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Piercing Growl: Difference between revisions
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HiddenDragon (talk | contribs) mNo edit summary |
CrayonBrain (talk | contribs) (Added method for obtaining the skill. (Reading the "Regarding the Slayer")) |
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| image = Piercing Growl.webp | | image = Piercing Growl.webp | ||
| cost = action | | cost = action | ||
| concentration = | | concentration = | ||
| damage = | | damage = 3d8+4 | ||
| damage2 = | | damage type = Piercing | ||
| recharge = | | damage2 = | ||
| duration = | | recharge = | ||
| save = CON | | duration = | ||
| save = CON | |||
| save dc = caster | |||
| on save = Target still takes full damage. | |||
| attack roll = | | attack roll = | ||
| ritual = | | ritual = | ||
| range = | | range = | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
Line 19: | Line 22: | ||
| aoe ft = 30 | | aoe ft = 30 | ||
| additional = | | additional = | ||
| higherlevels = | | higherlevels = | ||
| variants = | | variants = | ||
| condition = Bleeding | | condition = Bleeding | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = | | condition save = CON | ||
| condition dc = caster | |||
| condition2 = Fearful | | condition2 = Fearful | ||
| condition2 duration = 2 | | condition2 duration = 2 | ||
| condition2 save = | | condition2 save = CON | ||
| X learns at level X = | | condition2 dc = caster | ||
| granted by feats = | | X learns at level X = | ||
| granted by items = | | granted by feats = | ||
| granted by items = Regarding the Slayer | |||
| granted by spells = | | granted by spells = | ||
| used by creatures = Slayer | | used by creatures = Slayer | ||
| notes = | | notes = | ||
| video = | | video = | ||
}} | }} |
Latest revision as of 11:13, 1 February 2024
Piercing Growl is a special Class Action available to the Slayer. The Slayer howls so hard that nearby foes are wounded.
Description
Fierce howls rise from your guts and wound nearby foes, possibly inflicting and .
Properties
- Cost:
- Action
- Damage:
- 3d8 + 4 (7~28) Piercing
- Details:
- AoE: 10 m / 30 ft (Cone)
- CON Save (Spell save DC) (On Save: Target still takes full damage.)
Condition: Bleeding
Duration: 2 turns
Spell save DC Constitution saving throw
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
Condition: Fearful
Duration: 2 turns
Spell save DC Constitution saving throw
- Has Disadvantage on Ability Checks and Attack rolls.
- It must run from the source of its fear and cannot take any additional actions.
- Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.