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Tides of Chaos

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Tides of Chaos is a Reaction that grants Advantage on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).

Description

Gain AdvantageAdvantage on your next Attack rollAttack roll, D20.png Ability Check, or Saving throwSaving throw. Increased chance of Wild MagicWild Magic surge afterwards.

Properties

Cost:
Tides of Chaos Charge

Condition: Tides of Chaos

Tides of ChaosTides of Chaos

Duration: Until Long rest

  • Increased chance of Wild Magic Wild Magic surge (to 50%).
  • Lost immediately after casting a Level 1 or higher Spell and rolling a Wild Magic Wild Magic Check.

How to learn

Classes:

Notes

  • Wild Magic Sorcerers receive 1 Tides of Chaos Charge which is replenished on every Short Rest or Long Rest.
    * Normally, a D20.png d20 is rolled each time a leveled spell is cast. If the result is 20, a Surge is triggered. Tides of Chaos reduces the Difficulty Class (DC) to 11 (i.e. a 50% chance).
  • Although it is a Reaction, it does not consume a Reaction resource.

Bugs

  • Tides of Chaos grants a toggleable passive by the same name which, when toggled on, provides Advantage on the character's next Ability Check. Due to the way this passive is granted, it defaults to "off" and cannot be toggled "on" the very first time it is acquired until after the character has first made an ability check, has had a condition applied to it, has used a short rest, or has taken a long rest.