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Shocking Grasp: Difference between revisions

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{{ up to date | 2023-08-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->


{{SpellPage
{{SpellPage
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| race learns at level 2 =
| race learns at level 2 =
| summary = It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.
| summary = It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.
| description = [[Shocking Grasp (Condition)|Lightning]] springs from your hand. It deals {{DamageText|1d8|Lightning}} damage and prevents the target from taking [[Reaction]]s. You have {{Advantage}} when using this spell on creatures wearing metal [[Armour]].
| description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]].
| action type = action
| action type = action
| attack roll = yes
| attack roll = yes

Revision as of 04:18, 18 August 2023

Template:Up to date

Shocking Grasp Icon.png

Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.

Description

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

Properties

Damage
D8 Lightning.png 1d8 (1~8) Damage TypesLightning
Details
Attack roll
 Melee: 1.5 m / 5  ft

At higher levels

When the spellcaster reaches Level 5, the damage increases by another 1d8 Damage TypesLightning, for a total of:

D8 Lightning.png 2d8 (2~16) Damage TypesLightning

Condition: Shocking Grasp

Shocking Grasp Shocking Grasp

Duration: 1 turn

How to learn

Classes:

External Links