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Lathander's Light: Difference between revisions

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(Added a note that this condition works also when wielding a ranged weapon)
 
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{{Passive feature page
{{Passive feature page
| image = Lathander's Light.webp
| icon = Lathander's Light Icon.webp
| summary = '''Lathander's Light''' is a toggleable passive feature that shed's light and blinds enemies.
| summary = '''Lathander's Light''' is a toggleable passive feature that shed's light and blinds enemies.
| description = Sheds holy light in a {{Distance|m=6|ft=20}} radius. In combat, fiends and undead standing in the light are {{Cond|Blinded}}.  
| description = Sheds holy light in a {{Distance|m=6|ft=20}} radius. In combat, fiends and undead standing in the light are {{Cond|Blinded}} if they fail a DC 14 Constitution throw.
| toggleable = yes
| toggleable = yes
| granted by items = The Blood of Lathander
| condition = Lathander's Light
| condition duration = Permanent
| notes =  
* Unlike {{cond|Light}}, this condition works even when wielding a ranged weapon.
* While this effect does create [[Light]], it does not seem to function correctly and will not count as light for certain checks, such as for the [[Coruscation Ring]].
* The light produced by this effect is considered sunlight, for the purpose of [[Sunlight Hypersensitivity]], but not for [[Sunlight Sensitivity]].
* This effect does not seem to apply to allies, meaning you won't blind your own summoned undead.
}}
}}

Latest revision as of 21:01, 23 October 2024

Lathander's Light.webp

Lathander's Light is a toggleable passive feature that shed's light and blinds enemies.

Description

Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.

Details

Toggleable

Condition: Lathander's Light

Lathander's Light Lathander's Light

Duration: Permanent

  • Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded, unless they succeed a Constitution saving throw.

How to learn

Granted by the weapons:

Notes

  • Unlike Light Light, this condition works even when wielding a ranged weapon.
  • While this effect does create Light, it does not seem to function correctly and will not count as light for certain checks, such as for the Coruscation Ring.
  • The light produced by this effect is considered sunlight, for the purpose of Sunlight Hypersensitivity, but not for Sunlight Sensitivity.
  • This effect does not seem to apply to allies, meaning you won't blind your own summoned undead.