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Electric Blood

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Electric Blood is a passive feature that that adds lightning charges when dealing damage.

Description

When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.

Properties

Details
Recharge: Per attack Recharge: Per attack

Technical details

Ico stats.png UID
MAG_ChargedLightning_Charge_OnDamage_Passive
https://bg3.norbyte.dev/search?q=name:MAG_ChargedLightning_Charge_OnDamage_Passive+type:passive

Ico Report.webp Property flags: OncePerAttack

Plus Icon.png Stats functor context: OnDamage=

Condition: Lightning Charges

Lightning Charges Lightning Charges

Duration Icons.pngDuration: 2 turns

  • Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1⁠Lightning⁠Lightning damage.
  • If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8⁠Lightning⁠LightningDRS damage.
  • You lose 1 charge per turn.

How to learn

Granted by the weapons:

Notes

  • Electric Blood only generates Lightning Charges once per attack roll, so actions like Slashing Flourish Slashing Flourish and consumables like  Arrow of Many Targets will generate 2 Lightning Charges per target hit.