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* Affected entity has a +1 bonus to its spell [[Attack Rolls]] and spell Difficulty Class per turn remaining. | * Affected entity has a +1 bonus to its spell [[Attack Rolls]] and spell Difficulty Class per turn remaining. | ||
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{{ up to date | 2023-08-31}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
==Notes== | |||
Arcane Acuity can stack up to 7 times on a character resulting in a max of +7 to spell [[Attack Rolls]] and spell DC | |||
==Items that Apply Arcane Acuity== | |||
*Equipment: | |||
**{{SmallIcon|Helmet of Arcane Acuity Icon.png}} [[Helmet of Arcane Acuity]]: Whenever you deal damage with a weapon attack, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 2 turns. | |||
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Storm Scion's Power]]: When the wearer deals {{DamageType|Thunder}} damage, they gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}}. | |||
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Fire Acuity]]: Whenever you deal {{DamageType|Fire}} damage, you gain {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=25}} for 2 turns. | |||
**{{SmallIcon|Gloves of Battlemage's Power Icon.png}} [[Gloves of Battlemage's Power]]: When a weapon attack roll inflicts a condition, the wielder gains {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}}. | |||
*Elixirs | |||
**{{SmallIcon|Elixir of Battlemage's Power.png}} [[Elixir of Battlemage's Power]]: Drink to increase the effectiveness of your spells. You will gain 3 {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=15}}. Replaces effects from other elixirs when drink |