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| description = This page focuses on Sarevok Anchev's behavior during combat encounters and how to fight him. | | description = This page focuses on Sarevok Anchev's behavior during combat encounters and how to fight him. | ||
| image = Edward-vanderghote-sarevok.webp | | image = Edward-vanderghote-sarevok.webp | ||
}}{{ | }} | ||
{{Infobox creature | |||
| name = Sarevok Anchev | |||
| image = Sarevok_Model.png | |||
| race = [[Human]] | |||
| size = [[Medium]] | |||
| type = [[Humanoid]] | |||
| ac = 20 | |||
| e hp = 183 | |||
| hp = 262 | |||
| t hp = 340 | |||
| movement m = 9 | |||
| weight kg = 80 | |||
| level = 16 | |||
| str = 20 | |||
| dex = 20 | |||
| con = 20 | |||
| int = 16 | |||
| wis = 14 | |||
| cha = 15 | |||
| str save prof = yes | |||
| con save prof = yes | |||
| e conditions = | |||
| conditions = Legendary Resistance | |||
| t conditions = Legendary Resistance: Incapacitation | |||
| h passives = Legendary Action: Murderous Retort, Exceptional Plate @ Plate Armour +2, Extra Attack, First Blood @ Amulet of Bhaal, Indomitable, Opportunity Attack, Perfect Sentry, Permanently Armed | |||
| passives = Exceptional Plate @ Plate Armour +2, Extra Attack, First Blood @ Amulet of Bhaal, Indomitable, Opportunity Attack, Perfect Sentry, Permanently Armed | |||
| uid = S_LOW_MurderTribunal_Sarevok | |||
| uuid = ae9f784a-ea64-4297-95a7-8377e85231b6 | |||
| stats = LOW_Sarevok | |||
| uid2 = S_LOW_MurderTribunal_Sarevok | |||
| uuid2 = 187952ff-f290-417d-8108-652d9bb61a52 | |||
| stats2 = LOW_Sarevok | |||
}} | |||
{{CombatTab}} | |||
This page focuses on [[Sarevok Anchev]]'s behavior during combat encounters. | This page focuses on [[Sarevok Anchev]]'s behavior during combat encounters. | ||
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This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides. | This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides. | ||
== | == Attacks and Abilities == | ||
{{Feature box|Deathbringer Assault}} | |||
{{Feature box|Deathbringer's Legacy}} | |||
{{Feature box|Power Word Kill}} | |||
=== Honour Mode === | |||
{{Feature box|Murderous Retort}} | |||
{{Feature box | |||
}} | |||
===Common=== | ===Common=== | ||
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Main Hand Attack | Main Hand Attack | ||
* Sarevok seems to have access to at least two melee attacks per action. If he is affected by "Haste", this can mean Sarevok is capable of firing off four melee attacks in a single turn -- enough to allow his special ability on the next turn. | * Sarevok seems to have access to at least two melee attacks per action. If he is affected by "Haste", this can mean Sarevok is capable of firing off four{{Verify}} melee attacks in a single turn -- enough to allow his special ability on the next turn. | ||
== Conditions == | |||
{{Cond|Legendary Resistance: Incapacitation}}{{Tactician}} | |||
==Conditions== | |||
{{Cond|Murderous Strikes}} | {{Cond|Murderous Strikes}} | ||
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* Description reads: ''"Sarevok is able to use [[Deathbringer Assault]] until the end of his next turn."'' | * Description reads: ''"Sarevok is able to use [[Deathbringer Assault]] until the end of his next turn."'' | ||
=== | ===From allies=== | ||
The following conditions are commonly applied onto Sarevok, from allied characters such as Summons. | The following conditions are commonly applied onto Sarevok, from allied characters such as Summons. | ||
* {{Cond|Sanctuary}} (from | * {{Cond|Sanctuary}} (from Echo of Amelyssan) | ||
* {{Cond|Warding Bond}} (from | * {{Cond|Warding Bond (Target)}} (from Echo of Amelyssan) | ||
=== | ===Immunities=== | ||
Immunities include conditions that, ''cannot'' be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented. | |||
''Sarevok cannot be affected by any or all of the following Conditions:'' | ''Sarevok cannot be affected by any or all of the following Conditions:'' | ||
=== | * {{Cond|Lethargic}} | ||
===Vulnerabilities=== | |||
Vulnerabilities include specific conditions that ''can'' be afflicted onto Sarevok, even if the chance of ''successfully'' afflicting this condition is very low. | |||
''Sarevok | ''Sarevok can be affected by all of the following conditions:'' | ||
{{div col}} | |||
* {{Cond|Blinded}} | |||
* {{Cond|Bloodless}} | |||
* {{Cond|Compelled to Duel}} | * {{Cond|Compelled to Duel}} | ||
* {{Cond|Frightened}} | * {{Cond|Frightened}} | ||
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* {{Cond|Sluggardly}} | * {{Cond|Sluggardly}} | ||
* {{Cond|Vicious Mockery}} | * {{Cond|Vicious Mockery}} | ||
* {{Cond|Hideous Laughter}} | |||
* {{Cond|Paralysed}} - NOTE: Even if Sarevok has received Echo of Illasera, the condition can be temporarily inflicted on him by e.g. [[Surgeon's Subjugation Amulet]] to benefit from the automatic critical hits, and he will not recover until his own turn. | |||
