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Claws (Meenlock): Difference between revisions
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{{Hatnote|For other versions of this ability, see [[Claws (disambiguation)]].}} | {{Hatnote|For other versions of this ability, see [[Claws (disambiguation)]].}} | ||
{{ActionPage | {{ActionPage | ||
| name = Claws | |||
| summary = '''Claws''' is a class action commonly used by a [[Meenlock]]. This ability allows the user to make a melee attack that deals Slashing Damage to enemies using their Claws and potentially paralyses them. | | summary = '''Claws''' is a class action commonly used by a [[Meenlock]]. This ability allows the user to make a melee attack that deals Slashing Damage to enemies using their Claws and potentially paralyses them. | ||
| description = Lash out with venomous claw to {{Cond|Paralysed|Paralyse}} your target. | | description = Lash out with venomous claw to {{Cond|Paralysed|Paralyse}} your target. | ||
| image = Generic Physical.webp | | image = Generic Physical.webp | ||
| controller icon = Generic Physical Icon.webp | |||
| icon = Generic Physical Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| concentration = | | concentration = | ||
Line 20: | Line 23: | ||
| condition = Paralysed | | condition = Paralysed | ||
| condition save = CON | | condition save = CON | ||
| condition dc = caster | |||
| condition duration = 2 | | condition duration = 2 | ||
| used by creatures = Meenlock | | used by creatures = Meenlock | ||
| notes = | | notes = | ||
}} | }} |
Latest revision as of 07:47, 15 August 2024
For other versions of this ability, see Claws (disambiguation).
Claws is a class action commonly used by a Meenlock. This ability allows the user to make a melee attack that deals Slashing Damage to enemies using their Claws and potentially paralyses them.
Description
Lash out with venomous claw to your target.
Properties
- Cost:
- Action
- Damage:
- 3d4 (3~12) + Strength modifier Slashing
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Condition: Paralysed
Duration: 2 turns
Spell save DC Constitution saving throw
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature have Advantage.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.
How to learn
Used by creatures: Meenlock