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(Created page with "{{PageSeo | title = Features | description. = Features are inherent qualities of a creative that give access to passive effects or actions. }} {{stub}} '''Features'''are inherent qualities of a creature that give them access to passive effects or actions. Features that come from classes are called '''class features''', whereas features that come from races are called '''racial features'''. Many features are called ''class features'' despite not originating...") |
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'''Features''' | '''Features''' give [[creatures]] access to passive effects or actions. Features that come from [[classes]] are called '''class features''', whereas features that come from [[races]] are called '''racial features'''. | ||
Many features are called ''class features'' despite not originating from a class. Class actions are a common example of this.{{note|Features in ''Baldur's Gate 3'' seem to include what is known in 5e as ''creature traits'' and ''special abilities''.}} | Many features are called ''class features'' despite not originating from a class. Class actions are a common example of this.{{note|Features in ''Baldur's Gate 3'' seem to include what is known in 5e as ''creature traits'' and ''special abilities''.}} |
Latest revision as of 17:13, 16 December 2023
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Features give creatures access to passive effects or actions. Features that come from classes are called class features, whereas features that come from races are called racial features.
Many features are called class features despite not originating from a class. Class actions are a common example of this.[note 1]
Footnotes[edit | edit source]
- ↑ Features in Baldur's Gate 3 seem to include what is known in 5e as creature traits and special abilities.