Goblin Sharp-Eye: Difference between revisions

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(worg companion)
(formating and name of the character box, model)
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{{CharacterInfo|name=Goblin Tracker|STR=8|level=2|race=Goblin|type=Humanoid|HP=12|AC=13|size=Small|weight=35kg|proficiency=2|initiative=+2|DEX=14|CON=10|INT=10|WIS=8|CHA=8|faction=[[Cult of the Absolute]]|location=[[Blighted Village]], [[Goblin Camp]]|exp=20|speed=9m / 30ft|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]]
{{CharacterInfo
|name=Goblin Sharp-Eye
|image=[[File:Goblin_Sharp-Eye_Model.png|350px]]
|STR=8
|level=2
|race=Goblin
|type=Humanoid
|HP=12
|AC=13
|size=Small
|weight=35kg
|proficiency=2
|initiative=+2
|DEX=14
|CON=10
|INT=10
|WIS=8
|CHA=8
|faction=[[Cult of the Absolute]]
|location=[[Blighted Village]], [[Goblin Camp]]
|exp=20
|speed=9m / 30ft
|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]]
 
{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]
}}
'''Goblin Sharp-eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. The more elite archers of goblin-kind, they favor using ambushes and taking to the [[High Ground Rules|high ground]] to make up for their physical weaknesses in close quarters. They can prove quite troublesome from a long range.


{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]}}'''Goblin Sharp-eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. The more elite archers of goblin-kind, they favor using ambushes and taking to the [[High Ground Rules|high ground]] to make up for their physical weaknesses in close quarters. They can prove quite troublesome from a long range.
==Attacks and Abilities==
==Attacks and Abilities==



Revision as of 23:42, 18 September 2023

Goblin Sharp-Eye
Goblin Sharp-Eye Model.png
Stats
Level 2

STR

8
(-1)

DEX

14
(+2)

CON

10

INT

10

WIS

8
(-1)

CHA

8
(-1)
Bg3 content hr.png
Creature Race Icon.png  Race Goblin
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 12
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 35kg
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Blighted Village, Goblin Camp
Faction Cult of the Absolute
Experience on kill 20

Goblin Sharp-eyes are a generic Goblin NPCs and enemies found throughout Act One. The more elite archers of goblin-kind, they favor using ambushes and taking to the high ground to make up for their physical weaknesses in close quarters. They can prove quite troublesome from a long range.

Attacks and Abilities

Ranged Attack - Goblin Bow

Action

Attack roll: +4
D6 Piercing.png 1d6 (1~6) + 2 modifier Damage TypesPiercing damage
 Range: 18 m / 60 ft

Ensnaring Strike (Ranged)

Your attack summons thorny vines that possibly Ensnared your target.

Action

Attack roll: +4
D6 Piercing.png 1d6 + 2 (3~8) Damage TypesPiercing damage
DC Strength saving throw to resist becoming Ensnared and take
D6 Piercing.png 1d6 (1~6) Damage TypesPiercing damage
at the start of each turn. Duration: 10 turns.

Concentration Concentration

Nimble Escape

Retreat safely: moving won't provoke Opportunity Attacks.

Bonus action

Worg Companion

Some Sharp-Eyes have access to the Worg Companion ability, allowing them to summon a Worg

Action