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Tides of Chaos: Difference between revisions
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CastFireball (talk | contribs) (Removed Reaction resource as it does not consume a Reaction) |
(Added note on the non-functionality of the Tides of Chaos toggle.) |
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{{ActionPage | {{ActionPage | ||
|image = Tides of Chaos.webp | | image = Tides of Chaos.webp | ||
|summary = '''Tides of Chaos''' is a | | summary = '''Tides of Chaos''' is a [[Reaction_(Combat)|Reaction]] that grants [[Advantage]] on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%). | ||
|description = Gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of | | description = Gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of {{SAI|Wild Magic (passive feature)|Wild Magic}} surge afterwards. | ||
|cost = toc | | cost = toc | ||
|notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance). | | condition = Tides of Chaos | ||
| condition duration = Until Long Rest | |||
| notes = *Tides of Chaos as a passive toggle is currently (as of v4.1.1.6072089) bugged and does nothing; Tides of Chaos is thus only usable as a reaction. | |||
*Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance). | |||
*In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%). | *In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%). | ||
|class learns at level 1 = | *Although it is a [[Reaction_(Combat)|Reaction]], it does not consume a Reaction resource. | ||
| class learns at level 1 = Wild Magic Sorcerer | |||
}} | }} |
Latest revision as of 20:17, 24 November 2024
Tides of Chaos is a Reaction that grants Advantage on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).
Description
Gain Advantage on your next Attack roll, Ability Check, or Saving throw. Increased chance of surge afterwards.
Properties
- Cost:
- Tides of Chaos Charge
Condition: Tides of Chaos
Duration: Until Long rest
- Increased chance of surge (to 50%).
- Lost immediately after casting a Level 1 or higher Spell and rolling a Check.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer
Notes
- Tides of Chaos as a passive toggle is currently (as of v4.1.1.6072089) bugged and does nothing; Tides of Chaos is thus only usable as a reaction.
- Normally, a d20 is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the Difficulty Class (DC) to 11 (i.e., a 50% chance).
- In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
- Although it is a Reaction, it does not consume a Reaction resource.