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Coldbrim Chill: Difference between revisions
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(Patch 6 change, the passive no longer works with melee attacks.) |
HiddenDragon (talk | contribs) mNo edit summary |
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| condition = Encrusted with Frost | | condition = Encrusted with Frost | ||
| condition duration = 2 | | condition duration = 2 | ||
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Latest revision as of 06:05, 23 March 2024
Coldbrim Chill is a passive feature that chills the wearer's targets whenever they apply a condition.
Description
Once per turn, any spell condition inflicted on a target also applies 2 turns of .
Condition: Encrusted with Frost
Duration: 2 turns
- Affected entity has Disadvantage on Dexterity Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .
How to learn
Granted by the equipment: