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Gore (Minotaur): Difference between revisions
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{{Hatnote|For the version used by Deep Rothé, see [[Gore (Deep Rothé)]].}} | |||
{{ActionPage | {{ActionPage | ||
| name = Gore | |||
| image = Gore Minotaur.webp | | image = Gore Minotaur.webp | ||
| summary = '''Gore''' is a class action used by [[Minotaur]]s. It deals {{DamageText|2d10+4|Piercing}} damage and pushes a foe back 2m. | | summary = '''Gore''' is a class action used by [[Minotaur]]s. It deals {{DamageText|2d10+4|Piercing}} damage and pushes a foe back 2m. | ||
Line 5: | Line 7: | ||
| cost = action | | cost = action | ||
| save = STR | | save = STR | ||
| save dc = 12 | |||
| range = melee | | range = melee | ||
| attack roll = yes | | attack roll = yes | ||
| damage = | | damage = 2d10 | ||
| damage type = Piercing | |||
| damage modifier = Strength | |||
| used by creatures = Minotaur | | used by creatures = Minotaur | ||
}} | }} |
Latest revision as of 15:58, 29 April 2024
For the version used by Deep Rothé, see Gore (Deep Rothé).
Gore is a class action used by Minotaurs. It deals 2d10+4Piercing damage and pushes a foe back 2m.
Description
Impale a target and push it back 2m.
Properties
- Cost:
- Action
- Damage:
- 2d10 (2~20) + Strength modifier Piercing
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- STR Save (DC 12)
How to learn
Used by creatures: Minotaur