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Flail of Paralysis: Difference between revisions
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(Created page with "{{ActionPage | summary = '''Flail of Paralysis''' is a weapon action that allows Flind to deal {{DamageType|Bludgeoning}} damage and possibly {{cond|Paralysed|Paralyse}} a creature. | description = Strike a creature with the Flail of Dread Skulls and possibly Paralyse it. | image = Generic Control.webp | attack roll = y | range = melee | cost = action | damage = amount:1d10, type:Bludgeoning, mod: Strength | condition = Paralysed | condition duration = 1 | condition...") |
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{{ | {{Weapon action page | ||
| summary = '''Flail of Paralysis''' is a weapon action that allows [[Flind]] to deal {{DamageType|Bludgeoning}} damage and possibly {{cond|Paralysed|Paralyse}} a creature. | | summary = '''Flail of Paralysis''' is a weapon action that allows [[Flind]] to deal {{DamageType|Bludgeoning}} damage and possibly {{cond|Paralysed|Paralyse}} a creature. | ||
| description = Strike a creature with the Flail of Dread Skulls and possibly Paralyse it. | | description = Strike a creature with the Flail of Dread Skulls and possibly Paralyse it. | ||
| image = Generic Control.webp | | image = Generic Control.webp | ||
| controller icon = Generic Control Icon.webp | |||
| icon = Generic Control Unfaded Icon.webp | |||
| attack roll = y | | attack roll = y | ||
| range = melee | | range = melee | ||
| cost = action | | cost = action | ||
| damage = | | damage = weapon | ||
| damage type = Weapon | |||
| save = CON | |||
| condition = Paralysed | | condition = Paralysed | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = CON | | condition save = CON | ||
| condition dc = | | condition dc = caster | ||
| used by creatures = Flind | | used by creatures = Flind | ||
}} | }} |
Latest revision as of 23:54, 26 April 2024
Flail of Paralysis is a weapon action that allows Flind to deal Bludgeoning damage and possibly a creature.
Description
Strike a creature with the Flail of Dread Skulls and possibly Paralyse it.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Attack roll
- CON Save
- Melee: 1.5 m / 5 ft
Condition: Paralysed
Duration: 1 turn
Spell save DC Constitution saving throw
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.
How to learn
Used by creatures: Flind