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some copyedits and template conversions
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[[Main Page]] > [[Character Abilities]] > [[Condition]] | [[Main Page]] > [[Character Abilities]] > [[Condition]] | ||
'''Conditions''' are | '''Conditions''' are the effects of certain [[Spells]], Class Features, etc. Conditions may positively or negatively affect a creature. Knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations. | ||
== List | == List of Conditions == | ||
=== [[File:Acid Condition Icon 3.png|frameless|upright=0.15]] Acid === | === [[File:Acid Condition Icon 3.png|frameless|upright=0.15]] Acid === | ||
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* Reduces | * Reduces {{ArmorClass}} by 2. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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{{clear}} | {{clear}} | ||
=== [[File:Armor Of Agathys Condition Icon 3.png|frameless|upright=0.15]] Armour | === [[File:Armor Of Agathys Condition Icon 3.png|frameless|upright=0.15]] Armour of Agathys === | ||
{| class="wikitable" | {| class="wikitable" | ||
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* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer | * Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer {{Disadvantage}}. | ||
* | * [[Attack Rolls]] against Blinded creatures have {{Advantage}}. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has | * Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has {{Disadvantage}} on Constitution [[Saving Throws]]. | ||
* Remove by healing. | * Remove by healing. | ||
|} | |} | ||
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* Attackers have | * Attackers have {{Disadvantage}} on [[Attack Rolls]] against this creature, unless they do not rely on sight or can see through illusions. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Has | * Has {{Disadvantage}} on Dexterity [[Saving Throws]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Can't attack spellcaster. | * Can't attack spellcaster. | ||
* Spellcaster has | * Spellcaster has {{Advantage}} on Charisma [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Can not regain [[Hit Points]]. | * Can not regain [[Hit Points]]. | ||
* If Undead, has | * If Undead, has {{Disadvantage}} on [[Attack Rolls]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer | * Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer {{Disadvantage}}. | ||
* | * [[Attack Rolls]] against Blinded creatures have {{Advantage}}. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* [[Conditions#Prone|Prone]]: | * [[Conditions#Prone|Prone]]: | ||
** Can't move or act, and has | ** Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]]. | ||
** Attacks against a Prone creature have | ** Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature. | ||
** A Prone creature must spend half its [[Movement Speed]] to stand up. | ** A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s. | * Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s. | ||
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* Size is increased. | * Size is increased. | ||
* Weapon attacks deal 1d4 more damage. Has | * Weapon attacks deal 1d4 more damage. Has {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* | * Has {{Advantage}} on Constitution [[Checks]]. | ||
* Gain 7 [[Hit Points#Temporary Hit Points|Temporary Hit Points]]. | * Gain 7 [[Hit Points#Temporary Hit Points|Temporary Hit Points]]. | ||
|} | |} | ||
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* | * Has {{Advantage}} on Strength [[Checks]]. | ||
* [[Carrying Capacity|Weight Limit]] doubled. | * [[Carrying Capacity|Weight Limit]] doubled. | ||
|} | |} | ||
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* | * Has {{Advantage}} on Dexterity [[Checks]]. | ||
* Takes half falling damage. | * Takes half falling damage. | ||
|} | |} | ||
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* | * Has {{Advantage}} on Charisma [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* | * Has {{Advantage}} on Intelligence [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* | * Has {{Advantage}} on Wisdom [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Cannot move and takes <code><span style="color:#999999">1d6 Piercing damage</span></code> per turn. | * Cannot move and takes <code><span style="color:#999999">1d6 Piercing damage</span></code> per turn. | ||
* [[Attack Rolls]] against the creature have | * [[Attack Rolls]] against the creature have {{Advantage}}, while creature's Attack Rolls and Dexterity [[Saving Throws]] have {{Disadvantage}}. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Cannot move. | * Cannot move. | ||
* [[Attack Rolls]] against the creature have | * [[Attack Rolls]] against the creature have {{Advantage}}, while creature's Attack Rolls and Dexterity [[Saving Throws]] have {{Disadvantage}}. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Cannot move. | * Cannot move. | ||
* [[Attack Rolls]] against the creature have | * [[Attack Rolls]] against the creature have {{Advantage}}, while creature's Attack Rolls and Dexterity [[Saving Throws]] have {{Disadvantage}}. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Shedding dim light. | * Shedding dim light. | ||
* Incoming attacks have | * Incoming attacks have {{Advantage}}. | ||
* Cannot be [[Condition#Invisible|Invisible]]. | * Cannot be [[Condition#Invisible|Invisible]]. | ||
|} | |} | ||
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | ||
* Has Resistance to [[Damage Types|physical damage]], and | * Has Resistance to [[Damage Types|physical damage]], and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | * Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | ||
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* Has | * Has {{Advantage}} on Charisma [[Checks]] directed at the target creature. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* A Frightened creature has | * A Frightened creature has {{Disadvantage}} on [[Checks|Ability Checks]] and [[Attack Rolls]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* The next [[Attack Rolls|Attack Roll]] made against this creature has | * The next [[Attack Rolls|Attack Roll]] made against this creature has {{Advantage}}. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has | * Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Charisma [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has | * Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Constitution [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has | * Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Dexterity [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has | * Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Intelligence [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has | * Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Strength [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has | * Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Wisdom [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Can't move or act, and has | * Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]]. | ||
* Attacks against a Prone creature have | * Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature. | ||
* At the end of its turn or when it takes damage, the creature can try to shake off the effect. | * At the end of its turn or when it takes damage, the creature can try to shake off the effect. | ||
|} | |} | ||
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* Suffers an additional <code><span style="color:#999999">1d6 damage</span></code> from the spellcaster. | * Suffers an additional <code><span style="color:#999999">1d6 damage</span></code> from the spellcaster. | ||
* Spellcaster also gains | * Spellcaster also gains {{Advantage}} on all Perception and Survival [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Has | * Has {{Advantage}} on [[Attack Rolls]] and impose {{Disadvantage}} on enemy Attack Rolls. | ||
* Attacking or casting a Spells ends this condition. | * Attacking or casting a Spells ends this condition. | ||
|} | |} | ||
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* Suffers | * Suffers {{Disadvantage}} on [[Attack Rolls]] and [[Checks|Ability Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Can't move or act, and has | * Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]]. | ||
* Attacks against a Prone creature have | * Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature. | ||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | * A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
|} | |} | ||
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* The target is protected against aberrations, celestials, elementals, fey, fiends, and undead. | * The target is protected against aberrations, celestials, elementals, fey, fiends, and undead. | ||
* These creatures have | * These creatures have {{Disadvantage}} on [[Attack Rolls]] against the target. | ||
* The target can't be [[Condition#Charmed|Charmed]], [[Condition#Frightened|Frightened]], or Possesed by them. | * The target can't be [[Condition#Charmed|Charmed]], [[Condition#Frightened|Frightened]], or Possesed by them. | ||
|} | |} | ||
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* Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | ||
* Has Resistance to physical damage, and | * Has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | * Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | ||
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* Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | ||
* Has Resistance to all damage except psychic damage, and | * Has Resistance to all damage except psychic damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | ||
* Can use [[Dash]] as a bonus action, and foes have | * Can use [[Dash]] as a bonus action, and foes have {{Disadvantage}} on [[Opportunity Attacks]]. | ||
* Also has Resistance to physical damage, and | * Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | ||
* [[Movement Speed]] increased by <code>4.5m / 15ft</code>. | * [[Movement Speed]] increased by <code>4.5m / 15ft</code>. | ||
* Also has Resistance to physical damage, and | * Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | ||
* Jump distance increased by <code>4.5m / 15ft</code>. | * Jump distance increased by <code>4.5m / 15ft</code>. | ||
* Also has Resistance to physical damage, and | * Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | ||
* Allies have | * Allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>. | ||
* Also has Resistance to physical damage, and | * Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
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* You have | * You have {{Advantage}} on [[Attack Rolls]], but enemies also have Advantage on Attack Rolls against you. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Size is reduced. | * Size is reduced. | ||
* Weapon attacks deal 1d4 less damage. Has | * Weapon attacks deal 1d4 less damage. Has {{Disadvantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* A sleeping creature cannot move or act. | * A sleeping creature cannot move or act. | ||
* Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]]. | * Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]]. | ||
* [[Attack Rolls]] against it have | * [[Attack Rolls]] against it have {{Advantage}}, and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature. | ||
* Removed by taking damage or when [[Help|Helped]]. | * Removed by taking damage or when [[Help|Helped]]. | ||
|} | |} | ||
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* Has | * Has {{Advantage}} on Intimidation and Performance [[Checks]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* An enemy is close. Has | * An enemy is close. Has {{Disadvantage}} on ranged [[Attack Rolls]]. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* The spellcaster has | * The spellcaster has {{Advantage}} on [[Attack Rolls]] against this creature. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* | * {{Disadvantage}} on the next [[Attack Rolls|Attack Roll]]. | ||
|} | |} | ||
{{clear}} | {{clear}} |