convinced both factions to make peace:
** Say he should have killed Wulbren {{Approval|Halsin|-1}}
 
 
'''In the [[House of Hope]]'''<br>
 
''Speaking to [[Hope|Hope’s]] spirit in front of the [[House_of_Hope#Archive|Archive]]:''
* Say she is as helpful as a blunt dagger {{Approval|Halsin|-1}}
 


'''[[Cazador's Dungeon]]'''
'''The [[Bhaal Temple]]'''
* <u>Help</u> [[Astarion]] become a Vampire Ascendant


'''[[Sorcerous Sundries]]'''
''Talking to [[Orin]]:''
*When speaking to [[Yafeu]] after a different companion got trapped in his lamp, ask for gold. {{Approval|Halsin|-1}}
* Tell her that you’re not interested in abducted companion’s fate {{Approval|Halsin|-5}}
* OR Tell her you won’t stop her to kill the abductee {{Approval|Halsin|-5}}
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Halsin|-1}}


'''[[Devil's Fee]]'''
''Speaking to Avatar of Bhaal after defeating Orin:''<br>
* Intimidate [[Helsik]] to keep the gauntlets {{Approval|Halsin|-1}}
* Accept your Father’s gift and blessings {{Approval|Halsin|-1}}  
'''''Note:''' This option is available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
}}
}}
[[Category:Approval]]
[[Category:Approval]]
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