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Electric Blood: Difference between revisions

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m (Changed "Armor" to "Armour")
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| summary = '''Electric Blood''' is a passive feature that increases the user's [[Saving Throw]]s while not wearing armour.
| summary = '''Electric Blood''' is a passive feature that increases the user's [[Saving Throw]]s while not wearing armour.
| description = When the wielder deals damage using this weapon, they gain 2 {{Cond|Lightning Charges}}.
| description = When the wielder deals damage using this weapon, they gain 2 {{Cond|Lightning Charges}}.
| granted by items = The Joltshooter, The Sparky Points
| condition = Lightning Charges
| condition duration = 2
}}
}}

Latest revision as of 08:12, 25 September 2024

Electric Blood is a passive feature that increases the user's Saving Throws while not wearing armour.

Description

When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.

Condition: Lightning Charges

Lightning Charges Lightning Charges

Duration: 2 turns

  • Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1Damage TypesLightning damage.
  • If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8Damage TypesLightning damage.
  • You lose 1 charge per turn.

How to learn

Granted by the weapons: