Champion: Difference between revisions
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=== Level 3 === | === Level 3 === | ||
==== {{SAI|Improved Critical Hit|w=30}} ==== | |||
* The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. | |||
=== Level 7 === | === Level 7 === | ||
==== Remarkable Athlete ==== | |||
* '''{{SAI|Remarkable Athlete: Jump}}:''' You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by {{Distance|m=3|ft=10}}. | * '''{{SAI|Remarkable Athlete: Jump}}:''' You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by {{Distance|m=3|ft=10}}. | ||
* '''{{SAI|Remarkable Athlete: Proficiency}}:''' You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in. | * '''{{SAI|Remarkable Athlete: Proficiency}}:''' You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in. |
Revision as of 18:16, 20 October 2023
You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.
You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.
Champion is a subclass of Fighter that focuses entirely on passive improvements.
Subclass Features
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.
Level 3
- The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Level 7
Remarkable Athlete
- : You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by 3 m / 10 ft.
- Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in. : You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your
Level 10
Additional Fighting Style
Select 1 additional Fighting Style:
- : You gain a +2 bonus to Ranged Weapon Attacks.
- Armour Class while wearing Armour. : You gain a +1 bonus to
- : When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- Two-Handed melee weapon, that die is rerolled once. : When you roll a 1 or 2 on a damage die for an attack with a
- Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.) : When you have a
- Ability Modifier to the damage of the attack. : When you make an offhand attack, you can add your
External Links
- Champion on the Forgotten Realms Wiki