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Spellmight: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| image = Generic Explosion.webp | | image = Generic Explosion.webp | ||
| icon = Generic Explosion Icon.webp | |||
| summary = '''Spellmight''' is a toggleable passive feature that allows a caster to steady their hand, dealing excellent damage if it hits, | | summary = '''Spellmight''' is a toggleable passive feature that allows a caster to steady their hand, dealing excellent damage if it hits, | ||
| description = When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage. | | description = When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage. | ||
| toggleable = yes | | toggleable = yes | ||
| notes = * The Spellmight passive will add its damage bonus to any [[smite]] that counts as a spell (all except [[Divine Smite]]) while also not applying the -5 to hit penalty. | |||
| notes = The Spellmight passive will add its damage to any | |||
}} | }} |
Latest revision as of 23:02, 23 October 2024
Spellmight is a toggleable passive feature that allows a caster to steady their hand, dealing excellent damage if it hits,
Description
When casting a spell that requires an Attack roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage.
Details
- Toggleable
How to learn
Granted by the equipment:
Notes
- The Spellmight passive will add its damage bonus to any smite that counts as a spell (all except Divine Smite) while also not applying the -5 to hit penalty.