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edits→The Gondian's Plight
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[[File:Foundry Vessel Note.jpg|thumb|Location of the note with the prison's location.]] | [[File:Foundry Vessel Note.jpg|thumb|Location of the note with the prison's location.]] | ||
The party can find more information via a note about vessels (X:-1966, Y:459). This area is heavily guarded and Banites and Gondians alike become hostile to any intruders. However, finding the note isn't necessary to find the prison. This information can also be found by undertaking [[Avenge the Drowned]], making a deal with [[Mizora]] to gain the location, or simply by stumbling upon the location. Regardless, the prisoners are being held in an underwater prison which is accessed via a submersible under [[Flymm Cargo]]. | The party can find more information via a note about vessels (X:-1966, Y:459). This area is heavily guarded and Banites and Gondians alike become hostile to any intruders. However, finding the note isn't necessary to find the prison. This information can also be found by undertaking [[Avenge the Drowned]], making a deal with [[Mizora]] to gain the location, or simply by stumbling upon the location. Regardless, the prisoners are being held in an [[Iron Throne|underwater prison]] which is accessed via a submersible under [[Flymm Cargo]]. | ||
=== Flymm Cargo === | === Flymm Cargo === | ||
[[File:Flymm Cargo Hatch.jpg|thumb|The secret hatch in Flymm Cargo.]] | [[File:Flymm Cargo Hatch.jpg|thumb|The secret hatch in Flymm Cargo.]] | ||
Flymm Cargo is further along the docks. The double metal doors (X:-169, Y:-150) can be lockpicked (DC 20), and cause several [[Worg|Worgs]] within to attack. After defeating them, there is little else in the building to indicate what is going on there. However, there is a basement entrance (X:-164, Y:-141). The entrance is covered by various trunks and crates that must be moved or destroyed to access it. | [[Flymm Cargo]] is further along the docks. The double metal doors (X:-169, Y:-150) can be lockpicked (DC 20), and cause several [[Worg|Worgs]] within to attack. After defeating them, there is little else in the building to indicate what is going on there. However, there is a basement entrance (X:-164, Y:-141). The entrance is covered by various trunks and crates that must be moved or destroyed to access it. | ||
=== Dealing with Redhammer === | === Dealing with Redhammer === | ||
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=== The Iron Throne === | === The Iron Throne === | ||
[[File:Iron Throne Map.jpg|thumb|Map of the Iron Throne]] | [[File:Iron Throne Map.jpg|thumb|Map of the Iron Throne]] | ||
There are six cells of Gondians, each with a level that releases them, as well as one Gondian who is strapped to a chair that must be released. Within the Iron Throne [[Sahuagin]] are lurking and more spawn over time. Once the Gondians have been released, they make a dash for the submersible. When all four party members have returned to the submersible, then the mission ends, and those trapped on the Iron Throne perish. The party has only 6 turns to save the Gondians, or 8 if on Explorer difficulty. | There are six cells of Gondians, each with a level that releases them, as well as one Gondian who is strapped to a chair that must be released. Within the Iron Throne [[Sahuagin]] are lurking and more spawn over time. Once the Gondians have been released, they make a dash for the submersible. When all four party members have returned to the submersible, then the mission ends, and those trapped on the Iron Throne perish. '''The party has only 6 turns to save the Gondians''', or 8 if on Explorer difficulty. | ||
==== Saving Duke Ravengard ==== | ==== Saving Duke Ravengard ==== | ||
Duke Ravengard can only be saved if Gortash's coronation has been attended. If Wyll has been recruited, it is highly recommended to speak to | Duke Ravengard can only be saved if Gortash's coronation has been attended. If [[Wyll]] has been recruited, it is highly recommended to speak to him after the coronation, and then return to camp to see [[Mizora]]'s bargain, as part of [[The Blade of Frontiers]] and [[The Grand Duke]]. Wyll does ''not'' have to accept Mizora's new pact to save his father, but doing so makes it easier. | ||
Duke Ravengard is in the block of cells directly east from the ladder to the submersible. He is in the middle cell, and has only 35 HP and the Fiendish Obeisance status. Upon opening the door to his cell, the party gains control over the Duke's movements. However, once he leaves the cell, if Wyll broke his pact with Mizora, then she appears and summons multiple [[Combustion Belly Spiderling|Combustion Belly Spiderlings]] to kill the duke. She orders him to kneel while the spiderlings explode on their turn. The Duke can be saved by healing him while he is in his cell (via [[Healing Word]], throwing healing potions, or other tactics) or through spells like [[Arcane Gate]]. | Duke Ravengard is in the block of cells directly east from the ladder to the submersible. He is in the middle cell, and has only 35 HP and the Fiendish Obeisance status. Upon opening the door to his cell, the party gains control over the Duke's movements. However, once he leaves the cell, if Wyll broke his pact with Mizora, then she appears and summons multiple [[Combustion Belly Spiderling|Combustion Belly Spiderlings]] to kill the duke. She orders him to kneel while the spiderlings explode on their turn. The Duke can be saved by healing him while he is in his cell (via [[Healing Word]], throwing healing potions, or other tactics) or through spells like [[Arcane Gate]]. | ||
