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editsAdded XP (10)
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| weight kg = 60 | | weight kg = 60 | ||
| hiddenlevel = 2 | | hiddenlevel = 2 | ||
| xp = 10 | |||
| str = 11 | | str = 11 | ||
| dex = 13 | | dex = 13 | ||
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| cha = 6 | | cha = 6 | ||
| passives = Opportunity Attack, Pack Tactics | | passives = Opportunity Attack, Pack Tactics | ||
| uid = S_FOR_Courier_Dog | |||
| uuid = 3059f69c-068d-4e28-8491-55953c027901 | |||
| stats = FOR_CourierDog | |||
<!-- When summoned --> | |||
| uid2 = DogFamiliar_Scratch_Summon | |||
| uuid2 = b5deaa14-03b5-41c6-8372-7a9d758b4dfb | |||
| stats2 = FindFamiliar_Dog | |||
}} | }} | ||
'''Scratch''' is a dog and a potential [[Camp Follower]] and [[Attached Follower]] encountered in the [[Forest]] during [[Act One]]. | '''Scratch''' is a dog and a potential [[Camp Follower]] and [[Attached Follower]] encountered in the [[Forest]] during [[Act One]]. | ||
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Scratch was the dog of {{CharLink|Gomwick}}, a courier who worked for Sword Coast Couriers. The pair were making a delivery to Baldur's Gate when a group of gnolls attacked them. Gomwick forced Scratch to flee, but he himself died in the attack. Scratch later returned to find his master and, thinking him merely injured, waited patiently by his side for him to wake. | Scratch was the dog of {{CharLink|Gomwick}}, a courier who worked for Sword Coast Couriers. The pair were making a delivery to Baldur's Gate when a group of gnolls attacked them. Gomwick forced Scratch to flee, but he himself died in the attack. Scratch later returned to find his master and, thinking him merely injured, waited patiently by his side for him to wake. | ||
== Recruitment == | |||
Scratch can be recruited as a camp follower and familiar. | Scratch can be recruited as a camp follower and familiar. | ||
He is found in the Forest, west of and above {{Coords|69|476|Owlbear Nest}}. Scratch defends the body of his dead master, a messenger named Gomwick. The party must tell him they mean no harm. | He is found in the Forest, west of and above {{Coords|69|476|Owlbear Nest}}. Scratch defends the body of his dead master, a messenger named Gomwick. The party must tell him they mean no harm. | ||
===Calming down Scratch=== | |||
:Without Speak with Animals | :Without Speak with Animals: | ||
:*{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}} | :*{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}} | ||
:**{{Dialogue option|It's all right, Scratch. I'm not going to hurt you.}} | :**{{Dialogue option|It's all right, Scratch. I'm not going to hurt you.}} | ||
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:*{{Dialogue option|''Growl.''|tags=Barbarian|roll=Intimidation|dc=5}} | :*{{Dialogue option|''Growl.''|tags=Barbarian|roll=Intimidation|dc=5}} | ||
:With Speak with Animals | :With Speak with Animals: | ||
:*Scratch tells the party member to keep moving. The party can respond with: | :*Scratch tells the party member to keep moving. The party can respond with: | ||
:*{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}} | :*{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}} | ||
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:*Once Scratch is calm, he turns his attention to his deceased master and must be convinced to follow the party to the campsite. | :*Once Scratch is calm, he turns his attention to his deceased master and must be convinced to follow the party to the campsite. | ||
===Convincing Scratch to come to the campsite=== | |||
:Without Speak with Animals | :Without Speak with Animals: | ||
:*{{Dialogue option|Come on, Scratch. Follow me.}} | :*{{Dialogue option|Come on, Scratch. Follow me.}} | ||
:*{{Dialogue option|''Motion him to follow.''}} | :*{{Dialogue option|''Motion him to follow.''}} | ||
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== Involvement == | == Involvement == | ||
=== Camp === | === Camp === | ||
After he has been at camp for a while, Scratch brings the player character an item called {{SmRarityItem|Scratch's Ball}}. Succeeding in a [[Strength]], [[Sleight of Hand]], or [[Animal Handling]] check, or by using {{SAI|Speak with Animals}}, allows the player character to take the ball | After he has been at camp for a while, Scratch brings the player character an item called {{SmRarityItem|Scratch's Ball}}. Succeeding in a [[Strength]], [[Sleight of Hand]], or [[Animal Handling]] check, or by using {{SAI|Speak with Animals}}, allows the player character to take the ball. | ||
While in camp, Scratch can also be pet, and will play fetch, retrieving his ball if it is thrown. | While in camp, Scratch can also be pet, and will play fetch, retrieving his ball if it is thrown. | ||
If the {{CharLink|Owlbear Cub}} is recruited, one night, during a long rest, sounds of distress can be heard coming from the cub and Scratch. Hurrying towards the sound, the player character finds Scratch and the owlbear lying together. Without animal speech, the player character can pass an Animal Handling check to discover that the two have become friends. Otherwise, Scratch explains that he is comforting the cub, after he had a nightmare of his time in the Goblin Camp. Scratch shares that he used to sleep under Gomwick's coat as a pup, and that he thinks Gomwick would be happy that he is travelling with his new master – a little surprised at himself for calling the player character as such. | If the {{CharLink|Owlbear Cub}} is recruited, one night, during a long rest, sounds of distress can be heard coming from the cub and Scratch. Hurrying towards the sound, the player character finds Scratch and the owlbear lying together. Without animal speech, the player character can pass an Animal Handling check to discover that the two have become friends. Otherwise, Scratch explains that he is comforting the cub, after he had a nightmare of his time in the Goblin Camp. Scratch shares that he used to sleep under Gomwick's coat as a pup, and that he thinks Gomwick would be happy that he is travelling with his new master – a little surprised at himself for calling the player character as such. | ||
=== Familiar === | |||
While Scratch's Ball is in someone's inventory, they may summon Scratch as a [[Find_Familiar#Scratch|Familiar]]. Scratch can find a variety of hidden items, and is the only familiar capable of the {{SAI|Help}} action except those from {{SAI|Ranger's Companion}}. Scratch can remove {{Cond|Burning}}, {{Cond|Downed}}, {{Cond|Ensnared}}, {{Cond|Entangled}}, {{Cond|Enwebbed}}, {{Cond|Gaping Wounds}}, {{Cond|Sleeping}}, {{Cond|Off Balance}}, or {{Cond|Prone}} from an ally. If his ball is lost in some way other than throwing it into a chasm, Scratch has a spare at camp. | |||
However, the playful Scratch can disrupt sensitive missions. He is afflicted with [[Scratch's Sniff (Condition)|Scratch's Sniff]] around buried chests and runs ahead regardless of traps and enemies (think invisible Timmasks with {{Range|m=18|ft=60}}), sometimes causing [[Find the Mushroom Picker|spectacular consequences]]. Scratch also fetches items dropped or thrown, including boxes blocking vent traps and even [[Runepowder Vial|high explosives]]. | |||
=== Act Three === | === Act Three === |