{{div col end}} | |||
==Allies== | |||
*{{CharLink|Echo of Amelyssan}} | |||
** Casts {{SAI|Warding Bond}} and {{SAI|Sanctuary}} on Sarevok. | |||
** Upon death, grants Sarevok {{Cond|Absorbed Essence: Amelyssan}}, healing him for {{DamageText|2d12|Healing}} each time he attacks. | |||
** With {{cond|Retributive Justice}}, casts {{SAI|Cloudkill}} and uses melee attacks. | |||
*{{CharLink|Echo of Illasera}} | |||
** Casts {{SAI|Haste}} on Sarevok and uses {{SAI|Counterspell}} to negate party's spells. | |||
** Upon death, grants Sarevok {{Cond|Absorbed Essence: Illasera}}, making him {{cond|hastened}} and immune to {{cond|Paralysed}}, {{cond|Restrained}}, and other conditions that reduce movement speed. | |||
** With {{cond|Retributive Justice}}, casts {{SAI|Spirit Guardians}} and {{SAI|Guiding Bolt}}. | |||
*{{CharLink|Echo of Sendai}} | |||
** Casts {{SAI|Slow}}, {{SAI|Command}}, and {{SAI|Contagion}} on the party. | |||
** Upon death, grants Sarevok {{Cond|Absorbed Essence: Sendai}}, increasing his AC by 6. | |||
** With {{cond|Retributive Justice}}, casts {{SAI|Blight}} and {{SAI|Inflict Wounds}}. | |||
*{{CharLink|Echo of Abazigal}} (Only if Sarevok is attacked after the player has become the ''Unholy Assassin'') | |||
** Upon death of this echo, Sarevok gains {{cond|Absorbed Essence: Abazigal}} which causes Sarevok to deal maximum damage with all his attacks. | |||
*{{CharLink|That Which Guards}}, {{CharLink|That Which Lurks}}, and {{CharLink|That Which Watches}} (Only if the door is open and combat gets too close to them) | |||
** These 3 Death Knights will automatically die once Sarevok does. | |||
* 12x {{CharLink|Tribunal Ghost}} (Only if combat is initiated in the sacrifice chamber) | |||
== Encounter details == | |||
Sarevok can be fought at the [[Murder Tribunal]] in the [[Lower City Sewers]]. He is joined by echoes of [[Echo of Sendai|Sendai]], [[Echo of Illasera|Illasera]], and [[Echo of Amelyssan|Amelyssan]], as well as other conditional allies. | |||
If the player convinces [[Dolor]] to take up arms against the Murder Tribunal, Sarevok will cast [[Power Word Kill]] on Dolor, instantly killing him.{{cite web|url=https://i.imgur.com/Kv0PNOK.png|title=Sarevok casts Power Word Kill on Dolor}} | |||
This fight greatly revolves around the Echoes. Each Echo will contribute to the fight in one of three ways, depending on whether it and Sarevok are alive: | |||
* While Sarevok is alive, each living Echo uses spells to support him or hinder the party, but they do not directly attack the party. | |||
* When an Echo is killed, it grants a permanent "Absorbed Essense" buff to Sarevok. | |||
* When Sarevok is killed, any surviving Echoes gain {{cond|Retributive Justice}} and begin attacking the party directly. | |||
== | ==Tactics== | ||
[[Echo of Amelyssan]]'s {{SAI|Warding Bond}} will often result in her dying first, but fortunately her Absorbed Essence is relatively harmless. It is advisable to avoid killing [[Echo of Sendai]] and [[Echo of Illasera]], since their Absorbed Essence effects make Sarevok much harder to kill and much more dangerous, respectively. They can instead be disabled through conditions such as {{cond|Stunned}} or {{cond|Silenced}}, or simply ignored by killing Sarevok before they can cause too much trouble. Even with {{cond|Retributive Justice}}, the Echoes by themselves are far less dangerous than Sarevok at full power. | |||
Since the Echoes are Undead, [[Cleric|Clerics]] like Shadowheart can shut them down with ease. Simply move into range and cast [[Turn Undead]], effectively removing them from the battle for a few turns. | |||
'''Echo of | This fight can also be "cheesed". Once the party has either presented the hand of a victim they killed or passed the {{Ability Check|Deception|20}} to convince Sarevok that they are worthy of becoming an ''Unholy Assassin'', he will stand up to walk into the sacrificial chamber next door while the Echoes teleport to the room ahead of him. Attacking him at this moment leaves him extremely vulnerable because the Echoes will be too far away to come to his aid. If the Echoes do enter initiative, it is possible to hold them in the sacrificial chamber with the above mentioned Turn Undead trick by standing in the doorway with Turn Undead enabled. [[Echo of Sendai]] will cast [[Command: Grovel]] on the cleric, but the aura will remain active for its entire duration. It is important for the cleric to remain a couple of meters behind the doorway; otherwise the Echoes will use [[Fly]] and bypass them. | ||
By luring Sarevok up onto the platform nearest the crack in the wall, and then creating any form of lingering obscurement or blockage on the pillars climbing up, he can be separated from the echoes in a way that prevents them from from casting many of their spells on him. This can give you a few extra turns of time before they can path around, or cause them to waste turns moving. | |||
== References == | |||
{{reflist|url}} | |||