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Lathander's Light: Difference between revisions
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(Added a note that this condition works also when wielding a ranged weapon) |
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{{Passive feature page | {{Passive feature page | ||
| image = Lathander's Light.webp | |||
| icon = Lathander's Light Icon.webp | |||
| summary = '''Lathander's Light''' is a toggleable passive feature that shed's light and blinds enemies. | | summary = '''Lathander's Light''' is a toggleable passive feature that shed's light and blinds enemies. | ||
| description = Sheds holy light in a {{Distance|m=6|ft=20}} radius. In combat, fiends and undead standing in the light are {{Cond|Blinded}}. | | description = Sheds holy light in a {{Distance|m=6|ft=20}} radius. In combat, fiends and undead standing in the light are {{Cond|Blinded}} if they fail a DC 14 Constitution throw. | ||
| toggleable = yes | | toggleable = yes | ||
| | | condition = Lathander's Light | ||
| condition duration = Permanent | |||
| notes = | |||
* Unlike {{cond|Light}}, this condition works even when wielding a ranged weapon. | |||
* While this effect does create [[Light]], it does not seem to function correctly and will not count as light for certain checks, such as for the [[Coruscation Ring]]. | |||
* The light produced by this effect is considered sunlight, for the purpose of [[Sunlight Hypersensitivity]], but not for [[Sunlight Sensitivity]]. | |||
* This effect does not seem to apply to allies, meaning you won't blind your own summoned undead. | |||
}} | }} |
Latest revision as of 21:01, 23 October 2024
Lathander's Light is a toggleable passive feature that shed's light and blinds enemies.
Description
Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are if they fail a DC 14 Constitution throw.
Details
- Toggleable
Condition: Lathander's Light
Duration: Permanent
- Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are , unless they succeed a Constitution saving throw.
How to learn
Granted by the weapons:
Notes
- Unlike , this condition works even when wielding a ranged weapon.
- While this effect does create Light, it does not seem to function correctly and will not count as light for certain checks, such as for the Coruscation Ring.
- The light produced by this effect is considered sunlight, for the purpose of Sunlight Hypersensitivity, but not for Sunlight Sensitivity.
- This effect does not seem to apply to allies, meaning you won't blind your own summoned undead.