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Amulets

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Amulets are equippable accessories which provide beneficial passives or allow characters to cast certain Spells.

List of Amulets[edit | edit source]

Common[edit | edit source]

ItemWeightPriceSpecial
Amulet of the Absolute0.05 kg
0.1 lb
20
Barnabus' Collar0.05 kg
0.1 lb
25
Bronze Necklace0.05 kg
0.1 lb
20
Bronze Pendant0.05 kg
0.1 lb
20
Burnished Necklace0.05 kg
0.1 lb
20
Destroyed Kill Collar0.05 kg
0.1 lb
65
Dog Collar0.05 kg
0.1 lb
20
Dog Collar0.05 kg
0.1 lb
20
Gold Necklace0.05 kg
0.1 lb
35
Gold Necklace0.05 kg
0.1 lb
35
Gold Pendant0.05 kg
0.1 lb
35
Gold Pendant0.05 kg
0.1 lb
35
Gold Pendant0.05 kg
0.1 lb
35
Gold Pendant0.05 kg
0.1 lb
35
Gordis' Dog Collar0.05 kg
0.1 lb
20
Pearl Necklace0.05 kg
0.1 lb
35
Pearl Necklace0.05 kg
0.1 lb
35
Pearl Necklace0.05 kg
0.1 lb
35
Pearl Necklace0.05 kg
0.1 lb
35
Polished Necklace0.05 kg
0.1 lb
35
Polished Necklace0.05 kg
0.1 lb
35
Polished Necklace0.05 kg
0.1 lb
35
Polished Necklace0.05 kg
0.1 lb
35
Polished Necklace0.05 kg
0.1 lb
35
Polished Necklace0.05 kg
0.1 lb
35
Rocky's Dog Collar0.05 kg
0.1 lb
20
Selûnite Amulet0.05 kg
0.1 lb
20
Silver Amulet0.05 kg
0.1 lb
25
Silver Amulet0.05 kg
0.1 lb
25
Silver Locket0.05 kg
0.1 lb
20
Silver Necklace0.05 kg
0.1 lb
25
Silver Necklace0.05 kg
0.1 lb
25
Tarnished Locket0.05 kg
0.1 lb
20
Tarnished Pendant0.05 kg
0.1 lb
20
Tarnished Pendant0.05 kg
0.1 lb
20
Zina's Dog Collar0.05 kg
0.1 lb
20

Uncommon[edit | edit source]

