User:Willowisp/sandbox/sheet: Difference between revisions
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<noinclude>{{license|ccbysa}}</noinclude><includeonly>{{#lvardef:strmod|{{#ifexpr: (({{{str|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{str|}}} - 10) / 2)}}}}{{#lvardef:dexmod|{{#ifexpr: (({{{dex|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{dex|}}} - 10) / 2)}}}}{{#lvardef:conmod|{{#ifexpr: (({{{con|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{con|}}} - 10) / 2)}}}}{{#lvardef:intmod|{{#ifexpr: (({{{int|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{int|}}} - 10) / 2)}}}}{{#lvardef:wismod|{{#ifexpr: (({{{wis|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{wis|}}} - 10) / 2)}}}}{{#lvardef:chamod|{{#ifexpr: (({{{cha|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{cha|}}} - 10) / 2)}}}}{{#lvardef:strsave|{{#expr: {{#lvar:strmod}} {{#if: {{{str_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:dexsave|{{#expr:{{#lvar:dexmod}} {{#if: {{{dex_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:consave|{{#expr: {{#lvar:conmod}} {{#if: {{{con_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:intsave|{{#expr: {{#lvar:intmod}} {{#if: {{{int_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:wissave|{{#expr: {{#lvar:wismod}} {{#if: {{{wis_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:chasave|{{#expr: {{#lvar:chamod}} {{#if: {{{cha_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}} | <noinclude>{{license|ccbysa}}</noinclude><includeonly>{{#lvardef:strmod|{{#ifexpr: (({{{str|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{str|}}} - 10) / 2)}}}}{{#lvardef:dexmod|{{#ifexpr: (({{{dex|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{dex|}}} - 10) / 2)}}}}{{#lvardef:conmod|{{#ifexpr: (({{{con|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{con|}}} - 10) / 2)}}}}{{#lvardef:intmod|{{#ifexpr: (({{{int|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{int|}}} - 10) / 2)}}}}{{#lvardef:wismod|{{#ifexpr: (({{{wis|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{wis|}}} - 10) / 2)}}}}{{#lvardef:chamod|{{#ifexpr: (({{{cha|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{cha|}}} - 10) / 2)}}}}{{#lvardef:strsave|{{#expr: {{#lvar:strmod}} {{#if: {{{str_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:dexsave|{{#expr:{{#lvar:dexmod}} {{#if: {{{dex_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:consave|{{#expr: {{#lvar:conmod}} {{#if: {{{con_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:intsave|{{#expr: {{#lvar:intmod}} {{#if: {{{int_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:wissave|{{#expr: {{#lvar:wismod}} {{#if: {{{wis_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:chasave|{{#expr: {{#lvar:chamod}} {{#if: {{{cha_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:proficiencybonus|+ {{{proficiency_bonus|{{#expr: 2 {{#ifexpr: {{{level|}}} > 5 | + 1}} {{#ifexpr: {{{level|}}} > 9 | + 1}}}}}}}}} | ||
{{infobox | {{infobox | ||
| bodystyle = text-align: left; | | bodystyle = text-align: left; | ||
Line 54: | Line 54: | ||
| label9 = Proficiency bonus | | label9 = Proficiency bonus | ||
| data9 = | | data9 = {{#lvar:proficiencybonus}} | ||
| label10 = Saving throws | | label10 = Saving throws | ||
Line 70: | Line 70: | ||
| data14 = {{#if: {{{vulnerable1|}}} | {{damage color|{{{vulnerable1|}}}}}}}{{#if: {{{vulnerable2|}}} | , {{damage color|{{{vulnerable2|}}}}}}}{{#if: {{{vulnerable3|}}} | , {{damage color|{{{vulnerable3|}}}}}}}{{#if: {{{vulnerable4|}}} | ,{{damage color|{{{vulnerable4|}}}}}}}{{#if: {{{vulnerable5|}}} | ,{{damage color|{{{vulnerable5|}}}}}}}{{#if: {{{vulnerable6|}}} | ,{{damage color|{{{vulnerable6|}}}}}}}{{#if: {{{vulnerable7|}}} | ,{{damage color|{{{vulnerable7|}}}}}}}{{#if: {{{vulnerable8|}}} | ,{{damage color|{{{vulnerable8|}}}}}}}{{#if: {{{vulnerable9|}}} | ,{{damage color|{{{vulnerable9|}}}}}}}{{#if: {{{vulnerable19|}}} | ,{{damage color|{{{vulnerable10|}}}}}}} | | data14 = {{#if: {{{vulnerable1|}}} | {{damage color|{{{vulnerable1|}}}}}}}{{#if: {{{vulnerable2|}}} | , {{damage color|{{{vulnerable2|}}}}}}}{{#if: {{{vulnerable3|}}} | , {{damage color|{{{vulnerable3|}}}}}}}{{#if: {{{vulnerable4|}}} | ,{{damage color|{{{vulnerable4|}}}}}}}{{#if: {{{vulnerable5|}}} | ,{{damage color|{{{vulnerable5|}}}}}}}{{#if: {{{vulnerable6|}}} | ,{{damage color|{{{vulnerable6|}}}}}}}{{#if: {{{vulnerable7|}}} | ,{{damage color|{{{vulnerable7|}}}}}}}{{#if: {{{vulnerable8|}}} | ,{{damage color|{{{vulnerable8|}}}}}}}{{#if: {{{vulnerable9|}}} | ,{{damage color|{{{vulnerable9|}}}}}}}{{#if: {{{vulnerable19|}}} | ,{{damage color|{{{vulnerable10|}}}}}}} | ||
| | | header20 = Conditions | ||
| | | class21 = {{#ifeq: {{{condition1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition1_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | ||
| | | label21 = {{cond|{{{condition1_name|}}}}}<br> | ||
{{#ifeq: {{{condition1_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition1_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data21 = {{{condition1_description|}}} | |||
| | | class22 = {{#ifeq: {{{condition2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition2_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | ||
| | | label22 = {{cond|{{{condition2_name|}}}}}<br> | ||
{{#ifeq: {{{condition2_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition2_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data22 = {{{condition2_description|}}} | |||
| | | class23 = {{#ifeq: {{{condition3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition3_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | ||
| label23 = {{cond|{{{condition3_name|}}}}}<br> | |||
{{#ifeq: {{{condition3_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition3_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data23 = {{{condition3_description|}}} | |||
