Ad placeholder

Meenlock

From bg3.wiki
Jump to navigation Jump to search

Meenlocks are a type of fey creature and non-playable race in Act Two.

About Meenlocks[edit section | visual editor]

Meenlocks are crustacean-like critters with large, paralysing claws, and a presence which instills fear in their enemies.

Involvement[edit section | visual editor]

Seven of them can be encountered within the Selûnite shrine in the Last Light Inn - Cellar.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

ClawsClaws (Action)
Damage: 1~10
3d4 - 2SlashingSlashing

Lash out with venomous claw to Paralyse Paralyse your target.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Sense Hidden PresenceSense Hidden Presence (Bonus Action)
Search for Invisible creatures, possibly revealing them to others.
Range: Self Range: Self
Shadow Teleport (Meenlock)Shadow Teleport (Meenlock) (Bonus Action)
Teleport to a shadowy location.
Range: 16 m (53 ft) Range: 16 m (53 ft)
Recharge: Per turn Recharge: Per turn

Tactician[edit section | visual editor]

On tactician difficulty, meenlocks have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.

Loot[edit section | visual editor]

Tactics[edit section | visual editor]

The Fear AuraFear Aura can be prevented or negated by Calm EmotionsCalm Emotions, Freedom of MovementFreedom of Movement, and Protection from Evil and GoodProtection from Evil and Good.

The ParalysedParalysed condition can be cured with Arrows of Salving, Lesser RestorationLesser Restoration, and Remedial Potions.

Gallery[edit section | visual editor]

External links[edit section | visual editor]