ItemWeightPriceSpecial
Aberration Hunters' Amulet0.05 kg
0.1 lb
65
Ancient Grudges Ancient Grudges (Bonus Action)
Touch your amulet to subsume a sliver of the knowledge of the gith. You gain Advantage Icon.png Advantage on Attack Rolls against aberrations. ( Recharge: Short rest.)
Aberration Hunter
A githyanki wearing this amulet has Advantage Icon.png Advantage on Intelligence Saving throws. Aberrations also have Disadvantage Icon.png Disadvantage on Attack rolls against them.
Absolute Confidence Amulet0.05 kg
0.1 lb
45
Absolute's Talisman0.05 kg
0.1 lb
65
Absolute's Talisman: Aid Absolute's Talisman: Aid (Action)
Cast as a level 2 spell ( Recharge: Long rest.)
The Absolute's Mercy
If the wearer bears the Absolute's Brand, they have Advantage Icon.png Advantage on Death Saving Throws.
Amulet of Elemental Torment0.05 kg
0.1 lb
65
Nature's Vengeance
When the wearer stands in certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects.
Amulet of Misty Step0.05 kg
0.1 lb
65
Misty Step Misty Step (Bonus Action)
Cast as a level 2 spell ( Recharge: Short rest.)
Amulet of Selûne's Chosen0.05 kg
0.1 lb
65
Selûne's Dream Selûne's Dream (Action)
Cast as a cantrip ( Recharge: Long rest.)
Amulet of Silvanus0.05 kg
0.1 lb
65
Lesser Restoration Lesser Restoration (Action)
Cast as a level 2 spell ( Recharge: Short rest.)
Amulet of the Unworthy0.05 kg
0.1 lb
65
Beastmaster's Chain0.05 kg
0.1 lb
65
Animal Friendship Animal Friendship (Action)
Cast as a level 1 spell ( Recharge: Long rest.)
Broodmother's Revenge0.05 kg
0.1 lb
65
Venomous Revenge
Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6PoisonPoison damage.
Fireheart0.05 kg
0.1 lb
65
Fervent Flames
Whenever you take FireFire damage dealt by another creature, you gain 2 turns of Heat Heat.
Frost Prince0.05 kg
0.1 lb
65
Ice Knife Ice Knife (Action)
Cast as a level 1 spell ( Recharge: Long rest.)
Hammergrim Mist Amulet0.05 kg
0.1 lb
65
Fog Cloud Fog Cloud (Action)
Cast as a level 1 spell ( Recharge: Long rest.)
Kill Collar0.05 kg
0.1 lb
65
Komira's Locket0.05 kg
0.1 lb
65
Dancing Lights Dancing Lights (Action)
Cast as a cantrip ( Recharge: Per turn.)
Moondrop Pendant0.05 kg
0.1 lb
65
Writhing Dance
When the wearer has 50% hit points or less, they don't provoke Attacks of Opportunity.
Necklace of Elemental Augmentation0.05 kg
0.1 lb
65
Elemental Augmentation
When one of your cantrips deals AcidAcid, ColdCold, FireFire, LightningLightning, or ThunderThunder damage, add your Spellcasting Modifier to the damage dealt.
Pearl of Power Amulet0.05 kg
0.1 lb
45
Pearlescent Restoration Pearlescent Restoration (Action)
You can replenish expended spell slots of your choice up to third level. ( Recharge: Long rest.)
Psychic Spark0.05 kg
0.1 lb
65
Magic Missile Magic Missile (Action)
Cast as a level 1 spell ( Recharge: Long rest.)
Psychic Missiles
Shoot an additional dart whenever you cast Magic Missile Magic Missile.
Shar's Temptation0.05 kg
0.1 lb
65
Charm Person Charm Person (Action)
Cast as a level 1 spell ( Recharge: Short rest.)
Silver Pendant0.05 kg
0.1 lb
65
Guidance Guidance (Action)
Cast as a cantrip at will.
Spineshudder Amulet0.05 kg
0.1 lb
65
Crackling Resonance
When the wearer deals damage with a ranged Spell Attack, inflict 2 turns of Reverberation Reverberation on the target(s).
Tarnished Charm0.05 kg
0.1 lb
65
Fey Life
Makes it easier for the wearer to succeed on death saving throws.
The Blast Pendant0.05 kg
0.1 lb
65
Lightning Blast Lightning Blast (Bonus Action)
Focus the electricity in your veins to strengthen your next spell or cantrip. ( Recharge: Long rest.)
The Ever-Seeing Eye0.05 kg
0.1 lb
3
Protection from Evil and Good Protection from Evil and Good (Action)
Cast as a level 1 spell ( Recharge: Short rest.)

Rare[edit | edit source]

ItemWeightPriceSpecial
Amulet of Branding0.05 kg
0.1 lb
125
Brand the Weak Brand the Weak (Bonus Action)
Cast as a level 1 spell ( Recharge: Long rest.)
Amulet of Restoration0.05 kg
0.1 lb
160
Healing Word Healing Word (Bonus Action)
Cast as a level 1 spell ( Recharge: Long rest.)
Mass Healing Word Mass Healing Word (Bonus Action)
Cast as a level 3 spell ( Recharge: Long rest.)
Amulet of the Drunkard0.05 kg
0.1 lb
190
Booze Remedy
While wearing this amulet, regain 2d4hit pointshit points per turn while Drunk Drunk. Additionally, increase the duration of your inebriation by 5 rounds.
Amulet of the Harpers0.05 kg
0.1 lb
125
Shield Shield (Reaction)
Cast as a level 1 spell ( Recharge: Long rest.)
Champion's Chain0.05 kg
0.1 lb
125
Tyrant Tongue Tyrant Tongue (Action)
Grant an ally a +2 bonus on Intimidation checks. ( Recharge: Long rest.)
Chancer's Carcanet0.05 kg
0.1 lb
190
Innate Fortitude
Once per Long Rest, you can use a Reaction to make an Attack roll or Saving throw with Advantage Icon.png Advantage.
Envoy's Amulet0.05 kg
0.1 lb
125
Voice of the Circle Voice of the Circle (Action)
Grant an ally a +2 bonus on Persuasion checks. ( Recharge: Long rest.)
Periapt of Wound Closure0.05 kg
0.1 lb
125
Wound Closure
When Downed Downed, automatically stabilise at the start of the turn.
Potent Healing
Whenever you are healed, you restore the maximum number of possible hit points.
Sentient Amulet (Rare)0.05 kg
0.1 lb
125
Shatter Shatter (Action)
Cast as a level 2 spell ( Recharge: Short rest.)
Talk to the Sentient Amulet Talk to the Sentient Amulet
Speak with the consciousness lingering inside the Sentient Amulet.
Ki Restoration Ki Restoration (Action)
Using the spiritual energy in the amulet, you restore  2 Ki Points. ( Recharge: Long rest.)