| | | class24 = {{#ifeq: {{{condition4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition4_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | ||
| | | label24 = {{cond|{{{condition4_name|}}}}}<br> | ||
{{#ifeq: {{{condition4_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition4_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data24 = {{{condition4_description|}}} | |||
| | | class25 = {{#ifeq: {{{condition5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition5_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | ||
| label25 = {{cond|{{{condition5_name|}}}}}<br> | |||
{{#ifeq: {{{condition5_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition5_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data25 = {{{condition5_description|}}} | |||
| | | header40 = Features | ||
| | |||
}}</includeonly><noinclude> | | class41 = {{#ifeq: {{{feature1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature1_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | ||
| label41 = {{SAI|{{{feature1_name|}}}}}<br> | |||
{{#ifeq: {{{feature1_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature1_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data41 = {{{feature1_description|}}} | |||
| class42 = {{#ifeq: {{{feature2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature2_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | |||
| label42 = {{SAI|{{{feature2_name|}}}}}<br> | |||
{{#ifeq: {{{feature2_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature2_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data42 = {{{feature2_description|}}} | |||
| class43 = {{#ifeq: {{{feature3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature3_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | |||
| label43 = {{SAI|{{{feature3_name|}}}}}<br> | |||
{{#ifeq: {{{feature3_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature3_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data43 = {{{feature4_description|}}} | |||
| class44 = {{#ifeq: {{{feature4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature4_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | |||
| label44 = {{SAI|{{{feature4_name|}}}}}<br> | |||
{{#ifeq: {{{feature4_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature4_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data44 = {{{feature4_description|}}} | |||
| class45 = {{#ifeq: {{{feature5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature5_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | |||
| label45 = {{SAI|{{{feature5_name|}}}}}<br> | |||
{{#ifeq: {{{feature5_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature5_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data45 = {{{feature5_description|}}} | |||
| header60 = Actions | |||
| class61 = {{#ifeq: {{{action1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{action1_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | |||
| label61 = {{SAI|{{{action1_name|}}}}}<br> | |||
{{#ifeq: {{{action1_mode|}} | Tactician | <span style="font-size:90%;">{{var|Tactician}}</span>}}{{#ifeq: {{{action1_mode|}}} | {{var|Honour}} | <span style="font-size:90%;">Honour</span>}} | |||
| data61 = {{#switch: {{{action1_type|}}} | |||
| melee attack = {{var|Melee Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | |||
| ranged attack = {{var|Ranged Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | |||
| melee spell attack = {{var|Melee Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | |||
| ranged spell attack = {{var|Ranged Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | |||
| spell = {{var|Spell}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damag_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | |||
| Action = {{var|Action}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damag_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}}}}}</includeonly><noinclude> | |||
{{:User:Willowisp/sandbox/sheet | {{:User:Willowisp/sandbox/sheet | ||
| name = Icarus | | name = Icarus | ||
Line 121: | Line 169: | ||
| vulnerable2 = Piercing | | vulnerable2 = Piercing | ||
| condition1_name = Bleeding | |||
| condition1_description = Aren't we all? | |||
| condition2_name = Dead | |||
| condition2_description = Soon it is your turn. | |||
| condition2_mode = Honour | |||
| feature1_name = Darkvision | |||
| feature1_description = Can see in the dark. | |||
| feature2_name = Superior Darkvision | |||
| feature2_description = Can see in the dark. | |||
| feature2_mode = Tactician | |||
| action1_name = Main Hand Attack | |||
| action1_type = melee attack | |||
| action1_attack_ability = str | |||
| action1_attack_proficient = yes | |||
| action1_range = 1.5 m / 5 ft | |||
| action1_target = 1 target | |||
| action1_damage_dice = 1d8 | |||
| action1_damage_ability = str | |||
| action1_damage_type = Piercing | |||
}} | }} |
Latest revision as of 15:33, 4 January 2024
This User page is licensed under CC BY-SA 4.0. |
Icarus | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Small Beast | |||||||||||||
Eagle | |||||||||||||
Stats | |||||||||||||
| |||||||||||||
9 m (30 ft) | |||||||||||||
5 kg (10 lb) | |||||||||||||
-1 | |||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | + 2 | ||||||||||||
Saving throws | Str +2 Dex +1P Int +2P | ||||||||||||
Resistances | |||||||||||||
Immune | Fire | ||||||||||||
Resistant | Cold, Lightning | ||||||||||||
Vulnerable | Slashing, Piercing | ||||||||||||
Conditions | |||||||||||||
| Aren't we all? | ||||||||||||
Honour | Soon it is your turn. | ||||||||||||
Features | |||||||||||||
Can see in the dark. | |||||||||||||
Tactician | Can see in the dark. | ||||||||||||
Actions | |||||||||||||
Melee Attack: 4 to hit, reach 1.5 m / 5 ft, 1 target. Hit: 1d8 +2 Piercing damage. |