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A character's choice of class is not permanent. When gaining a new level, a character can choose to continue advancing in level in a class they already have levels in, or they can choose to gain a level in an entirely new class. This is called ''multiclassing''. Doing so will grant most of the benefits of advancing in level in that additional class, with some limitations. | A character's choice of class is not permanent. When gaining a new level, a character can choose to continue advancing in level in a class they already have levels in, or they can choose to gain a level in an entirely new class. This is called ''multiclassing''. Doing so will grant most of the benefits of advancing in level in that additional class, with some limitations. | ||
* A multiclassed character's spell slots are dependent on the [[ | * A multiclassed character's spell slots are dependent on the [[Spells#Spell_slots_per_level|Effective Spellcaster Level]] of the character. | ||
* A multiclassed character will use the spellcasting modifier from the [[Spells#Multiclassing|most recent new class]] taken for item spellcasting. | * A multiclassed character will use the spellcasting modifier from the [[Spells#Multiclassing|most recent new class]] taken for item spellcasting. | ||
* A multiclassed character does not receive all of the [[Proficiency|proficiencies]] of their new class. Multiclassing never grants saving throw proficiencies. A multiclassed character's [[Die_Rolls#Proficiency_Bonus|proficiency bonus]] increases as normal, however. | * A multiclassed character does not receive all of the [[Proficiency|proficiencies]] of their new class. Multiclassing never grants saving throw proficiencies. A multiclassed character's [[Die_Rolls#Proficiency_Bonus|proficiency bonus]] increases as normal, however. |