Wearing this amulet applies the condition:

High Spirits High Spirits
The amulet's spirit lingers, making everything seem a little more vibrant. Must succeed a Wisdom Wisdom Saving throw (DC 10/15, see notes) when using the amulet's power, or become Hysterical Hysterical (equivalent in effect to Tasha's Hideous Laughter Tasha's Hideous Laughter with a duration of 1 turn).
Spell Savant Amulet0.05 kg
0.1 lb
125
Spell Amplification
You gain an additional Level 2 Spell Slot.
Strange Tendril Amulet0.05 kg
0.1 lb
190
Evard's Black Tentacles Evard's Black Tentacles (Action)
Cast as a level 4 spell ( Recharge: Long rest.)
Surgeon's Subjugation Amulet0.05 kg
0.1 lb
125
Paralysing Critical Paralysing Critical
Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can Paralyse Paralyse the target for 2 turns. ( Recharge: Long rest.)
The Amulet of Lost Voices0.05 kg
0.1 lb
65
Speak with Dead Speak with Dead (Action)
Cast as a level 1 spell ( Recharge: Long rest.)
Uncovered Mysteries0.05 kg
0.1 lb
125
Detect Thoughts Detect Thoughts (Action)
Cast as a level 1 spell ( Recharge: Long rest.)

Very rare[edit | edit source]

ItemWeightPriceSpecial
Amulet of Greater Health0.05 kg
0.1 lb
210
Amulet of the Devout0.05 kg
0.1 lb
65
High Spellcasting
You gain a +2 bonus to Spell Save DC.
Godswill
You gain an additional use of Channel Divinity Charge. Once used, it is restored upon taking a Long Rest[See: Bugs].
Amulet of Windrider0.05 kg
0.1 lb
210
Ride the Winds Ride the Winds (Action)
Cast as a level 3 spell ( Recharge: Long rest.)
Gust of Wind Gust of Wind (Action)
Cast as a level 2 spell ( Recharge: Short rest.)
Corvid Token0.05 kg
0.1 lb
230
Polymorph: Dire Raven Polymorph: Dire Raven (Action)
Take the shape of a dire raven that can avoid attention and Blind Blind enemies. It has HP Icon.png 13 hit points. ( Recharge: Long rest.)
Boon of the Raven Queen
While wearing the amulet, the wearer's jump and flying speed increase by 1.5 m / 5 ft, and they gain the Feather Fall Feather Fall condition. Feather Fall's effect will persist while the wearer is Polymorphed Polymorphed or Wild-Shaped.
Fey Semblance Amulet0.05 kg
0.1 lb
210
Khalid's Gift0.05 kg
0.1 lb
140
Khalid's Gift: Aid Khalid's Gift: Aid (Action)
Cast as a level 3 spell ( Recharge: Long rest.)
Odd Gift
While wearing Khalid's Gift, Jaheira cannot be Condition Type Icon.pngCursed.
Sentient Amulet (Very Rare)0.05 kg
0.1 lb
210
Shatter Shatter (Action)
Cast as a level 3 spell ( Recharge: Long rest.)
Ki Restoration Ki Restoration (Action)
Using the spiritual energy in the amulet, you restore a number of Ki Points equal to your martial arts die. [See Notes] ( Recharge: Long rest.)
Spellcrux Amulet0.05 kg
0.1 lb
210
Spell Slot Restoration Spell Slot Restoration
Replenish an expended spell slot of any level as a Bonus Action once per Long Rest.
The Spectator Eyes0.05 kg
0.1 lb
360
Ray of Fear Ray of Fear (Action)
Cast as a level 3 spell ( Recharge: Long rest.)
Wounding Ray Wounding Ray (Action)
Cast as a level 3 spell ( Recharge: Long rest.)
Tressym Collar0.05 kg
0.1 lb
360
Telekinesis Telekinesis (Action)
Cast as a level 5 spell ( Recharge: Long rest.)
Unflinching Protector Amulet0.05 kg
0.1 lb
210
Unflinching Protection Unflinching Protection
When a nearby ally is targeted by an attack of any kind, you can use your Reaction to make that attack automatically miss. This effect can only be used once per Short Rest.

Story Item[edit | edit source]

ItemWeightPriceSpecial
Amulet of Bhaal0.05 kg
0.1 lb
120
First Blood
On a hit, inflict Bleeding Bleeding upon targets that have maximum Hit Points.
Bloody Amulet0.05 kg
0.1 lb
20
Brass Locket0.05 kg
0.1 lb
40
Mayrina's Locket0.02 kg
0.04 lb
1

Legacy content[edit | edit source]