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Shocking Grasp
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For the equivalent Way of the Four Elements Monk spell, see Touch of the Storm.

Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts Lightning damage and prevents the target from taking a Reaction.
Description
The target cannot use Reactions. This spell has Advantage on creatures with metal Armour.
Properties
- Cost
- Action
- Damage: 1~8
- Details
- Melee spell attack roll
- Melee: 1.5 m / 5 ft
1d8Lightning
At higher levels
- At character level 5, the damage increases to 2d8Lightning.
- At character level 10, the damage increases to 3d8Lightning.
Technical details
UID
Target_ShockingGrasp
Spell flags
Condition: Shocking Grasp
How to learn
Classes:
- Class level 1: Sorcerer and Wizard
- Class level 3: Eldritch Knight and Arcane Trickster
- Character level 1: High Elf and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Other ways to learn:
- Wizards can scribe a Scroll of Shocking Grasp to their spellbooks.
Notes
- The High Elf and High Half-Elf racial versions of this cantrip are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
- Characters with the War Caster feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they do not know this spell.
- The incantation for Shocking Grasp is Fulgor, Latin for "lightning" or "flash."
External links[edit | edit source]
- Shocking grasp on the Forgotten Realms Wiki