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Races

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There are a great variety of Races that can be found in the Forgotten Realms setting and played in Baldur's Gate 3.

Note: Baldur's Gate 3 does not use the term "race" the way it's used in common English. Races in the game are more akin to species.

A creature's race determines its lineage and innate powers and abilities. All races have their own strengths and many possess unique abilities and powers. Sometimes creatures can even cast spells as a result of their racial heritage. Race affects NPC reactions and available interactions during conversations. Each race also has unique attack animations (while spellcasting animations are based on class).

There are several playable and non-playable Races of characters and creatures in Baldur's Gate 3.

Playable races

There are 11 playable races in Baldur's Gate 3. Many playable races are divided into subraces, which further defines a character's strengths, abilities, and appearance.

Refer to individual Race pages for further details.

Unless otherwise noted, spells gained from race may only be cast once per Long Rest.

In D&D 5e, playable races tend to receive fixed ability score bonuses as racial bonuses. Baldur's Gate 3 instead awards each race the following ability score bonuses for the player to freely allocate:

Race and Subraces Base Speed Proficiencies Features
From Race From Subrace From Race From Subrace

Human
Standard
9 m / 30 ft
Weapons

Armour

Skills

Human VersatilityHuman Versatility

Elf

High Elf
Standard
9 m / 30 ft
Weapons

Skills

-

Fey AncestryFey Ancestry

DarkvisionDarkvision

  • Can see in the dark up to 12 m / 40 ft.

Wood Elf
Fast
10.5 m / 35 ft
Skills Fleet of Foot
  • Increases base movement speed by 1.5 m / 5 ft

Drow

Lolth-Sworn Drow
Standard
9 m / 30 ft
Weapons

Skills

Fey AncestryFey Ancestry

Superior DarkvisionSuperior Darkvision

  • Can see in the dark up to 24 m / 80 ft.

Drow Magic

The only difference between Drow subraces lies in their available dialogue options and deity selection as clerics

Half-Elf

High Half-Elf
Standard
9 m / 30 ft
Weapons

Armour

-

Fey AncestryFey Ancestry
  • Immune to magical

DarkvisionDarkvision

  • Can see in the dark up to 12 m / 40 ft.

Wood Half-Elf
Fast
10.5 m / 35 ft
Skills Fleet of Foot
  • Increases base movement speed by 1.5 m / 5 ft

Drow Half-Elf
Standard
9 m / 30 ft

-

Drow Magic

Half-Orc
Standard
9 m / 30 ft
Skills DarkvisionDarkvision
  • Can see in the dark up to 12 m / 40 ft.

Savage AttacksSavage Attacks

  • Add one additional dice of damage when scoring a critical hit with a melee weapon

Relentless EnduranceRelentless Endurance

  • Drop to 1 hit point instead of being downed, once per long rest

Halfling

Lightfoot Halfling
Slow
7.5 m / 25 ft
- Halfling LuckHalfling Luck
  • Single reroll on a 1 for an Attack Roll, Ability Check, or Saving Throw.

BraveBrave

Naturally StealthyNaturally Stealthy

Strongheart Halfling
Strongheart ResilienceStrongheart Resilience

Dwarf

Gold Dwarf
Slow
7.5 m / 25 ft
Weapons

-

Dwarven ResilienceDwarven Resilience

DarkvisionDarkvision

  • Can see in the dark up to 12 m / 40 ft.
Dwarven Toughness

Shield Dwarf
Armour

-


Duergar

-

Duergar ResilienceDuergar Resilience

or
ParalysedParalysed

Superior DarkvisionSuperior Darkvision

  • Can see in the dark up to 24 m / 80 ft.

Duergar Magic


Gnome

Forest Gnome
Slow
7.5 m / 25 ft
-

-

Gnome CunningGnome Cunning

DarkvisionDarkvision

  • Can see in the dark up to 12 m / 40 ft.
Additional Spell

Deep Gnome

-

Superior DarkvisionSuperior Darkvision
  • Can see in the dark up to 24 m / 80 ft.

Stone CamouflageStone Camouflage


Rock Gnome
Skills

-


Tiefling

Asmodeus Tiefling
Standard
9 m / 30 ft
- Hellish ResistanceHellish Resistance

DarkvisionDarkvision

  • Can see in the dark up to 12 m / 40 ft.
Tiefling Magic

Mephistopheles Tiefling
Tiefling Magic

Zariel Tiefling
Tiefling Magic

Githyanki
Standard
9 m / 30 ft
Weapons

Armour

Astral KnowledgeAstral Knowledge

Githyanki Psionics


Dragonborn

Black Dragonborn
Standard
9 m / 30 ft
- - Draconic AncestryDraconic Ancestry

Acid BreathAcid Breath

  • AoE: 5 m / 17 ft (Line) AoE: 5 m / 17 ft (Line) of AcidAcid damage

Blue Dragonborn
Draconic AncestryDraconic Ancestry

Lightning BreathLightning Breath

  • AoE: 5 m / 17 ft (Line) AoE: 5 m / 17 ft (Line) of LightningLightning damage

Brass Dragonborn
Draconic AncestryDraconic Ancestry

Fire Breath (Line)Fire Breath (Line)

  • AoE: 5 m / 17 ft (Line) AoE: 5 m / 17 ft (Line) of FireFire damage

Bronze Dragonborn
Draconic AncestryDraconic Ancestry

Lightning BreathLightning Breath

  • AoE: 5 m / 17 ft (Line) AoE: 5 m / 17 ft (Line) of LightningLightning damage

Copper Dragonborn
Draconic AncestryDraconic Ancestry

Acid BreathAcid Breath

  • AoE: 5 m / 17 ft (Line) AoE: 5 m / 17 ft (Line) of AcidAcid damage

Gold Dragonborn
Draconic AncestryDraconic Ancestry

Fire Breath (Cone)Fire Breath (Cone)

  • AoE: 5 m / 17 ft (Cone) AoE: 5 m / 17 ft (Cone) of FireFire damage

Green Dragonborn
Draconic AncestryDraconic Ancestry

Poison BreathPoison Breath

  • AoE: 5 m / 17 ft (Cone) AoE: 5 m / 17 ft (Cone) of PoisonPoison damage

Red Dragonborn
Draconic AncestryDraconic Ancestry

Fire Breath (Cone)Fire Breath (Cone)

  • AoE: 5 m / 17 ft (Cone) AoE: 5 m / 17 ft (Cone) of FireFire damage

Silver Dragonborn
Draconic AncestryDraconic Ancestry

Frost BreathFrost Breath

  • AoE: 5 m / 17 ft (Cone) AoE: 5 m / 17 ft (Cone) of ColdCold damage

White Dragonborn
Draconic AncestryDraconic Ancestry

Frost BreathFrost Breath

  • AoE: 5 m / 17 ft (Cone) AoE: 5 m / 17 ft (Cone) of ColdCold damage

Non-playable races

There are many more non-playable races in the game. See below for a list of all non-playable races and their abilities.

See also