Ad placeholder
Minotaur
Minotaurs are monstrosity creatures which can be encountered during Act One. They have powerful leap attacks and can gain advantage on attacks at the expense of giving enemies advantage.
About Minotaurs[edit section | visual editor]
Minotaurs are large humanoid creatures with bull heads and savage roars. They are known for being able to recall any path they have previously traveled. Minotaurs are native to the Underdark. One of them attempts to rush through the entrance of the Selûnite fort and another two patrol the Underdark.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Loot[edit section | visual editor]
Tactics[edit section | visual editor]
A safer way to handle the two patrolling Minotaurs north of the Selunite Outpost is to keep most of the party hidden and use a party member with high movement speed and good jumping distance to lure them toward X: 120 Y: -175. A Bulette is scripted to emerge there for a few turns. Since it is Territorial, it attacks the Minotaurs and engages them in combat before burrowing away. After the Bulette has weakened them, the hidden party members can enter combat from stealth for an advantage and finish off the remaining Minotaurs.
Minotaur enemy variants[edit section | visual editor]
- Gilded Minotaur, a powerful variant which serves the archdevil Mammon
Gallery[edit section | visual editor]
-
Concept art by Dan Iorgulescu
-
Render by Nikolai Chugunov
Notes and references[edit section | visual editor]
- ↑ This is worn by one of the patrolling Minotaurs in the Underdark.
External links[edit section | visual editor]
- on the Forgotten Realms Wiki


































