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→Saving Grizzly: Spelling of "Grisly"
(→Saving Grizzly: Bug) |
(→Saving Grizzly: Spelling of "Grisly") |
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=== Locating the Hag === | === Locating the Hag === | ||
After speaking to Lora, the party is directed to investigate the Blushing Mermaid and speak to [[Captain Grizzly]], who was present during Vanra's abduction. If Lora has not been spoken to, then | After speaking to Lora, the party is directed to investigate the Blushing Mermaid and speak to [[Captain Grizzly|Captain Grisly]], who was present during Vanra's abduction. If Lora has not been spoken to, then Grisly will not speak to the party and says she is too hungover to talk. Speaking to Grisly about Vanra's disappearance, she claims that Lora has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out. If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be [[Auntie Ethel]], a hag. | ||
[[File:Ethel Grizzly.jpg|thumb|Ethel reveals herself.]] | [[File:Ethel Grizzly.jpg|thumb|Ethel reveals herself.]] | ||
Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act. | |||
=== Dealing with the Hag === | === Dealing with the Hag === | ||
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=== The Hag's Basement === | === The Hag's Basement === | ||
[[File:Hag Basement Entry.jpg|thumb|Entrance to the hag's door.]] | [[File:Hag Basement Entry.jpg|thumb|Entrance to the hag's door.]] | ||
The Hag's basement can be found by entering either the old oak door near the entrance to the Blushing Mermaid or the cellar door down the stairs in the same room | The Hag's basement can be found by entering either the old oak door near the entrance to the Blushing Mermaid or the cellar door down the stairs in the same room Grisly was wandering. Jumping up on top of the alcohol barrels and moving towards the small passage starts an Investigation check. Succeeding reveals that the wall is an illusion that the party can simply walk through, climb down a ladder, and through a set of double doors that can be unlocked with Auntie Ethel's Lair Key or by lockpicking the door. | ||
[[File:Hag Mermaid Basement Map.jpg|thumb|Hag Basement map.]] | [[File:Hag Mermaid Basement Map.jpg|thumb|Hag Basement map.]] | ||
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Using the Hag's Bane or cutting out Vanra results in [[Save Vanra]] being successfully completed. | Using the Hag's Bane or cutting out Vanra results in [[Save Vanra]] being successfully completed. | ||
=== Saving | === Saving Grisly === | ||
[[File:Grizzly Alive.jpg|thumb| | [[File:Grizzly Alive.jpg|thumb|Grisly will recount her experience with Ethel if she is saved.]] | ||
The same as her last hag den, Ethel has a number of enthralled humans trapped with their masks. Most of these individuals are too far gone to properly save, and will simply mutter about their curses if Ethel is slain. However, there is one person who is able to be properly saved from the hag - the real Captain | The same as her last hag den, Ethel has a number of enthralled humans trapped with their masks. Most of these individuals are too far gone to properly save, and will simply mutter about their curses if Ethel is slain. However, there is one person who is able to be properly saved from the hag - the real Captain Grisly. Grisly, like the other servants, is forced to attack the party if they fight with Ethel. However, if Grisly is left alive, then she is freed from Ethel's influence and removes her mask. Speaking to her, she is immensely grateful to the party for liberating her, and states that the 'Maid's as much as the party's home as hers. | ||
As of 4.1.1.3686210, even if you non lethally knock out | As of 4.1.1.3686210, even if you non lethally knock out Grisly in the first room then engage Ethel separately the game will bug. She will not revive and the bartender will still think she is dead. | ||
== Quest Rewards == | == Quest Rewards == |