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==== Dhourn ==== | ==== Dhourn ==== | ||
[[File:Dhourn Petrified Quest.jpg|thumb|Dhourn was petrified by a Spectator.]] | [[File:Dhourn Petrified Quest.jpg|thumb|Dhourn was petrified by a Spectator.]] | ||
Dhourn is one of many petrified drow west of the Selûnite Outpost. An easy way to get to Dhourn is by entering the Outpost near the statue of Selûne and move to the broken window (X:141, Y:-240). Walk through it and climb down the knotted roots. Continue moving west and a cutscene triggers where the party moves past the droves of petrified drow. A [[Spectator]] appears and attacks the party. On its first turn, it resurrects drow, typically starting with Dhourn. Dhourn and any other drow the Spectator ressurects are charmed until the Spectator is defeated, when they become neutral. | [[Dhourn]] is one of many petrified drow west of the Selûnite Outpost. An easy way to get to Dhourn is by entering the Outpost near the statue of Selûne and move to the broken window (X:141, Y:-240). Walk through it and climb down the knotted roots. Continue moving west and a cutscene triggers where the party moves past the droves of petrified drow. A [[Spectator]] appears and attacks the party. On its first turn, it resurrects drow, typically starting with Dhourn. Dhourn and any other drow the Spectator ressurects are charmed until the Spectator is defeated, when they become neutral. | ||
Keep Dhourn alive and he'll talk to the party, otherwise his corpse can be spoken to with Speak With Dead. He reveals that he has a {{SmIconLink|Memory Shard Icon.png|Memory Shard}} with information on the Adamantine Forge. Dhourn explains that he had two other rivals seeking the forge but, after realizing how long he was petrified, he is the sole person left to claim the glory for discovering the Forge. After this, he and any unpetrified drow attack the party, as he sees them as possible rivals. | Keep Dhourn alive and he'll talk to the party, otherwise his corpse can be spoken to with Speak With Dead. He reveals that he has a {{SmIconLink|Memory Shard Icon.png|Memory Shard}} with information on the Adamantine Forge. Dhourn explains that he had two other rivals seeking the forge but, after realizing how long he was petrified, he is the sole person left to claim the glory for discovering the Forge. After this, he and any unpetrified drow attack the party, as he sees them as possible rivals. | ||
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==== Filro the Forgotten ==== | ==== Filro the Forgotten ==== | ||
Filro the Forgotten (X:-50, Y:-163) has a camp south of the Sussur Tree Waypoint. He has gone mad during his time in the Underdark and becomes hostile upon detecting the party, alongside several [[Hook Horror|Hook Horrors]]. Once he has been defeated, loot his corpse to obtain his [[Scribbled Notes]]. When the notes are read, an automatic Investigation check (DC 15) is attempted by the whole party. Succeeding reveals that the forge guardian is weak to magma and a 'hot hammer.' | [[Filro the Forgotten]] (X:-50, Y:-163) has a camp south of the Sussur Tree Waypoint. He has gone mad during his time in the Underdark and becomes hostile upon detecting the party, alongside several [[Hook Horror|Hook Horrors]]. Once he has been defeated, loot his corpse to obtain his [[Scribbled Notes]]. When the notes are read, an automatic Investigation check (DC 15) is attempted by the whole party. Succeeding reveals that the forge guardian is weak to magma and a 'hot hammer.' | ||
==== Xargrim ==== | ==== Xargrim ==== | ||
[[File:Pale Corpse Guardian Gate Quest.jpg|thumb|Xargrim's body holds another key to the Forge.]] | [[File:Pale Corpse Guardian Gate Quest.jpg|thumb|Xargrim's body holds another key to the Forge.]] | ||
Xargrim can be found beyond the [[Guardian Gate]] (X:55, Y:-88) in [[Ebonlake Grotto]]. The gate is to the north of where [[Sovereign Spaw]] is located. In order to access Xargrim's corpse, the party can complete [[Defeat the Duergar Intruders]] and the myconid Sovereign opens the gate. It is possible to open the gate by force, by attacking it, in instances where the myconids have become hostile. | [[Xargrim]] can be found beyond the [[Guardian Gate]] (X:55, Y:-88) in [[Ebonlake Grotto]]. The gate is to the north of where [[Sovereign Spaw]] is located. In order to access Xargrim's corpse, the party can complete [[Defeat the Duergar Intruders]] and the myconid Sovereign opens the gate. It is possible to open the gate by force, by attacking it, in instances where the myconids have become hostile. | ||
Once inside, loot the corpse to find a book, {{SmIconLink|Book_GenericGray.png|Flumph Mating Rituals}}. Read the book to discover its secrets: | Once inside, loot the corpse to find a book, {{SmIconLink|Book_GenericGray.png|Flumph Mating Rituals}}. Read the book to discover its secrets: | ||
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=== Reaching the Forge === | === Reaching the Forge === | ||
[[File:Forge Jumping Platform Quest.jpg|thumb|The cracked statue can be jumped across.]] | [[File:Forge Jumping Platform Quest.jpg|thumb|The cracked statue can be jumped across.]] | ||
One way to access the Adamantine Forge is by completing [[Get Past the Rubble]]. Once the rubble is clear, follow the (fairly linear) pathway until an Iron Ladder (X:-648, Y:409) allows the party to climb down. There is a moveable metal platform that connects to a walkway - jump on it to encounter a set of levers. The levers can be used to descend another two sets of metal platforms, but this isn't necessary. Instead, the party can walk further south on the first walkway until they come across a broken statue. The statue remains can be jumped across to move to the second platform (X:-624, Y:344). Send one party member over to the next platform using this method, then move them south to find a set of two levers. Operate the levers to move the party members on the other side, then have the party members jump down to the new area. This should instantly activate the Ancient Forge Waypoint. Teleport to the waypoints to reunite the party. | One way to access [[The Adamantine Forge (Location)|the Adamantine Forge]] is by completing [[Get Past the Rubble]]. Once the rubble is clear, follow the (fairly linear) pathway until an Iron Ladder (X:-648, Y:409) allows the party to climb down. There is a moveable metal platform that connects to a walkway - jump on it to encounter a set of levers. The levers can be used to descend another two sets of metal platforms, but this isn't necessary. Instead, the party can walk further south on the first walkway until they come across a broken statue. The statue remains can be jumped across to move to the second platform (X:-624, Y:344). Send one party member over to the next platform using this method, then move them south to find a set of two levers. Operate the levers to move the party members on the other side, then have the party members jump down to the new area. This should instantly activate the Ancient Forge Waypoint. Teleport to the waypoints to reunite the party. | ||
[[File:Forge Misty Step Location Quest.jpg|thumb|The location to easily Misty Step to the Forge.]] | [[File:Forge Misty Step Location Quest.jpg|thumb|The location to easily Misty Step to the Forge.]] |