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Vision of the Absolute
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Vision of the Absolute is an uncommon Spear that possibly blinds targets and deals additional Piercing damage against targets with multiple sets of eyes.
Properties
- One-handed damage
1d6 (1~6) + Strength modifier Piercing
- Two-handed damage
1d8 (1~8) + Strength modifier Piercing
- Details
- Spears
- Rarity: Uncommon
- Enchantment: None
- Versatile
- Thrown
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 1.35 kg (2.7 lb)
- Price: 330 gp
-
UID
FOR_Spear_TrueSoulUUID
a2f4c951-7db4-4d60-9888-f2ad50af7110Stats
FOR_TrueSoul_Spear
Special
The holder of this item gains:
- Absolute Night
- Blind targets that fail a Dexterity saving throw. Deals an additional 2d6Piercing to certain creatures that sport multiple sets of eyes.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
- Charge forward and attack the first enemy in your way, possibly pushing them Off Balance. ( Recharge: Short rest.)
Where to find
- Wilderness: Created by combining:
- Shaft of a Broken Spear - carried by Edowin in the Forest west of the Druid Grove at X: 136 Y: 446
- Head of a Broken Spear - carried by the Owlbear mother in the Owlbear Nest
Notes
- A right click option to 'combine' appears once the head and shaft are collected and in the same player character's inventory.
- Despite being themed around the Absolute, the spear does not seem to have any interactions with the Brand of the Absolute.
- The spear's specialty of dealing additional damage to spiders seems consistent with the positioning of the Absolute as a deific figure in opposition to Lolth, the Drow Queen of Spiders.
- Reforging the spear grants the inspiration A New Vision to party members with the Guild Artisan background.
Regarding Absolute Night:
- As implied in the description of Absolute Night, the passive feature deals extra damage to spiders, spider-like enemies, spectators and other creatures with many eyes. This only works with melee attacks. Thrown weapon hits do not trigger this bonus.
- Likewise, the ability to blind opponents does not function a weapon with this passive is thrown.
- Although the combat log shows (if the target succeeds the roll) a breakdown of the roll indicating that Absolute Night uses the Spell DC, the actual DC is fixed at 11.
Bugs
Regarding Absolute Night:
- The saving throw against being Blinded is incorrectly attributed in the combat log against the attacker or the attack which was used, rather than against Absolute Night.


