==== Saving Omeluum ==== | ==== Saving Omeluum ==== | ||
If [[Steal a Githyanki Egg]] was resolved without [[Lady Esther]] receiving an egg, then Omeluum is trapped in the Iron Throne. He is strapped in a chair in the southwestern corner of the area. Omeluum has a teleportation spell that allows him to get back to the submersible quickly, which makes him a lower priority to rescue. | If [[Steal a Githyanki Egg]] was resolved without [[Lady Esther]] receiving an egg, then [[Omeluum]] is trapped in the Iron Throne. He is strapped in a chair in the southwestern corner of the area. Omeluum has a teleportation spell that allows him to get back to the submersible quickly, which makes him a lower priority to rescue. | ||
=== Liberating the Gondian Workers === | === Liberating the Gondian Workers === | ||
If she survived, then [[Obelia Toobin]] thanks the party for saving her and the other Gondians. She urges the party to go and save the workers at the Steel Watch Foundry. If the party did not visit the Foundry before saving the Gondians at the Iron Throne, then the Gondians on the ground floor immediately begin attacking the Banite cultists who are keeping them subjugated. The party needs to be mindful of the Motivators, which kill the collared Gondians if they aren't deactivated. | If she survived, then [[Obelia Toobin]] thanks the party for saving her and the other Gondians. She urges the party to go and save the workers at the [[Steel Watch Foundry]]. If the party did not visit the Foundry before saving the Gondians at the Iron Throne, then the Gondians on the ground floor immediately begin attacking the Banite cultists who are keeping them subjugated. The party needs to be mindful of the Motivators, which kill the collared Gondians if they aren't deactivated. | ||
After defeating the Banites on the production floor, the party can talk to Zanner. He asks the party if his daughter is alright, which the party can either tell him she is alive or lie about it if she died during the escape. If he believes Obelia is alive and well, then he volunteers to help take the Foundry down and destroy the Steel Watch. The party can agree, to which he becomes a controllable companion, or state that they already have a [[Runepowder Bomb]], if they were given the bomb by [[Wulbren]] as part of [[Avenge the Ironhands]]. | After defeating the Banites on the production floor, the party can talk to Zanner. He asks the party if his daughter is alright, which the party can either tell him she is alive or lie about it if she died during the escape. If he believes Obelia is alive and well, then he volunteers to help take the Foundry down and destroy the Steel Watch. The party can agree, to which he becomes a controllable companion, or state that they already have a [[Runepowder Bomb]], if they were given the bomb by [[Wulbren]] as part of [[Avenge the Ironhands]]. | ||
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In order to get to the console to disable the Steel Watch and destroy the Foundry, the party must defeat the [[Steel Watch Titan]], a level 12 enemy, and three level 11 [[Hellfire Watcher|Hellfire Watchers]]. If Zanner is with the party, then he warns them after entering the Control Centre Antechambre that something horrible is ahead. He recommends that when the Titan raises its shields, to hit it with every scrap of magic available. With that advice, he remains in the antechamber during the battle and reappears once the Titan is dealt with. | In order to get to the console to disable the Steel Watch and destroy the Foundry, the party must defeat the [[Steel Watch Titan]], a level 12 enemy, and three level 11 [[Hellfire Watcher|Hellfire Watchers]]. If Zanner is with the party, then he warns them after entering the Control Centre Antechambre that something horrible is ahead. He recommends that when the Titan raises its shields, to hit it with every scrap of magic available. With that advice, he remains in the antechamber during the battle and reappears once the Titan is dealt with. | ||
After the battle, Zanner appears and asks if the party is ready to proceed. If Zanner was left behind or was not asked to join the party, then the console at the west end of the room can be approached and either the Runepowder Bomb placed or the code used. | After the battle, Zanner appears and asks if the party is ready to proceed. If Zanner was left behind or was not asked to join the party, then the console at the west end of the room can be approached and either the [[Runepowder Bomb]] placed or the code used. | ||
=== The Ironhands Arrive === | === The Ironhands Arrive === | ||
[[File:Wulbren Gondian Confrontation.jpg|thumb|Wulbren and the Ironhands arrive to take down the Gondians.]] | [[File:Wulbren Gondian Confrontation.jpg|thumb|Wulbren and the Ironhands arrive to take down the Gondians.]] | ||
The Ironhand Gnomes appear once the Foundry explodes to confront any surviving Gondians and congratulate the party. | The Ironhand Gnomes appear once the Foundry explodes to confront any surviving Gondians and congratulate the party. Wulbren states that any Gondians must be killed, as they are a threat to Baldur's Gate. If Barcus is alive, he interjects that the Gondians are no threat and that Wulbren has been a negative influence on the Ironhands. | ||
* [PERSUASION] Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus? | * [PERSUASION] Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus? |