Goblin Sharp-Eye

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Goblin Sharp-Eyes are a generic Goblin NPCs and enemies found throughout Act One in the Goblin Camp and Blighted Village. The elite archers of goblinkind, they take to the high ground and snipe enemies from a distance to make up for their physical weakness in close quarters.

Their ability to ensnare party members and summon Worgs make them high priority targets in early combat encounters. They can use specialized arrows, such as Arrows of Fire, if they possess them in their inventory.

Attacks and abilities[edit | edit source]

Ranged Attack.webp

The goblin fires an arrow at a target with its Goblin Bow.

Action

Attack roll: +4
D6 Piercing.png 1d6 (1~6) + 2 modifier Damage TypesPiercing damage
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp

Your attack summons thorny vines that possibly Ensnare your target.

Action

Attack roll: +4
D6 Piercing.png 1d6 + 2 (3~8) Damage TypesPiercing damage
DC Strength saving throw to resist becoming Ensnared and take
D6 Piercing.png 1d6 (1~6) Damage TypesPiercing damage
at the start of each turn.

Duration: 10 turns

Concentration Concentration

Disengage.webp
Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.

Bonus action

Duration: 1 turn

Gains Disengage Disengage.
Summon Companion Icon.png
The goblin summons a worg companion to fight alongside them. Action