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Tides of Chaos
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Tides of Chaos is a Reaction that grants Advantage on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).
Description
Gain Advantage on your next Attack roll, Ability Check, or Saving throw. Increased chance of Wild Magic surge afterwards.
Properties
- Cost:
- Tides of Chaos Charge
Condition: Tides of Chaos
Tides of Chaos
Duration: Until Long rest
- Increased chance of surge (to 50%).
- Lost immediately after casting a Level 1 or higher Spell and rolling a Check.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer
Notes
- Wild Magic Sorcerers receive 1 Tides of Chaos Charge which is replenished on every Short Rest or Long Rest.
* Normally, a d20 is rolled each time a leveled spell is cast. If the result is 20, a Surge is triggered. Tides of Chaos reduces the Difficulty Class (DC) to 11 (i.e. a 50% chance). - Although it is a Reaction, it does not consume a Reaction resource.
Bugs
- Tides of Chaos grants a toggleable passive by the same name which, when toggled on, provides Advantage on the character's next Ability Check. Due to the way this passive is granted, it defaults to "off" and cannot be toggled "on" the very first time it is acquired until after the character has first made an ability check, has had a condition applied to it, has used a short rest, or has taken a long rest.