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Shocking Grasp
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For the equivalent Way of the Four Elements Monk spell, see .
Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts
Lightning damage and prevents the target from taking Reactions.
Advantage on creatures with metal Armour.
UID
Spell flags

Description
The target cannot use Reactions. This spell has
Properties
- Cost
Action
- Damage: 1~8
- Details
Melee spell attack roll
Melee: 1.5 m / 5 ft

1d8
Lightning

At higher levels
- At character level 5, the damage increases to 2d8
Lightning.
- At character level 10, the damage increases to 3d8
Lightning.
Technical details

Target_ShockingGrasp

Condition: Shocking Grasp
Duration: 1 turn
- Cannot take Reactions.
How to learn
Classes:
- Class level 1: Sorcerer, and Wizard
- Class level 3: Eldritch Knight, and Arcane Trickster
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Other ways to learn:
- Wizards can scribe a
Scroll of Shocking Grasp to their spellbooks.
Notes
- The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
- Characters with the feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
- The incantation for Shocking Grasp is Fulgor, Latin for "lightning" or "flash."