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Champion

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Champion is a subclass of Fighter that focuses entirely on passive improvements.

Subclass features[edit | edit source]

Fighter's default armour
Fighter's default armour

This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.

Level 3[edit | edit source]

Improved Critical HitImproved Critical Hit
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Level 7[edit | edit source]

Remarkable Athlete: JumpRemarkable Athlete: Jump
You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by 3 m / 10 ft.
Remarkable Athlete: ProficiencyRemarkable Athlete: Proficiency
You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in.

Level 10[edit | edit source]

Fighting Style
Choose 1 additional fighting style
ArcheryArchery
You gain a +2 bonus to Attack rolls you make with ranged Weapons.
DefenceDefence
You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
DuellingDuelling
When you are wielding a melee weapon that is not Two-Handed in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
Great Weapon FightingGreat Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
ProtectionProtection
When you have a Shield, impose Disadvantage Icon.png Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.
Two-Weapon FightingTwo-Weapon Fighting
When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.

External links[edit | edit source]