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Nature's Step: Difference between revisions
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{{ | {{Passive feature page | ||
|image = Generic Nature.webp | |image = Generic Nature.webp | ||
|summary = '''Nature's Step''' is a [[Dryad]] | |icon = Generic Nature Icon.webp | ||
|summary = '''Nature's Step''' is a [[Dryad]] toggleable passive feature. You and your allies near the Dryad are protected from [[Difficult Terrain]] and Poison, and can't be Restrained or Paralysed. | |||
|description = Alter the terrain around you, allowing nearby allies in the area to travel with ease. | |description = Alter the terrain around you, allowing nearby allies in the area to travel with ease. | ||
You and your allies aren't affected by {{Cond|Difficult Terrain}}, can't be {{Cond|Restrained}} or {{Cond|Paralysed}}, and gain [[Resistance]] to {{DamageType|Poison}} damage. | You and your allies aren't affected by {{Cond|Difficult Terrain}}, can't be {{Cond|Restrained}} or {{Cond|Paralysed}}, and gain [[Resistance]] to {{DamageType|Poison}} damage. | ||
|toggleable=yes | |||
|condition = Nature's Step | |||
|used by creatures = Dryad | |used by creatures = Dryad | ||
|notes = | |notes = | ||
}} | }} | ||
Latest revision as of 09:16, 6 June 2024
Nature's Step is a Dryad toggleable passive feature. You and your allies near the Dryad are protected from Difficult Terrain and Poison, and can't be Restrained or Paralysed.
Description
Alter the terrain around you, allowing nearby allies in the area to travel with ease.
You and your allies aren't affected by , can't be or , and gain Resistance to Poison damage.
Details
- Toggleable
Condition: Nature's Step
- Nearby allies have Resistance against Poison damage and can move freely in the nearby area.
How to learn
Used by creatures: Dryad