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Tides of Chaos: Difference between revisions

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(Added note on the non-functionality of the Tides of Chaos toggle.)
 
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{{ActionPage
{{ActionPage
|image = Tides of Chaos.webp
| image = Tides of Chaos.webp
|summary = '''Tides of Chaos''' is a {{Class|Wild Magic}} reaction that grants [[Advantage]] on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).
| summary = '''Tides of Chaos''' is a [[Reaction_(Combat)|Reaction]] that grants [[Advantage]] on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).
|description = Gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of [[Wild Magic (Subclass Feature)|Wild Magic]] surge afterwards.
| description = Gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of {{SAI|Wild Magic (passive feature)|Wild Magic}} surge afterwards.
|cost = reaction, toc:1
| cost = toc
|notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance).  
| condition = Tides of Chaos
| condition duration = Until Long Rest
| notes = *Tides of Chaos as a passive toggle is currently (as of v4.1.1.6072089) bugged and does nothing; Tides of Chaos is thus only usable as a reaction.
*Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance).  
*In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
*In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
|class learns at level 1 = {{Icon|Class_Sorcerer_Wild_Magic_Badge_Icon.png|25}} [[Wild_Magic_(Sorcerer_Subclass)|Wild Magic Sorcerer]]
*Although it is a [[Reaction_(Combat)|Reaction]], it does not consume a Reaction resource.
| class learns at level 1 = Wild Magic Sorcerer
}}
}}

Latest revision as of 20:17, 24 November 2024

Tides of Chaos.webp

Tides of Chaos is a Reaction that grants Advantage on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).

Description

Gain Advantage Icon.png Advantage on your next Attack roll, D20.png Ability Check, or Saving throw. Increased chance of Wild Magic Wild Magic surge afterwards.

Properties

Cost:
Tides of Chaos Charge

Condition: Tides of Chaos

Tides of Chaos Tides of Chaos

Duration: Until Long rest

  • Increased chance of Wild Magic Wild Magic surge (to 50%).
  • Lost immediately after casting a Level 1 or higher Spell and rolling a Wild Magic Wild Magic Check.

How to learn

Classes:

Notes

  • Tides of Chaos as a passive toggle is currently (as of v4.1.1.6072089) bugged and does nothing; Tides of Chaos is thus only usable as a reaction.
  • Normally, a D20.png d20 is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the Difficulty Class (DC) to 11 (i.e., a 50% chance).
  • In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
  • Although it is a Reaction, it does not consume a Reaction resource.