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Multiattack (Hook Horror): Difference between revisions
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m (Changed the image displayed (or lack thereof) to match image used for other multiattack abilities.) |
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{{ | {{See also|Multiattack (disambiguation)}} | ||
{{ActionPage | |||
| name = Multiattack | |||
| summary = '''Multiattack''' is a class action that allows a [[Hook Horror]] to hit a prone enemy twice. | | summary = '''Multiattack''' is a class action that allows a [[Hook Horror]] to hit a prone enemy twice. | ||
| description = Aim two attacks at a {{Cond|Prone}} target and possibly make it {{Cond|Bleeding|Bleed}}. | | description = Aim two attacks at a {{Cond|Prone}} target and possibly make it {{Cond|Bleeding|Bleed}}. | ||
| image = | | image = Multiattack Hook Horror.webp | ||
| cost = action | | cost = action | ||
| damage = | | damage = 2d6 | ||
| | | damage type = Piercing | ||
| damage modifier = Strength | |||
| extra damage = 2d6 | |||
| extra damage type = Piercing | |||
| extra damage modifier = Strength | |||
| concentration = | | concentration = | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | recharge = Per turn | ||
| duration = | | duration = | ||
| range = | | range = | ||
| range m = 3 | |||
| range ft = 10 | |||
| condition = Bleeding | | condition = Bleeding | ||
| condition duration = 2 | | condition duration = 2 |
Latest revision as of 16:24, 29 April 2024
See also: Multiattack (disambiguation)
Multiattack is a class action that allows a Hook Horror to hit a prone enemy twice.
Description
Aim two attacks at a target and possibly make it .
Properties
- Cost:
- Action
- Damage:
- 2d6 (2~12) + Strength modifier Piercing
- + 2d6 (2~12) + Strength modifier Piercing
- Details:
- Attack roll
- Range: 3 m / 10 ft
- Recharge: Per turn
Condition: Bleeding
Duration: 2 turns
Spell save DC Constitution saving throw
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
Condition: Bleeding
Duration: 2 turns
Spell save DC Constitution saving throw
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Used by creatures: Hook Horror