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{{ up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
{{EquipmentPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| image = Amulet Necklace B Silver A 1 Faded.png
| image = Amulet Necklace B Silver A 1 Faded.png
| controller icon = Amulet Necklace B Silver A 1 Unfaded.png
| icon = Amulet Necklace B Silver A 1 Unfaded Icon.png
| icon = Amulet Necklace B Silver A 1 Unfaded Icon.png
| description = {{uncommon|Psychic Spark}} is an uncommon [[Amulets|Amulet]] that allows the wearer to cast a stronger version of {{SAI|Magic Missile}}. <!-- This is the first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy. -->
| description = {{uncommon|Psychic Spark}} is an uncommon [[Amulets|Amulet]] that allows the wearer to cast a stronger version of {{SAI|Magic Missile}}.
| quote = Every gem hanging from this necklace is warm to the touch, as if waiting to ignite.
| quote = Every gem hanging from this necklace is warm to the touch, as if waiting to ignite.
| type = Amulets <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| type = Amulets
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| rarity = uncommon
| <!-- Following are Armour- and Shield-related properties -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| <!-- Following are general properties, which should be filled in for ALL types of equipment. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| weight kg = 0.05
| weight kg = 0.05
| weight lb = 0.1
| weight lb = 0.1
| price = 65
| price = 65
| uid = UND_SocietyOfBrilliance_MagicMissileNecklace
| uid = UNI_UND_SocietyOfBrilliance_MagicMissileNecklace
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| uuid = 4a9f0479-954f-486c-9534-d7d72c11f919
* '''Psychic Missiles:''' Shoot an additional dart whenever you cast {{SAI|Magic Missile}}.
| passives = Psychic Missiles
* '''{{SAI|Magic Missile|w=40}}:''' Can cast at Level 1, once per [[Long Rest]].
| special =
| where to find = <!-- Describe where and how to obtain the item. -->
{{SpellAction|Magic Missile|level=1|recharge=Long Rest}}
Sold by [[Blurg]] in the [[Myconid Colony]].
| where to find = Sold by [[Blurg]]
| notes =
| where to find location = Ebonlake Grotto
*UUID: 4a9f0479-954f-486c-9534-d7d72c11f919
| where to find x = 111
| where to find y = -89
| notes = * Psychic Missiles applies when the wearer casts [[Magic Missile]] via any means, not just the once-per-long-rest usage granted by the item.
*During early access this item caused [[Magic Missile]] to deal an additional 1d4 Psychic damage per missile.
}}
}}
===External links===
===External links===
* {{FRWiki|Psychic Spark|long}}
* {{FRWiki|Psychic Spark|long}}
[[Category:Sources of Force damage]]

Latest revision as of 14:29, 19 November 2024

Psychic Spark image

Psychic Spark is an uncommon Amulet that allows the wearer to cast a stronger version of Magic Missile Magic Missile.

Description Icon.png

Every gem hanging from this necklace is warm to the touch, as if waiting to ignite.

Properties

  • Amulets Amulets
  • Rarity: Uncommon
  •  Weight: 0.05 kg / 0.1 lb
  • Price: 65 gp
  • UID UNI_UND_SocietyOfBrilliance_MagicMissileNecklace
    UUID 4a9f0479-954f-486c-9534-d7d72c11f919

Special

The wearer of this item gains:

Magic Missile Magic Missile ()
Cast as a level 1 spell ( Recharge: Long rest.)
Psychic Missiles
Shoot an additional dart whenever you cast Magic Missile Magic Missile.

Where to find

Notes

  • Psychic Missiles applies when the wearer casts Magic Missile via any means, not just the once-per-long-rest usage granted by the item.
  • During early access this item caused Magic Missile to deal an additional 1d4 Psychic damage per missile.

External links[edit | edit source]