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Absolute Night: Difference between revisions

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(Created page with "{{Passive feature page | summary = '''Absolute Night''' | description = {{Cond|Blinded|Blind}} targets that fail a {{Saving Throw|DEX}}. Deals an additional {{DamageText|2d6|Piercing}} to certain creatures that sport multiple sets of eyes. | condition = Blinded | condition duration = 2 | condition save = DEX | condition dc = 11 | granted by items = Vision of the Absolute }}")
 
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{{Passive feature page
{{Passive feature page
| summary = '''Absolute Night'''
| summary = '''Absolute Night''' is a passive feature that lets the weapon blind its targets.
| description = {{Cond|Blinded|Blind}} targets that fail a {{Saving Throw|DEX}}. Deals an additional {{DamageText|2d6|Piercing}} to certain creatures that sport multiple sets of eyes.
| description = {{Cond|Blinded|Blind}} targets that fail a {{Saving Throw|DEX}}. Deals an additional {{DamageText|2d6|Piercing}} to certain creatures that sport multiple sets of eyes.
| condition = Blinded
| condition = Blinded
Line 6: Line 6:
| condition save = DEX
| condition save = DEX
| condition dc = 11
| condition dc = 11
| granted by items = Vision of the Absolute
| notes = Although the combat log shows (if the target succeeds the roll) a breakdown of the roll indicating that this passive uses the [[Dice_rolls#Save_DCs|Spell DC]], the actual DC is fixed at 11.
}}
}}

Latest revision as of 10:40, 26 July 2024

Absolute Night is a passive feature that lets the weapon blind its targets.

Description

Blind Blind targets that fail a Dexterity saving throw. Deals an additional 2d6Damage TypesPiercing to certain creatures that sport multiple sets of eyes.

Condition: Blinded

Blinded Blinded

Duration: 2 turns

DC 11  Dexterity saving throw

How to learn

Granted by the weapons:

Notes

Although the combat log shows (if the target succeeds the roll) a breakdown of the roll indicating that this passive uses the Spell DC, the actual DC is fixed at 11.